Game Zone

Game Zone

Author: Alberto Iacovoni

Publisher: Springer Science & Business Media

Published: 2004

Total Pages: 100

ISBN-13: 9783764301514

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The architectural awareness and experience of space, and the creative use can profit greatly from certain aspects of "games" and the related technology. Here the author investigates a fascinating contribution of avant-garde art to the construction of space in the field of electronic games and arcades, beginning with New Babylon, moving through the radical suggestions of the 1960s and 1970s to the commercial and experimental examples of contemporary amusement arcades. Also considered are the virtual worlds of video games which are growing increasingly complex. The book reveals in a critical yet impressive way how important the element of "play" has become in today's digital architectonic designs. The Italian architect Alberto Iacovoni is one of the founding members of the Studio maO which specializes on architecture and media. He is also a member of the office for urban planning, Stalker.


Zone to Win

Zone to Win

Author: Geoffrey A. Moore

Publisher: Diversion Books

Published: 2015-11-03

Total Pages: 147

ISBN-13: 1682301702

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Over the last 25 years, Geoffrey Moore has established himself as one of the most influential high-tech advisors in the world—once prompting Conan O’Brien to ask “Who is Geoffrey Moore and why is he more famous than me?” Following up on the ferociously innovative ESCAPE VELOCITY, which served as the basis for Moore’s consulting work to such companies as Salesforce, Microsoft, and Intel, ZONE TO WIN serves as the companion playbook for his landmark guide, offering a practical manual to address the challenge large enterprises face when they seek to add a new line of business to their established portfolio. Focused on spurring next-generation growth, guiding mergers and acquisitions, and embracing disruption and innovation, ZONE TO WIN is a high-powered tool for driving your company above and beyond its limitations, its definitions of success, and ultimately, its competitors. Moore’s classic bestseller, CROSSING THE CHASM, has sold more than one million copies by addressing the challenges faced by start-up companies. Now ZONE TO WIN is set to guide established enterprises through the same journey. “For any company, regardless of size or industry, ZONE TO WIN is the playbook for succeeding in today’s disruptive, connected, fast-paced business world.” —Marc Benioff, CEO, Salesforce “Once again Geoffrey Moore weighs in with a prescient examination of what it takes to win in today’s competitive, disruptive business environment.” —Satya Nadella, CEO, Microsoft "With this book, Geoffrey Moore continues to lead us all through ever-changing times...His work has changed the game of changing the game!" —Gary Kovacs, CEO, AVG “ZONE TO WIN uses crystal-clear language to describe the management plays necessary to win in an ever-disrupting marketplace. Regardless of your level of management experience, you will find this book an invaluable tool for building long-term success for your business.” —Lip-Bu Tan, President and CEO, Cadence Design Systems


Red Zone

Red Zone

Author: Tiki Barber

Publisher: Simon and Schuster

Published: 2010-08-31

Total Pages: 178

ISBN-13: 1442409479

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The Hidden Valley Eagles have the championship in sight—but will chicken pox get in the way? The Hidden Valley Eagles are on track to make the playoffs. Full of focus and determination, every player is at his best, and the team is working better together than ever before. But when a bout of chicken pox threatens to overtake the team, will their playoff dreams disappear?


Zone Golf

Zone Golf

Author: Kelly Sullivan Walden

Publisher: Sourcebooks

Published: 2010

Total Pages: 0

ISBN-13: 9781402239649

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The only book showing how self-hypnosis can help you master your golf game Zone Golf is a revolutionary handbook showing how you can use your mind to improve your golf game. Hypnosis is one of the quickest and most effective ways to create long-lasting change, and Zone Golf offers some powerful weapons against the yips, missed putts, and shots in the bunker. You'll learn how the Zone secrets can take your game to a completely different level: Banish the yips -- Sink tricky putts -- Conquer the bunker -- Play one shot at a time -- Achieve total focus -- Trust your club selection -- Forget missed shots -- Relax and swing with tempo -- Thrive under pressure The accompanying audio CD provides self-hypnosis tracks that help you get more out of the program. Written by a certified hypnotherapist, Zone Golf reveals how to access the mastery of the game that you already have, and lower your golf score as you raise your golf experience. This program was created in conjunction with Bill Fawcett, The Fawcett Group, and Dana Walden.


Warp Zone: The Future of Gaming

Warp Zone: The Future of Gaming

Author: Kaitlyn Duling

Publisher: Carson-Dellosa Publishing

Published: 2021-08-11

Total Pages: 36

ISBN-13: 1731649835

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Book Features: • Ages 8-14, Grades 3-8 • 32 pages, 7 inches x 9 inches • Simple, easy-to-read pages with full-color pictures • Includes pre- and post-reading activities • Reading/teaching tips and glossary included Gaming and eSports: In Warp Zone: The Future of Gaming, 3rd—8th graders discover the latest advancements in one of children's favorite past-times: gaming! Learn about new video game technology, virtual reality, eSports, and so much more! Paving The Way: Young readers learn about new gaming technology, augmented reality, adaptive gaming, and advancements in the eSports industry that will make gaming in the future even more exciting. Build Reading Skills: This engaging 32-page children’s book will help your child improve comprehension and build confidence with guided pre- and post-reading questions and fun activities. Leveled Books: Part of the Gaming and Esports series, the lower reading level text and full-color pictures make this children’s book an engaging read with fun and interesting facts about the future of gaming. Why Rourke Educational Media: Since 1980, Rourke Publishing Company has specialized in publishing engaging and diverse non-fiction and fiction books for children in a wide range of subjects that support reading success on a level that has no limits.


Transactions on Edutainment VII

Transactions on Edutainment VII

Author: Zhigeng Pan

Publisher: Springer

Published: 2013-11-19

Total Pages: 295

ISBN-13: 3642290507

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This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 27 papers of this volume deal with virtual humans; graphics rendering and 3D animation; games and 2D animation; and digital media and its applications.


Bridge for Beginners

Bridge for Beginners

Author: Zia Mahmood

Publisher: Batsford Books

Published: 2014-10-30

Total Pages: 358

ISBN-13: 1849942072

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Bridge ia an easy game to learn but it takes a lifetime to master. This monumental work is designed to take the student to a level at which he or she can play in a bridge club or tournament with confidence. This book was originally published as three volumes on Bidding, Declarer Play and Defence. It combines the talents of top Canadian bridge teacher Audrey Grant, regarded as the leading tutor in North America, and the charismatic and world-renowned bridge player Zia Mahmud, voted bridge personality of the decade by both International Popular Bridge Monthly and Bridge Today. Zia presented the BBc television series Play Bridge with Zia and his lively and lucid style is ideal to popularise the game for a wide audience.


Zone Soccer

Zone Soccer

Author: Herman Vermeulen

Publisher: Reedswain Inc.

Published: 2004-03

Total Pages: 172

ISBN-13: 9781591640677

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More and more, teams in international soccer are utilizing the principles of zone soccer. This concept of play entails very specific defensive, build-up, and attacking principles. Zone soccer in particular is all about the expert use of time and space. This soccer manual for coaches of all levels contains detailed, clear descriptions of the most important starting points of zone soccer. The book is written by Herman Vermeulen, assistant coach at AA Gent (Belgian 1st division), who in his thinking about zone soccer was inspired by the Norwegian coach Trond Sollied. This very successful coach, now working at Club Brugge, will discuss his ideas in the first chapter. In addition to this the opinions of other coaches will be discussed in relation to formations, automatic responses, and the learning process for teams that choose to play zone soccer. The book 'The Critical Zone' formed the concept for this new book. The detailed elaborate training sessions (game-related and match forms) are a tool for every coach to use to train their own team Book jacket.


End Zone

End Zone

Author: Tiki Barber

Publisher: Simon and Schuster

Published: 2014-08-05

Total Pages: 192

ISBN-13: 1416990984

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The sixth and final novel in this series from NFL superstars and bestselling authors Tiki and Ronde Barber.


PC Mag

PC Mag

Author:

Publisher:

Published: 2001-10-30

Total Pages: 182

ISBN-13:

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PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.