Games and Gaming in Early Modern Drama

Games and Gaming in Early Modern Drama

Author: Caroline Baird

Publisher: Springer Nature

Published: 2020-10-24

Total Pages: 296

ISBN-13: 3030508579

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This book is a close taxonomic study of the pivotal role of games in early modern drama. The presence of the game motif has often been noticed, but this study, the most comprehensive of its kind, shows how games operate in more complex ways than simple metaphor and can be syntheses of emblem and dramatic device. Drawing on seventeenth-century treatises, including Francis Willughby’s Book of Games, which only became available in print in 2003, and divided into chapters on Dice, Cards, Tables (Backgammon), and Chess, the book brings back into focus the symbolism and divinatory origins of games. The work of more than ten dramatists is analysed, from the Shakespeare and Middleton canon to rarer plays such as The Spanish Curate, The Two Angry Women of Abington and The Cittie Gallant. Games and theatre share common ground in terms of performance, deceit, plotting, risk and chance, and the early modern playhouse provided apt conditions for vicarious play. From the romantic chase to the financial gamble, and in legal contest and war, the twenty-first century is still engaging the game. With its extensive appendices, the book will appeal to readers interested in period games and those teaching or studying early modern drama, including theatre producers, and awareness of the vocabulary of period games will allow further references to be understood in non-dramatic texts.


Gaming the Stage

Gaming the Stage

Author: Gina Bloom

Publisher: University of Michigan Press

Published: 2018-07-10

Total Pages: 305

ISBN-13: 0472053817

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Illuminates the fascinating, intertwined histories of games and the Early Modern theater


Playthings in Early Modernity

Playthings in Early Modernity

Author: Allison Levy

Publisher: Medieval Institute Publications

Published: 2017-02-22

Total Pages: 354

ISBN-13: 1580442617

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An innovative volume of fifteen interdisciplinary essays at the nexus of material culture, performance studies, and game theory, Playthings in Early Modernity emphasizes the rules of the game(s) as well as the breaking of those rules. Thus, the titular "plaything" is understood as both an object and a person, and play, in the early modern world, is treated not merely as a pastime, a leisurely pursuit, but as a pivotal part of daily life, a strategic psychosocial endeavor.


Games and War in Early Modern English Literature

Games and War in Early Modern English Literature

Author: Jim W. Daems

Publisher: Amsterdam University Press

Published: 2019-08-14

Total Pages: 207

ISBN-13: 9048544831

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This pioneering collection of nine original essays carves out a new conceptual path in the field by theorizing the ways in which the language of games and warfare inform and illuminate each other in the early modern cultural imagination. They consider how warfare and games are mapped onto each other in aesthetically and ideologically significant ways in the early modern plays, poetry or prose of William Shakespeare, Thomas Morton, John Milton, Margaret Cavendish, Aphra Behn, and Jonathan Swift, among others. Contributors interpret the terms 'war games' or 'games of war' broadly, freeing them to uncover the more complex and abstract interplay of war and games in the early modern mind, taking readers from the cockpits and clowns of Shakespearean drama, through the intriguing manuals of cryptographers and the ingenious literary wargames of Restoration women authors, to the witty but rancorous paper wars of the late seventeenth and early eighteenth centuries.


Shakespeare / Play

Shakespeare / Play

Author: Emma Whipday

Publisher: Bloomsbury Publishing

Published: 2024-07-11

Total Pages: 277

ISBN-13: 1350304441

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What is (a) play? How do Shakespeare's plays engage with and represent early modern modes of play – from jests and games to music, spectacle, movement, animal-baiting and dance? How have we played with Shakespeare in the centuries since? And how does the structure of the plays experienced in the early modern playhouse shape our understanding of Shakespeare plays today? Shakespeare / Play brings together established and emerging scholars to respond to these questions, using approaches spanning theatre and dance history, cultural history, critical race studies, performance studies, disability studies, archaeology, affect studies, music history, material history and literary and dramaturgical analysis. Ranging across Shakespeare's dramatic oeuvre as well as early modern lost plays, dance notation, conduct books, jest books and contemporary theatre and film, it includes consideration of Measure for Measure, A Midsummer Night's Dream, Macbeth, Titus Andronicus, Merchant of Venice, Twelfth Night, Romeo and Juliet, Othello, King Lear and The Merry Wives of Windsor, among others. The subject of this volume is reflected in its structure: Shakespeare / Play features substantial new essays across 5 'acts', interwoven with 7 shorter, playful pieces (a 'prologue', 4 'act breaks', a 'jig' and a 'curtain call'), to offer new directions for research on Shakespearean playing, playmaking and performance. In so doing, this volume interrogates the conceptions of playing of/in Shakespeare that shape how we perform, read, teach and analyze Shakespeare today.


The Performance of Video Games

The Performance of Video Games

Author: Kelly I. Aliano

Publisher: McFarland

Published: 2022-10-27

Total Pages: 231

ISBN-13: 1476685495

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When viewed through the context of an interactive play, a video game player fulfills the roles of both actor and spectator, watching and influencing a game's story in real time. This book presents video gaming as a virtual medium for performance, scrutinizing the ways in which a player's interaction with the narrative informs personal, historical, social and cultural understanding. Centering the author's own experiences as both video game player and performance scholar, the book thoroughly applies concepts from theatre and performance studies. Chapters argue that the posthuman player position now challenges what can be contextualized as a lived experience, and how video games can change players' relationships with historical events and contemporary concerns, ultimately impacting how they develop a sense of self. Using the author's own gaming experiences as a framework, the book focuses on the intersection between player and narrative, exploring what engagement with a storyline reveals about identity and society.


Games and Gaming in Medieval Literature

Games and Gaming in Medieval Literature

Author: Serina Patterson

Publisher: Springer

Published: 2015-07-29

Total Pages: 252

ISBN-13: 1137497521

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The first-of-its-kind, Games and Gaming in Medieval Literature explores the depth and breadth of games in medieval literature and culture. Chapters span from the twelfth to the sixteenth centuries, and cover England, France, Denmark, Poland, and Spain, re-examining medieval games in diverse social settings such as the church, court, and household.


The Routledge Handbook of Shakespeare and Interface

The Routledge Handbook of Shakespeare and Interface

Author: Clifford Werier

Publisher: Taylor & Francis

Published: 2022-08-25

Total Pages: 436

ISBN-13: 1000606376

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The Routledge Handbook of Shakespeare and Interface provides a ground-breaking investigation into media-specific spaces where Shakespeare is experienced. While such operations may be largely invisible to the average reader or viewer, the interface properties of books, screens, and stages profoundly mediate our cognitive engagement with Shakespeare. This volume considers contemporary debates and questions including how mobile devices mediate the experience of Shakespeare; the impact of rapidly evolving virtual reality technologies and the interface architectures which condition Shakespearean plays; and how design elements of hypertext, menus, and screen navigation operate within internet Shakespeare spaces. Charting new frontiers, this diverse collection delivers fresh insight into human–computer interaction and user-experience theory, cognitive ecology, and critical approaches such as historical phenomenology. This volume also highlights the application of media and interface design theory to questions related to the medium of the play and its crucial interface with the body and mind.


The Oxford Handbook of Shakespeare and Embodiment

The Oxford Handbook of Shakespeare and Embodiment

Author: Valerie Traub

Publisher: Oxford University Press

Published: 2016

Total Pages: 817

ISBN-13: 0199663408

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The Oxford Handbook of Shakespeare and Embodiment brings together 42 of the most important scholars writing on the subject today. They explore representations of gender in the context of race, ethnicity, sexuality, disability, and religion, and consider Shakespeare's life, contemporary editing practices, and the performance of his plays.


Common Understandings, Poetic Confusion

Common Understandings, Poetic Confusion

Author: William N. West

Publisher: University of Chicago Press

Published: 2021-11-30

Total Pages: 339

ISBN-13: 022680903X

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"What if at night at the theaters in Elizabethan England more closely resembled attending a rugby match than sitting in a dark, silent audience, passively witnessing the action on the stage, or closer to going to a rock concert than sitting in front of a large or small screen, quietly and distantly absorbing a film or television drama? In this book, West proposes a new account of what happened in the playhouses of Shakespeare's time, and the kind of participatory entertainment expected by both the actors and the audience. Combining the precision of a philologist and the imagination of a philosopher, West performs careful readings of premodern figures of speech--including understanding, confusion, occupation, eating, and fighting--still in use today, but whose meanings for Elizabethan players, playgoers, and writers have diverged in subtle ways in our era. Playing itself was not restricted to the confines of the actors on the stage but pertained just as much to the audience in a collaborative rather than individualized theater experience, more corporeal, tactile, and active, rather than purely receptive and visual. Thrown apples, smashed bottles of beer, and lumbering bears--these and more contributed to both the verbal and physical interactions between players and playgoers, creating circuits of exchange, production, and consumption,all within the confines of the playhouse. West's account of the experience of the playhouse shows more affinity--and continuity--with more raucous, unruly medieval drama than previous literary critics have allowed. It will be of interest to a wide audience, actors, directors, and scholars included"