ICGG 2020 - Proceedings of the 19th International Conference on Geometry and Graphics

ICGG 2020 - Proceedings of the 19th International Conference on Geometry and Graphics

Author: Liang-Yee Cheng

Publisher: Springer Nature

Published: 2020-12-01

Total Pages: 966

ISBN-13: 3030634035

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This book covers various aspects of Geometry and Graphics, from recent achievements on theoretical researches to a wide range of innovative applications, as well as new teaching methodologies and experiences, and reinterpretations and findings about the masterpieces of the past. It is from the 19th International Conference on Geometry and Graphics, which was held in São Paulo, Brazil. The conference started in 1978 and is promoted by the International Society for Geometry and Graphics, which aims to foster international collaboration and stimulate the scientific research and teaching methodology in the fields of Geometry and Graphics. Organized five topics, which are Theoretical Graphics and Geometry; Applied Geometry and Graphics; Engineering Computer Graphics; Graphics Education and Geometry; Graphics in History, the book is intended for the professionals, academics and researchers in architecture, engineering, industrial design, mathematics and arts involved in the multidisciplinary field.


Large-Scale Visual Geo-Localization

Large-Scale Visual Geo-Localization

Author: Amir R. Zamir

Publisher: Springer

Published: 2016-07-05

Total Pages: 353

ISBN-13: 3319257811

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This timely and authoritative volume explores the bidirectional relationship between images and locations. The text presents a comprehensive review of the state of the art in large-scale visual geo-localization, and discusses the emerging trends in this area. Valuable insights are supplied by a pre-eminent selection of experts in the field, into a varied range of real-world applications of geo-localization. Topics and features: discusses the latest methods to exploit internet-scale image databases for devising geographically rich features and geo-localizing query images at different scales; investigates geo-localization techniques that are built upon high-level and semantic cues; describes methods that perform precise localization by geometrically aligning the query image against a 3D model; reviews techniques that accomplish image understanding assisted by the geo-location, as well as several approaches for geo-localization under practical, real-world settings.


Computer Vision - ECCV 2004

Computer Vision - ECCV 2004

Author: Tomas Pajdla

Publisher: Springer Science & Business Media

Published: 2004-04-28

Total Pages: 659

ISBN-13: 3540219846

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The four-volume set comprising LNCS volumes 3021/3022/3023/3024 constitutes the refereed proceedings of the 8th European Conference on Computer Vision, ECCV 2004, held in Prague, Czech Republic, in May 2004. The 190 revised papers presented were carefully reviewed and selected from a total of 555 papers submitted. The four books span the entire range of current issues in computer vision. The papers are organized in topical sections on tracking; feature-based object detection and recognition; geometry; texture; learning and recognition; information-based image processing; scale space, flow, and restoration; 2D shape detection and recognition; and 3D shape representation and reconstruction.


Handbook of Research on Visual Computing and Emerging Geometrical Design Tools

Handbook of Research on Visual Computing and Emerging Geometrical Design Tools

Author: Amoruso, Giuseppe

Publisher: IGI Global

Published: 2016-04-11

Total Pages: 1035

ISBN-13: 1522500308

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Visual computing and descriptive geometry are multidisciplinary fields addressing the handling of images, 3D models, and other computer graphics. These ideas are experiencing a revival due to emergent technologies and applications available to developers. Based in traditional forms of design and architecture, these fields are currently experiencing a bounty of new research based on old principles. The Handbook of Research on Visual Computing and Emerging Geometrical Design Tools seeks to add to this knowledge base by considering these technologies from a designer’s perspective rather than reiterating the principles of computer science. It combines aspects of geometry and representation with emerging tools for CAD, generation, and visualization while addressing the digital heritage of such fields. This book is an invaluable resource for developers, students of both graphic and computer-generated design, researchers, and designers.


Frontiers in Intelligent Computing: Theory and Applications

Frontiers in Intelligent Computing: Theory and Applications

Author: Suresh Chandra Satapathy

Publisher: Springer Nature

Published: 2019-10-01

Total Pages: 381

ISBN-13: 9811399204

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This book presents the proceedings of the 7th International Conference on Frontiers of Intelligent Computing: Theory and Applications (FICTA 2018), held at Duy Tan University, Da Nang, Vietnam. The event brought together researchers, scientists, engineers, and practitioners to exchange ideas and experiences in the domain of intelligent computing theories with prospective applications in various engineering disciplines. These proceedings are divided into two volumes. Covering broad areas of intelligent engineering informatics, with papers exploring both the theoretical and practical aspects of various areas like ANN and genetic algorithms, human–computer interaction, intelligent control optimization, intelligent e-learning systems, machine learning, mobile computing, and multi-agent systems, this volume is a valuable resource for postgraduate students in various engineering disciplines.


Reconstruction and Analysis of 3D Scenes

Reconstruction and Analysis of 3D Scenes

Author: Martin Weinmann

Publisher: Springer

Published: 2016-03-17

Total Pages: 250

ISBN-13: 3319292463

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This unique work presents a detailed review of the processing and analysis of 3D point clouds. A fully automated framework is introduced, incorporating each aspect of a typical end-to-end processing workflow, from raw 3D point cloud data to semantic objects in the scene. For each of these components, the book describes the theoretical background, and compares the performance of the proposed approaches to that of current state-of-the-art techniques. Topics and features: reviews techniques for the acquisition of 3D point cloud data and for point quality assessment; explains the fundamental concepts for extracting features from 2D imagery and 3D point cloud data; proposes an original approach to keypoint-based point cloud registration; discusses the enrichment of 3D point clouds by additional information acquired with a thermal camera, and describes a new method for thermal 3D mapping; presents a novel framework for 3D scene analysis.