Life is far too short to be bored. It's time we start taking play seriously. Playful people have more fun. Play can help us to forget our worries for a while. And adopting a more playful attitude means we're better able to cope with life's ups and downs. Play has been scientifically proven to make you less stressed. It is hugely beneficial, beyond simply the pleasure it brings. It can teach you new skills, allow you to think more creatively and imaginatively, it can help you problem solve and strengthen your social connections. So why don't we dedicate more time to playtime? Coralie Sleap is here to help you harness your imaginative instincts and live a life that's a little less serious. Each chapter in this book focuses on one of the key aspects of play: Create, Connect, Imagine, Think and Move. Filled with over 100 unique activities and ideas, top tips from experts and fascinating explorations of the science behind it all, this book will inspire you to forget the rat race for a while and re-learn how to have fun. Grab some friends or go solo, embrace your inner child and get creative with no agenda.
____________________________ We can all be more creative. John Cleese shows us how. Creativity is usually regarded as a mysterious, rare gift that only a few possess. John Cleese begs to differ, and in this short, immensely practical and often very amusing guide he shows it's a skill that anyone can acquire. Drawing on his lifelong experience as a writer, he shares his insights into the nature of the creative process, and offers advice on how to get your own inventive juices flowing. ____________________________ 'Humorous and practical ... Whether you're hoping to write a novel or paint a masterpiece, you're sure to feel inspired' OK Magazine 'His candor is endearing ... An upbeat guide to the creative process' Kirkus 'A jovial romp ... Cleese fans will enjoy, and writers and other artists will breeze through, picking up a few nuggets of wisdom along the way' The Festival Review 'A sincere and thoughtful guide to creativity, and a very useful book' Graham Norton 'Wise words on the serious business of being silly' Sunday Business Post
Do you live in constant fear? Shallow breathing, tension in the gut, chest pains, rapid hearbeat... Anxiety destroys your confidence, your productivity, you relationships, your ability to enjoy life. You can put an end to your suffering. You can start living again. And it's not as hard as you think.
Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game. Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you’re a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further. You’ll discover that: Games play into our innate ability to seek patterns and solve puzzles Most successful games are built upon the same elements Slightly more females than males now play games Many games still teach primitive survival skills Fictional dressing for modern games is more developed than the conceptual elements Truly creative designers seldom use other games for inspiration Games are beginning to evolve beyond their prehistoric origins
Stop negative thoughts, assuage anxiety, and live in the moment with these fun, easy games from improv expert Clay Drinko. If you’ve been feeling lost lately, you’re not alone! Even before the Covid-19 pandemic, Americans were experiencing record levels of loneliness and anxiety. And in our current political turmoil, it’s safe to say that people are looking for new tools to help them feel more present, positive, and in sync with the world. So what better way to get there than play? In Play Your Way Sane, Dr. Clay Drinko offers 120 low-key, accessible activities that draw on the popular principles of improv comedy to help you tackle your everyday stress and reconnect with the people around you. Divided into twelve fun sections, including “Killing Debbie Downer” and “Thou Shalt Not Be Judgy,” the games emphasize openness, reciprocation, and active listening as the keys to a mindful and satisfying life. Whether you’re looking to improve your personal relationships, find new meaning at work, or just survive our trying times, Play Your Way Sane offers serious self-help with a side of Second City sass.
Now a New York Times Bestseller As a college student he spent 16 days in the Pacific Ocean with five guys and a crate of canned meat. As a father he took his kids on a world tour to eat ice cream with heads of state. He made friends in Uganda, and they liked him so much he became the Ugandan consul. He pursued his wife for three years before she agreed to date him. His grades weren't good enough to get into law school, so he sat on a bench outside the Dean's office for seven days until they finally let him enroll. Bob Goff has become something of a legend, and his friends consider him the world's best-kept secret. Those same friends have long insisted he write a book. What follows are paradigm shifts, musings, and stories from one of the world's most delightfully engaging and winsome people. What fuels his impact? Love. But it's not the kind of love that stops at thoughts and feelings. Bob's love takes action. Bob believes Love Does. When Love Does, life gets interesting. Each day turns into a hilarious, whimsical, meaningful chance that makes faith simple and real. Each chapter is a story that forms a book, a life. And this is one life you don't want to miss. Light and fun, unique and profound, the lessons drawn from Bob's life and attitude just might inspire you to be secretly incredible, too. Endorsements: "If this book does not make your heart beat faster, book the next flight to Mayo Clinic " --Bill Hybels, Senior Pastor, Willow Creek Community Church, Chairman, Willow Creek Association "Bob Goff is a one-man tsunami of grace, a hurricane of love. He doesn't just talk about change, he really is change, as Love Does chronicles in such a vivid way. Yet, Love Does doesn't leave you feeling like you want to celebrate its author, it awakens a sense deep within that you, too, have an outrageous role to play in God's unfolding story or rescue and repair." --Louie Giglio, Passion Conferences/Passion City Church "An interesting and compelling story (with Young Life roots) that ends with a practical challenge and punch: 'love does' and God can use you to do it " --Denny Rydberg, President, Young Life "Every once in a while someone like Bob Goff shows up to remind us that some things matter a lot more than others. Love Does has a kind of 'north star' effect that will push you to refocus your life and energy on what is most significant. It doesn't just invite you to respond with your God-given potential, it invites you to become a part of what God can do beyond your potential." --Reggie Joiner, Founder and CEO of Orange "We liked the book a lot. Mostly, the balloons on the cover. The rest was pretty good too. Lots of stories about how God helps us." --Aedan, Asher and Skye Peterson ages 13, 12 and 9 "This may look like a book. It's not. It is an invitation to enter into the greatest adventure you have ever known--your life as it was meant to be lived. Hang on " --Michael Hyatt, Author, Platform: Get Noticed in a Noisy World, MichaelHyatt.com "Bob's ability to love people brings contagious hope and inspiration wherever he goes. The power of love showcased in this book will surely touch the hearts and souls of many people. Read Love Does and find a friend in one the world's best hidden secrets, a person who shows how love can create connection and make a difference--even across oceans." --George Tsereteli, Deputy Chairman of the Parliament of Georgia (former Russian Republic)
A Groovy Peek into "Confessions of a Middle-Aged Hippie" Should the wild escapades of your twenties and beyond silently recede into decades past? Or would you have the guts to bare it all, with the enthusiasm of a peace-loving, truth-seeking middle-aged hippie? Beverley Golden presents a love-offering of profound lessons from heart-wrenching, humorous encounters in standing up to Gods of conventional medicine while staring death in the eye, raising a child TV star, and pursuing a career in the entertainment industry at all costs always choosing a life colored by love, laughter and hope as the only possible outcome. Blazing trails though the 60s and 70s, right up to today, this candid, conversational memoir affirms the power of intuition and teaches us to never underestimate the role of questioning everything on the path of a true hippie seeker. Be forewarned this book may not be for you: If you ve never faced insurmountable health challenges determined to find another way If you never dated (or married) someone despite obvious omens courtesy of your family, God and/or Mother Nature If you ve never wanted to be on Oprah or dreamed of writing a book in eight days If you once had the chance to divulge your dreams to a rock star about your past-life connection, but failed to take it If you aren t intrigued by horoscopes, Hair or Daryl Hall and John Oates If you think everything you did in Vegas should definitely stay in Vegas Beverley s unconventional memoir will inspire you to live life on your own terms. This book proves it: you are not alone in the universe and we re all hippies at heart.
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
How filling life with play-whether soccer or lawn mowing, counting sheep or tossing Angry Birds -- forges a new path for creativity and joy in our impatient age Life is boring: filled with meetings and traffic, errands and emails. Nothing we'd ever call fun. But what if we've gotten fun wrong? In Play Anything, visionary game designer and philosopher Ian Bogost shows how we can overcome our daily anxiety; transforming the boring, ordinary world around us into one of endless, playful possibilities. The key to this playful mindset lies in discovering the secret truth of fun and games. Play Anything, reveals that games appeal to us not because they are fun, but because they set limitations. Soccer wouldn't be soccer if it wasn't composed of two teams of eleven players using only their feet, heads, and torsos to get a ball into a goal; Tetris wouldn't be Tetris without falling pieces in characteristic shapes. Such rules seem needless, arbitrary, and difficult. Yet it is the limitations that make games enjoyable, just like it's the hard things in life that give it meaning. Play is what happens when we accept these limitations, narrow our focus, and, consequently, have fun. Which is also how to live a good life. Manipulating a soccer ball into a goal is no different than treating ordinary circumstances- like grocery shopping, lawn mowing, and making PowerPoints-as sources for meaning and joy. We can "play anything" by filling our days with attention and discipline, devotion and love for the world as it really is, beyond our desires and fears. Ranging from Internet culture to moral philosophy, ancient poetry to modern consumerism, Bogost shows us how today's chaotic world can only be tamed-and enjoyed-when we first impose boundaries on ourselves.
Bring back playtime, all the time with these 150+ screen-free activities kids will love! Dive into a Bubbling Swamp World. Drum on an Outdoor Sound Wall. Explore the gooeyness of Glowing Slime. With the one-of-a-kind projects in 150+ Screen-Free Activities for Kids, your family will rediscover the spirit of imaginative play! These fun activities help develop your child's creativity and skills--all without a screen in sight. Featuring step-by-step instructions and beautiful photographs, each budget-friendly project will keep your child entertained, engaged, and learning all day long. Best of all, no one will complain about turning off the TV or computer with such entertaining activities as: –Natural Dye Fingerpaints –Taste-Safe, Gluten-Free Playdough –Erupting Volcano Dinosaur World –Fizzy Rainbow Slush –Taste-Safe Glow Water Complete with dozens of exercises for babies, toddlers, and school-aged children, 150+ Screen-Free Activities for Kids will help your family step away from your devices and step into endless afternoons of playtime fun!