Gates of Thunder (Loner Book #1): LitRPG Series

Gates of Thunder (Loner Book #1): LitRPG Series

Author: Alex Kosh

Publisher: Loner

Published: 2021-10-28

Total Pages: 466

ISBN-13: 9788076194601

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The next book of the series! The Highway of Blades (Loner Book #2): LitRPG Series: https: //www.amazon.com/dp/B09K7XCQT1 Arktania is a virtual game with a steampunk style. It's a place where magic spells, enchanted artifacts, steam-powered machines, firearms and mechanical golems are a part of everyday life. Gamer Andrew Falk begins his journey in a small village on the border of Orcish territory. The locals are the keepers of many secrets, but their behavior is too realistic for characters in a game; so realistic, in fact, that Andrew starts to treat them as if they were real people. Maybe because of the way he plays, or maybe just thanks to good luck, he becomes one of a mysterious class of people known as "sliders," allowing him to control electricity and earn the favor of Elenia, the goddess of fate. But as he advances through levels, the pain threshold in his character settings gradually begins to drop, making the game increasingly more dangerous. Andrew is facing a hard choice: either to keep on playing, risking eventual death by pain shock, or to abandon his gamer pod altogether. Still, his digital adventures just won't let him go, immersing him ever deeper into VR...


Nullform (Book #1): RealRPG Series

Nullform (Book #1): RealRPG Series

Author: Dem Mikhailov

Publisher: Magic Dome Books

Published: 2022-12-28

Total Pages: 369

ISBN-13: 8076198917

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In this world, everyone starts with no memory and no recollection of their past life. In this world, you have nothing — even your limbs are rented, and you'll have to pay up every day. In this world, you must complete tasks assigned to you by the System or be fined and stripped of everything, including your arms and legs. In this world, you're under unrelenting supervision. But in dark corners hidden from the System's watchful eye, violence, brutality, and lawlessness abound. In this world, you're assigned a number. You're a volitional Nullform. Now it's up to you to adapt to this reality and try to survive without ending up crippled. Just don't mess up, or you'll be wishing you were dead as you dig yourself deeper into an endless pit of debt. This world will not take pity on you. You'll have to work tirelessly to earn the right to live another day… Read the first book in a new series from the author who brought you Clan Dominance: The Sleepless Ones. An author who helped create the cult LitRPG genre. An author who never ceases to amaze!


Rorkh Book 1: A LitRPG Series

Rorkh Book 1: A LitRPG Series

Author: Vova Bo

Publisher: Magic Dome Books

Published: 2024-07-03

Total Pages: 525

ISBN-13: 8076936608

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Rorkh is a city from which waves of horror surge out, one after the other. It maims one's sense of reason and devours one’s body. And if it ever seems like you're in the clear? Get ready and get in position! Watch the skies, look underfoot - creatures can appear from anywhere at all. One is already behind you... Few people risk going out onto the street at night. And absolutely no one goes back by the same route on which they came. But you're not likely to survive. Either some mysterious beast will devour you, or you'll lose your mind from the horrors you'll have had to endure. Ah, yes, and you'll also lose everything you brought with you. And your character, too. Want to try again? Shell out some cash for a new attempt. But you're a dead man walking all the same. Rorkh hears you praying for mercy. And it could give a damn. This city will eat you, guts and all. And it won't be anything special. So you still want to risk your life and your sanity? For the sake of a fortune in cash and universal respect? Go ahead, noob. Rorkh loves fresh meat!... Arch is a mid-level player. He completes the usual simple quests and collects resources during the day, in order to somehow afford food and a place to live. Like all players, he dreams of making big money and the glory of the Nighthunt, but his fear is stronger than his ambitions. After all, this would mean going out for a night run, where the bet would be not only your character but also all the equipment you brought along. And battling the numerous monsters who crawled out at night? That wouldn't be easy either. Rorkh is a game where a bullet in the head means your character is dead, regardless of their level or equipment. So in this game, where your personal skills are the most important thing, Arch, who for the first time has a decent character to work with, has decided to visit one of the top guilds for training, which is going to eat up practically all his savings. Only thing is that the training includes a few night runs, crawling with monsters, cultists, and mystical beings. One mistake, and Arch will lose everything. And then his dreams of big money and glory will remain nothing more than dreams. In order to avoid this, Arch has put together a team of students like himself, and has gone out on a night match with experienced players. The newbies have a simple task: cover the Guild's main strike force. A problem arises at the very outset, however, when this main strike force is practically annihilated by a group of monsters. Then it's a handful of noobs against hundreds of monsters, and a long way to go to reach any safe exit...


Gates of Thunder (Loner Book #1): LitRPG Series

Gates of Thunder (Loner Book #1): LitRPG Series

Author: Alex Kosh

Publisher: Loner

Published: 2021-10-28

Total Pages: 466

ISBN-13: 9788076194601

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The next book of the series! The Highway of Blades (Loner Book #2): LitRPG Series: https: //www.amazon.com/dp/B09K7XCQT1 Arktania is a virtual game with a steampunk style. It's a place where magic spells, enchanted artifacts, steam-powered machines, firearms and mechanical golems are a part of everyday life. Gamer Andrew Falk begins his journey in a small village on the border of Orcish territory. The locals are the keepers of many secrets, but their behavior is too realistic for characters in a game; so realistic, in fact, that Andrew starts to treat them as if they were real people. Maybe because of the way he plays, or maybe just thanks to good luck, he becomes one of a mysterious class of people known as "sliders," allowing him to control electricity and earn the favor of Elenia, the goddess of fate. But as he advances through levels, the pain threshold in his character settings gradually begins to drop, making the game increasingly more dangerous. Andrew is facing a hard choice: either to keep on playing, risking eventual death by pain shock, or to abandon his gamer pod altogether. Still, his digital adventures just won't let him go, immersing him ever deeper into VR...


The Keepers of Limbo (The Range-1)

The Keepers of Limbo (The Range-1)

Author: Yuri Ulengov

Publisher:

Published: 2020-12-03

Total Pages: 434

ISBN-13: 9788076192478

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Yesterday Altai was a war hero. Today he is a prisoner who chose exile to Rhapsody instead of death. This planet, the Range, knows no mercy. Here, thousands of prisoners fight each other for a place under the strange, cold sun. Here, the leftover alien biomechanisms and out-of-control Terran war machines roam in the ruins, and human life is measured in virtual experience that can be exchanged for armor and implants. Surviving in the Limbo slaughterhouse, upgrading to the tenth level and getting into the Green Zone is all any dead man can hope for. Except not everyone succeeds. Altai will have to make a lot of effort just to take a breather, and remaining high in the audience's favor is something worth striving for. After all, the Range, among other things, is the most popular reality show, one of the few where everything is real, and death... death only raises the ratings.


The Guardian of the Dead (An NPC's Path Book #4)

The Guardian of the Dead (An NPC's Path Book #4)

Author: Pavel Kornev

Publisher: Magic Dome Books

Published: 2021-04-16

Total Pages: 516

ISBN-13: 9788076193222

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The next book of the series is available for preorder! The Nemesis of the Living (An NPC's Path Book #5): https: //www.amazon.com/dp/B08X2VG3ZP Dying in virtual reality isn't fun, but facing bullets from real-world criminal overlords is really the pits. In such a desperate scenario, their demand to render them a service in VR doesn't sound like such a bad alternative. The problem is, the games played by spook agencies follow much harsher rules. For them, the absence of choice doesn't sound like a good excuse - not if you end up in the grindstones of their undercover schemes. Still, it's not as if I ever had a choice. That's why the price tag for my freedom didn't sound too excessive. All I had to do was log in, become a necromancer, shake the malefic hunters off my tail, pass the elimination test and locate one particular person. Which one? Why? And how was I supposed to do it? Wrong questions. Instead, I had only to ask one: why me? Why John Doe?


The Highway of Blades (Loner Book #2): LitRPG Series

The Highway of Blades (Loner Book #2): LitRPG Series

Author: Alex Kosh

Publisher: Magic Dome Books

Published: 2022-01-15

Total Pages: 444

ISBN-13: 9788076195387

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Gamer Andrey continues his travels through the world of Arktania, mastering the ability to handle electrical energy and developing his unusual profession, glassblowing. Having received an epic quest from Elenia, the Goddess of Fate, he discovers to his shock that her power is not constrained within the game. Now the virtual Goddess follows Andrey in real life as well, threatening his life if he should fail to complete the tasks she assigns him. There's no turning back. More than that, to be honest, he's beginning to like Arktania with all its residents, its puzzles, and its adventures. Alas, completing the Goddess' tasks is not so simple - necessary artifacts are hidden in high-level locations, and the Loner curse means that Andrey will never be able to gather a group around himself and share his burdens. His only option is to seek help from his acquaintances in the Steel Rats clan - but how, as a low-level player, will he be able to pay them back?


GoodGame (Unfrozen Book #3): LitRPG Series

GoodGame (Unfrozen Book #3): LitRPG Series

Author: Anton Tekshin

Publisher: Unfrozen

Published: 2021-12-23

Total Pages: 490

ISBN-13: 9788076195141

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The next book of the series! Killer Play (Unfrozen Book #4) LitRPG Series: https: //www.amazon.com/dp/B09NWBNL8C Nobody ever took them seriously. They were the Unfrozen, expendable, throwaways, but as fate would have it, they managed to outlive those who "owned" them. Some set out to master the inhospitable future they found themselves in. One by one, they ventured forth and disappeared. Others hid to avoid capture, only delaying the inevitable. The existence of false identities was a threat to the entire System. Only one of the Unfrozen continued to forge the path he'd originally set out on, flying in the face of common sense and in complete disregard for playing it safe. Klim Denisov was used to going all the way to the end, even if it led him over the edge. But he's no longer all alone. He's found allies who, like him, want to get to the bottom of what's been going on. No matter what the cost, they're determined to put a stop to the mysterious deaths of players. Or, might that cost be too high this time? Let's not forget about the mysterious hunter who wasn't yet ready to see himself as someone's quarry. Get ready for an epic hunt!


Project Daily Grind: Mirror World Book #1. LitRPG Series

Project Daily Grind: Mirror World Book #1. LitRPG Series

Author: Alexey Osadchuk

Publisher: Mirror World

Published: 2018-09-17

Total Pages: 342

ISBN-13:

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A new LitRPG series set in a virtual world of an online MMORPG game! The story unfolds in the near future where humanity is completely consumed by the opportunity to earn its living logging in to Mirror World: a full immersion MMORPG game developed by Reflex International, Ltd. Here, paid account users enjoy full freedom in their new virtual home, sampling a vast range of colors, smells and even tastes, indulging in their ability to fly or experiencing pain from combat wounds. They're offered an unlimited choice of races and territories, allowing them to go on mysterious quests and missions. In Mirror World, anyone can become a warrior or a wizard, a street vendor or alchemist - provided they can afford it. They can build a castle on a cliff or start a small farm near a calm cozy town - if they're prepared to pay, that is. But if you can't pay, you can always take out a bank loan to purchase one of the game's "daily grind" plans. Which is exactly what Oleg does when he finds out his six-year-old daughter requires urgent heart surgery. He needs money ASAP; his only hope is in signing a sweatshop contract with Reflex International and start toiling in Mirror World's mines in full immersion, fighting hunger and agonizing pain. To add insult to injury, he's a complete newb who's never played a game before and has to learn everything on the go. Would Oleg - now known as Olgerd - manage to raise enough money to save his daughter? Predictably, the contract he signed comes with strings attached. Would he manage to escape hard labor and return victorious to his family? He might - but it would take every ounce of his willpower and ingenuity...


Into Twilight: An Apocalyptic LitRPG

Into Twilight: An Apocalyptic LitRPG

Author: Cale Plamann

Publisher: Mountaindale Press

Published: 2021-12

Total Pages: 336

ISBN-13: 9781637660614

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Seek out new life and civilizations. Kill them for their mana. Aliens are blown away by science. Daniel Thrush is the only known human with the ability to learn the magic which runs the various empires of the universe. Earth is in the crosshairs of the Tellask Empire, a race that discovered magic millennia before humanity even mastered fire. All known aliens focus on the arcane. Upon learning of magic, their technological progress all but halted as great voidships spread their colonies across the galaxy. For all of Earth's military might, their only hope is to incorporate the alien's magic into technology, to use the enemy's own tools to fight them. The government is dead-set on transforming magic into a standard-issue weapon. That means finding monsters and harvesting their mana, usually after sticking them with a sword. Despite his better judgement, and the world on his shoulders, Daniel leaves Earth behind to bring them back a future.