A psychologist and life-long fan of video games helps you understand what psychology has to say about why video games and mobile game apps are designed the way they are, why players behave as they do, and the psychological tricks used to market and sell them.
GET PAID TO PLAY! 30 years in the making, the first book to offer everything you need to go from rags to riches in the fabulous videogame industry is here - are you ready to nail the ultimate high score? A must-have for anyone seeking a career in game art, design, audio, programming, marketing, journalism and sales! Learn how to break into the business and hit the jackpot from industry legends including Shigeru Miyamoto, Sid Meier, Trip Hawkins, Will Wright and more! Foreword by Atari founder Nolan Bushnell."Finally, a book that shows you how to make all your dreams come true - and make serious money doing it!" -Brian Fargo, Founder, Interplay/InXile Ent."Reveals the secrets of playing to win... and how to do it making great games!" -"Wild Bill" Stealey, Founder, MicroProse/Int. Magic"A must-read... The first book on the videogame business that's both insightful and entertaining." -Ed Zobrist, President, Sierra Online
Ready to learn how to code a game? Get an introduction to programming with this fun and accessible guide. Learn HTML and JavaScript. Design and build five interactive computer games. Create cool graphics. Code simple artificial intelligence. This appealing guide, covering essential coding concepts, offers an ideal introduction to all these activities and more. By following simple step-by-step instructions and completing five exciting missions, aspiring programmers are invited to code well-known games such as tic-tac-toe and table tennis, then customize their projects to test their skills.
These 10 short, easy-to-prepare activities are sure to strengthen communication skills while building respect, tolerance, and understanding. They are great for back to school or for helping students learn to work together. They will have your students up and moving around or having fun at their desks. Some of the icebreakers include extension activities to further incorporate them into daily lessons.
Like the first set of Games to Get them Going, these short, easy-to-prepare activities are sure to strengthen communication skills while building respect, tolerance, and understanding. They are great for back to school or for helping students learn to work together. They will have your students up and moving around or having fun at their desks. Some of the icebreakers include extension activities to further incorporate them into daily lessons.
Dr. Brenda J. G. Scruggs is a retired educator of 36 years. She has worked as a teacher, lead teacher, assistant principal, elementary coordinator, program director, elementary principal, and educational consultant. She received her Master's Degree from the University of South Carolina in Columbia, SC, and her Ed. D. in Educational Leadership from Nova Southeastern University in Fort Lauderdale, FL. "This book started as a Recess Activity Manual that was written as part of a project for one of my classes during the time I was in school. Having worked with children, I know all too well that if children don't have something to do, they will come up with something to do, and sometimes the things they do can lead to trouble. As an elementary school principal, I witnessed many recess or free play periods that ended up in children fighting or getting hurt in some way. It is my hope that this book will do two things for children: (1) get them moving, and (2) keep them out of trouble. "I wholeheartedly agree with our First Lady Michelle Obama on the matter of children getting active. They need to get up and move, exercise, and eat right. Something as simple as walking around the school is good exercise, not only for the children but for the teachers too. "As I wrote in the introduction, we all want our schools to promote the physical, intellectual, personal, and social well being of every child, and in promoting the physical this book will Redo Recess....and provide Great Games To Get Kids Moving, as well as help children to know what to do with themselves when they have recess or free play. Let's get kids moving."
This collection explores the politics of game play and its cultural context by focusing on the Asia-Pacific region. Drawing from micro ethnographic studies to macro political economy analysis of techno-nationalisms and transcultural flows of cultural capital, it provides an interdisciplinary model for thinking through the politics of gaming.
Focus on the teaching and learning of mathematics through the use of games. Based on current research and correlated to College and Career Readiness and other state standards, this resource provides both teachers and students with rich opportunities to engage in the Standards for Mathematical Practice. Each concept-building game supports students' learning and understanding concepts. Games are provided in the following categories: Counting and Cardinality; Operations and Algebraic Thinking; Expressions and Equations; Functions; Numbers and Operations in Base Ten; Numbers and Operations--Fractions; The Number System; Ratio and Proportional Relationships; Measurement and Data; Geometry; and Statistics and Probability.
This book offers readers the chance to discover career options in game and app development and the education that will qualify them for those options. Apart from figuring out the creative side, the reader will also discover what is necessary to break into an extremely competitive market as a professional.