Games for Training, Education, Health and Sports

Games for Training, Education, Health and Sports

Author: Stefan Göbel

Publisher: Springer

Published: 2014-03-27

Total Pages: 212

ISBN-13: 3319059726

DOWNLOAD EBOOK

This book constitutes the refereed proceedings of the 4th International Conference on Serious Games for Training, Education, Health and Sports, Game Days 2014, held in Darmstadt, Germany, in April 2014. The 13 full papers presented together with 3 short papers, 2 keynotes, and 3 workshop papers were carefully reviewed and selected for inclusion in this book. The topics of the papers are settled in the fields of (game-based) training, teaching and learning, authoring tools, mobile gaming, health and rehabilitation, and citizen science. The papers address a broad scope of issues, including mechanisms and effects of (Serious) Games, adaptation and personalisation, local, mobile, and internet learning and education applications, game, reuse and evaluation, game settings, types of learners, problem solving etc.


Developing Game Sense in Physical Education and Sport

Developing Game Sense in Physical Education and Sport

Author: Ray Breed

Publisher: Human Kinetics Publishers

Published: 2021

Total Pages: 305

ISBN-13: 1492594148

DOWNLOAD EBOOK

Developing Game Sense in Physical Education and Sport provides coaches and teachers with practical instructions to help learners develop the skills and understanding they need to effectively play games and sports. It offers instruction in invasion games, striking and fielding games, and net and wall games.


E-Learning and Games for Training, Education, Health and Sports

E-Learning and Games for Training, Education, Health and Sports

Author: Stefan Göbel

Publisher: Springer

Published: 2012-09-04

Total Pages: 207

ISBN-13: 3642334660

DOWNLOAD EBOOK

This book constitutes the refereed proceedings of the 7th International Conference on E-Learning and Games, Edutainment 2012, held in conjunction with the 3rd International Conference on Serious Games for Training, Education, Health and Sports, GameDays 2012, held in Darmstadt, Germany, in September 2012. The 21 full papers presented were carefully reviewed and selected for inclusion in this book. They are organized in topical sections named: game-based training; game-based teaching and learning; emerging learning and gaming technologies; authoring tools and mechanisms; and serious games for health.


Adapted Physical Activity

Adapted Physical Activity

Author: Robert D. Steadward

Publisher: University of Alberta

Published: 2003-08

Total Pages: 701

ISBN-13: 0888643756

DOWNLOAD EBOOK

This comprehensive textbook examines adapted physical activity from across the disciplinary spectrum. From the history of adapted physical education to current practices in rehabilitative medicine, from working with children with emotional disabilities to developing care plans for adults with movement limitations, this collection surveys issues and helps practitioners plan sensible, well-grounded programs. (Midwest).


Changing the Game

Changing the Game

Author: John O'Sullivan

Publisher: Morgan James Publishing

Published: 2013-12-01

Total Pages: 224

ISBN-13: 1614486468

DOWNLOAD EBOOK

The modern day youth sports environment has taken the enjoyment out of athletics for our children. Currently, 70% of kids drop out of organized sports by the age of 13, which has given rise to a generation of overweight, unhealthy young adults. There is a solution. John O’Sullivan shares the secrets of the coaches and parents who have not only raised elite athletes, but have done so by creating an environment that promotes positive core values and teaches life lessons instead of focusing on wins and losses, scholarships, and professional aspirations. Changing the Game gives adults a new paradigm and a game plan for raising happy, high performing children, and provides a national call to action to return youth sports to our kids.


Educating the Student Body

Educating the Student Body

Author: Committee on Physical Activity and Physical Education in the School Environment

Publisher: National Academies Press

Published: 2013-11-13

Total Pages: 503

ISBN-13: 0309283140

DOWNLOAD EBOOK

Physical inactivity is a key determinant of health across the lifespan. A lack of activity increases the risk of heart disease, colon and breast cancer, diabetes mellitus, hypertension, osteoporosis, anxiety and depression and others diseases. Emerging literature has suggested that in terms of mortality, the global population health burden of physical inactivity approaches that of cigarette smoking. The prevalence and substantial disease risk associated with physical inactivity has been described as a pandemic. The prevalence, health impact, and evidence of changeability all have resulted in calls for action to increase physical activity across the lifespan. In response to the need to find ways to make physical activity a health priority for youth, the Institute of Medicine's Committee on Physical Activity and Physical Education in the School Environment was formed. Its purpose was to review the current status of physical activity and physical education in the school environment, including before, during, and after school, and examine the influences of physical activity and physical education on the short and long term physical, cognitive and brain, and psychosocial health and development of children and adolescents. Educating the Student Body makes recommendations about approaches for strengthening and improving programs and policies for physical activity and physical education in the school environment. This report lays out a set of guiding principles to guide its work on these tasks. These included: recognizing the benefits of instilling life-long physical activity habits in children; the value of using systems thinking in improving physical activity and physical education in the school environment; the recognition of current disparities in opportunities and the need to achieve equity in physical activity and physical education; the importance of considering all types of school environments; the need to take into consideration the diversity of students as recommendations are developed. This report will be of interest to local and national policymakers, school officials, teachers, and the education community, researchers, professional organizations, and parents interested in physical activity, physical education, and health for school-aged children and adolescents.


Human-Computer Interaction

Human-Computer Interaction

Author: Vanessa Agredo-Delgado

Publisher: Springer

Published: 2018-12-08

Total Pages: 270

ISBN-13: 3030052702

DOWNLOAD EBOOK

This book constitutes the thoroughly refereed proceedings of the 4th Iberoamerican Workshop on Human-Computer Interaction, HCI-Collab 2018, held in Popayán, Colombia, in April 2018. The 18 full papers presented in this volume were carefully reviewed and selected from 83 submissions. The papers are dealing with topics such as emotional interfaces, HCI and videogames, computational thinking, collaborative systems, software engineering and ICT in education.


Proceedings of the 12th International Symposium on Computer Science in Sport (IACSS 2019)

Proceedings of the 12th International Symposium on Computer Science in Sport (IACSS 2019)

Author: Martin Lames

Publisher: Springer Nature

Published: 2019-11-13

Total Pages: 229

ISBN-13: 3030350487

DOWNLOAD EBOOK

This book provides an overview of current activities in the fascinating area between computer science and sports, presenting the state of the art in utilising the latest developments in computer science to support sports coaches and athletes. It covers a broad range of topics reflecting the diversity of this interdisciplinary field, including concepts in informatics like expert systems, modelling, simulation, machine learning, robotics, and sensor integration. Further, it describes applications of computer science in sports, such as alpine skiing, badminton, football, rowing, and table tennis, as well as interesting applications areas of sport like dementia, physiology, training, and space flights. The appeals to informaticians interested in the application field of sports as well as for sports scientists and practitioners looking for advanced methods in their particular sport.


Games and Learning Alliance

Games and Learning Alliance

Author: Antonios Liapis

Publisher: Springer Nature

Published: 2019-11-20

Total Pages: 613

ISBN-13: 3030343502

DOWNLOAD EBOOK

This book constitutes the refereed proceedings of the 8th International Conference on Games and Learning Alliance, GALA 2019, held in Athens, Greece, in November 2019. The 38 regular papers presented together with 19 poster papers were carefully reviewed and selected from 76 submissions. The papers cover the following topics: serious game design and pedagogical foundations; AI and technology for SG; gamification; applications and case studies; and posters. The chapter "Cyber Chronix, Participatory Research Approach to Develop and Evaluate a Storytelling Game on Personal Data Protection Rights and Privacy Risks" is available open access under a CC BY 4.0 license at link.springer.com.