99: Stories of the Game

99: Stories of the Game

Author: Wayne Gretzky

Publisher: Penguin

Published: 2016-10-18

Total Pages: 391

ISBN-13: 0399575480

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In this sports memoir, Wayne Gretzky weaves memories of his legendary career with an inside look at professional hockey and the heroes and stories that inspired him. From minor-hockey phenomenon to Hall of Fame sensation, Wayne Gretzky rewrote the record books, his accomplishments becoming the stuff of legend. Dubbed “The Great One,” he is considered by many to be the greatest hockey player who ever lived. No one has seen more of the game than he has—but he has never discussed in depth just what it was he saw. For the first time, Gretzky discusses candidly what the game looks like to him and introduces us to the people who inspired and motivated him: mentors, teammates, rivals, the famous and the lesser known. Weaving together lives and moments from an extraordinary career, he reflects on the players who inflamed his imagination when he was a kid, the way he himself figured in the dreams of so many who came after; takes us onto the ice and into the dressing rooms to meet the friends who stood by him and the rivals who spurred him to greater heights; shows us some of the famous moments in hockey history through the eyes of someone who regularly made that history. Warm, direct, and revelatory, it is a book that gives us number 99, the man and the player, like never before.


Perspectives on Enclosure Methods

Perspectives on Enclosure Methods

Author: Ulrich Kulisch

Publisher: Springer Science & Business Media

Published: 2012-12-06

Total Pages: 344

ISBN-13: 3709162823

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Enclosure methods and their applications have been developed to a high standard during the last decades. These methods guarantee the validity of the computed results. This means they are of the same standard as the rest of mathematics. The book deals with a wide variety of aspects of enclosure methods. All contributions follow the common goal to push the limits of enclosure methods forward. Topics that are treated include basic questions of arithmetic, proving conjectures, bounds for Krylow type linear system solvers, bounds for eigenvalues, the wrapping effect, algorithmic differencing, differential equations, finite element methods, application in robotics, and nonsmooth global optimization.


Game On, Hollywood!

Game On, Hollywood!

Author: Gretchen Papazian

Publisher: McFarland

Published: 2013-02-06

Total Pages: 233

ISBN-13: 1476601852

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The 14 essays in Game on, Hollywood! take on several points of game and film intersection. They look at storylines, aesthetics, mechanics, and production. The book is about adaptation (video game to film, film to video game), but it is even more about narrative. The essays draw attention to the ways and possibilities of telling a story. They consider differences and similarities across modes of storytelling (showing, telling, interacting), explore the consequences of time, place and ideology, and propose critical approaches to the vastness of narrative in the age of multimedia storytelling. The video games and film texts discussed include The Warriors (1979 film; 2005 video game), GoldenEye (1995 film), GoldenEye 007 (1997 and 2011 video games), Buffy the Vampire Slayer (2000-2004, television show), Buffy the Vampire Slayer: Chaos Bleeds (2003 video game), Prince of Persia: The Sands of Time (2003 video game; 2010 film), the Star Wars franchise empire (1977 on), Afro Samurai (2009 video game), and Disney's Epic Mickey (2010 video game).


Storytelling in the Modern Board Game

Storytelling in the Modern Board Game

Author: Marco Arnaudo

Publisher: McFarland

Published: 2018-09-13

Total Pages: 233

ISBN-13: 1476669511

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Over the years, board games have evolved to include relatable characters, vivid settings and compelling, intricate plotlines. In turn, players have become more emotionally involved--taking on, in essence, the role of coauthors in an interactive narrative. Through the lens of game studies and narratology--traditional storytelling concepts applied to the gaming world--this book explores the synergy of board games, designers and players in story-oriented designs. The author provides development guidance for game designers and recommends games to explore for hobby players.


The Hypermodern Game of Chess

The Hypermodern Game of Chess

Author: Savielly Tartakower

Publisher: SCB Distributors

Published: 2015-11-16

Total Pages: 825

ISBN-13: 194127031X

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Tartakower’s Legendary Magnum Opus The decade after the First World War was one of exciting change for the royal game. A new wave of dynamic chess was taking shape, led by the young lions Alekhine, Réti, Nimzowitsch, Breyer, Euwe, Tartakower and others. They were successfully asserting their new ideas against the Old Guard. It was in this period that Savielly Tartakower’s magnificent work Die Hypermoderne Schachpartie was first released. A massive tome of over 500 densely packed pages, the first edition was published in German in 1924. It was an instant best-seller and a second edition soon followed with corrections and additional material. At first glance, it appears to be an opening manual with incredibly comprehensive notes. But in fact it is much more. There are essays on strategy, tactics, endings, history and other chess-related topics, all presented in Tartakower’s wonderful writing style. However, don’t be fooled by the witty aphorisms and humor. The scope and depth of Tartakower’s annotations would be unmatched until Chess Informant came along in the 1960s. And the rise of the silicon monsters notwithstanding, there is much fertile opening theory to be found and explored. The Hypermodern Game of Chess is the first English-language work of the second edition. Several hundred diagrams have been added and some reformatting of the text has been done to meet the expectations of 21st century readers. In every other respect, it preserves all the comprehensive content. The Hypermodern Game of Chess is now available in English. See why it has inspired generations of chessplayers. And see why Tartakower’s magnum opus is, as they say, the stuff of legend...


Game Theory

Game Theory

Author: Guillermo Owen

Publisher: Emerald Group Publishing

Published: 2013-08-08

Total Pages: 463

ISBN-13: 1781905088

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Game Theory has served as a standard text for game theory courses since the publication of the First Edition in 1968. The Fourth Edition updates several recently developed subfields.


Game Theory Applications in Network Design

Game Theory Applications in Network Design

Author: Kim, Sungwook

Publisher: IGI Global

Published: 2014-05-31

Total Pages: 522

ISBN-13: 1466660511

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The use of game theoretic techniques is playing an increasingly important role in the network design domain. Understanding the background, concepts, and principles in using game theory approaches is necessary for engineers in network design. Game Theory Applications in Network Design provides the basic idea of game theory and the fundamental understanding of game theoretic interactions among network entities. The material in this book also covers recent advances and open issues, offering game theoretic solutions for specific network design issues. This publication will benefit students, educators, research strategists, scientists, researchers, and engineers in the field of network design.


Courage Beyond the Game

Courage Beyond the Game

Author: Jim Dent

Publisher: Macmillan

Published: 2011-08-16

Total Pages: 350

ISBN-13: 1429990422

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Jim Dent, the award-winning, New York Times bestselling author of The Junction Boys, returns with a powerful Texas story which transcends college football, displaying the courage and determination of one of the game's most valiant players. Freddie Steinmark was a small but scrappy young man when he arrived at the University of Texas in 1967. A tenacious competitor, Freddie became UT's star safety by the start of the 1969 season, but he'd also developed a crippling pain in his thigh. Freddie continued to play, helping the Longhorns to rip through opponents like pulpwood. His final game was for the 1969 national championship, when the Longhorns rallied to beat Arkansas in a legendary game that has become known as "the Game of the Century." Tragically, bone cancer took Freddie off the field when nothing else could. But nothing could extinguish his irrepressible spirit or keep him away from the game. Today, a photo of Freddie hangs in the tunnel at Darrell K. Royal-Texas Memorial Stadium, where players touch it before games en route to the field. With Courage Beyond the Game, a Brian's Song for college football, Jim Dent once again brings readers to cheers and tears with a truly American tale of bravery in the face of the worst odds.