After noticing his gray complexion and hearing his evil laugh, the students of Bailey School begin to wonder about their new ghoulish-looking computer teacher, Mr. Gordan Goble. Original.
Toys will be toys! Thirteen-year-old Jonathan Foster is a dedicated miniature model-maker, specializing in fantasy and comic book characters. While his down-to-earth father wishes his son would find a less solitary interest, Jonathan resists. Out on a walk after an altercation with his father, Jon finds a deposit of unusual sparkling mud in a stream. Feeling it might be of use, he uses it to mold a goblin. He finds that the model has an unusually brilliant finish and looks uncannily realistic. Though, there’s definitely a vague air of menace about it when it comes to life. The next thing he knows, the goblin creates a miniature army of models who begin wreaking havoc on Jon’s life since they are not opposed to taking lives in the most brutal fashion. Discovering that the goblin model is the general of this hostile army, Jon must return to the source to find answers so that he can save those closest to him.
The classic Hanukkah tale, shared by families all around the world-- now available in a beautiful anniversary edition. A Caldecott Honor book. A gift edition of this title is also available, featuring a slipcase and fold-out poster. (ISBN: 9780823452552) An original tale featuring a traditional Jewish folk hero, this clever story, which received a Sydney Taylor Honor, has been a family favorite for decades! On the first night of Hanukkah, a weary traveler named Hershel of Ostropol eagerly approaches a village, where plenty of latkes and merriment should warm him. But when he arrives not a single candle is lit. A band of frightful goblins has taken over the synagogue, and the villagers cannot celebrate at all! Hershel vows to help them. Using his wits, the clever trickster faces down one goblin after the next, night after night. But can one man alone save Hanukkah and live to tell the tale? Trina Schart Hyman’s leering goblins are equal parts terrifying and ridiculous as they match wits with Hershel, trying to keep him from lighting the menorah and celebrating Hanukkah. This beautiful 25th Anniversary Edition includes an insightful afterword from the author and publisher explaining the book's origins, and remembering Trina Schart Hyman, the illustrator who brought the tale to life. This classic picture book is a perfect Hanukkah gift and a wonderful read-aloud. For more tales of this clever folk hero, read The Adventures of Hershel of Ostropol— another collaboration between master storyteller Eric A. Kimmel and Trina Schart Hyman. Caldecott Honor Book ALA Notable Children’s Book NCTE Notable Children’s Book in the Language Arts A Sydney Taylor Award Honor Book Colorado Children’s Book Award Washington Children's Choice Picture Book Award
"Goobles & Goblins" is a pen-and-paper role-playing game for parents to play with their children, or for any adult to play with the kids in their life! Young players will take on the role of courageous heroes as they embark on fantastic quests in a fantasy world filled with danger (and just a bit of silliness). The adult running the game becomes the Storyteller, guiding the creation of the game world and populating it with strange creatures, legendary treasures, and all manner of challenges for the players. Young heroes will need all of their Strength, Speed, and Smarts (as well as a healthy dose of imagination) in order to achieve their legendary destinies! "Goobles & Goblins" is designed for one to three players aged 6 - 11 but has something to offer to gamers of all ages. It's easy to learn and makes a great introduction to the world of role-playing games. So grab a pencil, some paper, and a six-sided die, and get ready for adventure!
Always busy squabbling, the goblins who live in the great towers of Clovenstone spend all their time fighting and looting. Only clever young Skarper understands that dark magic created by a vanquished sorcerer is rising again. From the lands of men come fortune-seekers - and soon trolls, giants, cloud-maidens, swamp monsters, tree-warriors, humans and bloodthirsty goblins alike are swept into a fabulous magical conflict! Enter a wild world of magical creatures and heroic adventure in this thrilling new fantasy from the extraordinary imagination of Philip Reeve.
Goblin, a cheerful little homebody, lives in a cosy, rat-infested dungeon, with his only friend, Skeleton. Every day, Goblin and Skeleton play with the treasure in their dungeon. But one day, a gang of "heroic" adventurers bursts in. These marauders trash the place, steal all the treasure, and make off with Skeleton—leaving Goblin all alone! It's up to Goblin to save the day. But first he's going to have to leave the dungeon and find out how the rest of the world feels about goblins.
Empires have fallen, and the land is broken. The great oathmarks that once stood as testaments to the allegiances and might of nations have crumbled into ruin. In this lost age, fealty and loyalty are as valuable as gold and as deadly as cold iron, and war is ever-present. Created by Joseph A. McCullough, designer of Frostgrave and Frostgrave: Ghost Archipelago, Oathmark is a mass-battle fantasy wargame that puts you in command of the fantasy army you've always wanted, whether a company of stalwart dwarves or a mixed force with proud elves, noble men, and wild goblins standing shoulder-to-shoulder in the battle-line. Fight through an integrated campaign system and develop your realms from battle to battle, adding new territories, recruiting new troop types, and growing to eclipse your rivals... or lose what you fought so hard to gain and fall as so many would-be emperors before you.
NOW YOU CAN ROLL THE DICE! The Four-Cornered World from the famous Goblin Slayer series springs to life like never before in this tabletop role-playing game. This book contains all the information you’ll need to create characters like Dwarf Shaman, High Elf Archer, or Lizard Priest and embark on thrilling quests for the Adventurers Guild. It also includes two premade scenarios for game masters to run with their players right away. With plenty of skills and spells for every adventuring persuasion and tons of new lore, there’s something for all soon-to-be heroes within these pages!
Ordinary games are an important vehicle for children's learning. They provide a powerful, naturally occurring learning environment that is physical, playful and fun. Playing games requires interpersonal skills in language, thought, social behavior, creativity, self-regulation and skilful use of the body. When children play games together they develop the following key capacities: •Cooperative behavior •Focused attention •Social understanding •Holding information in mind •Motor, spatial and sequential planning •Self-regulation, e.g impulse control, coping with excitement, controlled exertion •Collaborative behavior and negotiation •Self-expression and creativity. Games provide a social experience that is emotionally compelling, where children laugh and have fun and do not realise they are interacting, problem solving, negotiating and cooperating with each other. Play Better Games is designed to help practitioners and parents to think about what might prohibit their children from joining in with games and plan effective strategies for support. It will be of benefit to teachers, therapists, group works, play workers, midday supervisors and support workers, as well as to parents and siblings of children with autism.