Game Programming for Teens

Game Programming for Teens

Author: Maneesh Sethi

Publisher: Course Technology Ptr

Published: 2008

Total Pages: 349

ISBN-13: 9781598635188

DOWNLOAD EBOOK

Utilizes a hands-on approach to the fundamental principles and techniques of game programming, covering such topics as graphics, BlitzMax, audio, and special effects as it takes readers step-by-step through the process of creating a simple game.


Game Programming for Teens

Game Programming for Teens

Author: Maneesh Sethi

Publisher: Premier Press

Published: 2005

Total Pages: 395

ISBN-13: 9781592008346

DOWNLOAD EBOOK

Utilizes a hands-on approach to the fundamental principles and techniques of game programming, covering such topics as graphics, Blitz Basic Language, audio, and special effects as it takes readers step-by-step through the process of creating a simple game.


Visual C# Game Programming for Teens

Visual C# Game Programming for Teens

Author: Jonathan S. Harbour

Publisher: Muska/Lipman

Published: 2012

Total Pages: 0

ISBN-13: 9781435458482

DOWNLOAD EBOOK

Provides instructions for creating a fully functioning role-playing computer game using C♯, including tips on scripting, game editing, creating sprites, and editing elements in the game.


Visual Basic Game Programming for Teens

Visual Basic Game Programming for Teens

Author: Jonathan Harbour

Publisher: Cengage Learning

Published: 2010-12-23

Total Pages: 0

ISBN-13: 9781435458109

DOWNLOAD EBOOK

VISUAL BASIC GAME PROGRAMMING FOR TEENS, THIRD EDITION teaches teens and other beginners how to create their own 2D role-playing game (RPG) using the free-to-download and easy-to-use Visual Basic 2008 Express. You will learn step-by-step how to construct each part of the game engine using Windows Forms and GDI+, including a tiled scroller, game editors, and scripting. If you like playing RPGs, you'll love learning how to create your own because you have complete control over the game world. You'll gain a basic understanding of Visual Basic, giving you a game programming foundation, and the ability to use the tools and source code you create for other custom games. In each chapter you'll study short examples of code to help you build the different components of the game, including the foundational elements, the game engine, and all the gameplay components. You'll build the sample game from chapter to chapter, adding new elements and features as you learn them. And by the end of the book you'll have created a working RPG from scratch! With the tools, code, and skills you learn you'll be able to start creating your very own game adventures in no time. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.


Programming Like a Pro for Teens

Programming Like a Pro for Teens

Author: Charles R. Hardnett

Publisher: Muska/Lipman

Published: 2012

Total Pages: 0

ISBN-13: 9781435459243

DOWNLOAD EBOOK

Annotation With a fresh, new approach to C++ programming, this book zones in on the critical thinking and problem-solving skills that are so vital for aspiring programmers to develop. Unlike other programming books that focus on syntax and semantics, this one looks at the bigger picture, resulting in more sophisticated problem-solving skills.


Scratch 2.0 Programming for Teens

Scratch 2.0 Programming for Teens

Author: Jerry Lee Ford

Publisher: Course Technology

Published: 2014

Total Pages: 0

ISBN-13: 9781305075191

DOWNLOAD EBOOK

An introduction to the programming language helps readers create computer games and other multimedia projects.


C# Game Programming

C# Game Programming

Author: Daniel Schuller

Publisher: Cengage Learning Ptr

Published: 2010-06-16

Total Pages: 425

ISBN-13: 9781435455566

DOWNLOAD EBOOK

Includes bibliographical references and index.


Creating Adventure Games for Teens

Creating Adventure Games for Teens

Author: Jason Darby

Publisher: Muska/Lipman

Published: 2013

Total Pages: 0

ISBN-13: 9781133728023

DOWNLOAD EBOOK

If you're ready to learn all about making your own adventure games, CREATING ADVENTURE GAMES FOR TEENS is ready to show you how--and no prior programming skills are required! After being introduced to the history and principles of adventure game creation, learning what makes a good game, you'll immediately put your new knowledge into practice by making adventure games for the PC and web platforms. Using the latest version of Multimedia Fusion, the user-friendly drag-and-drop game and application creation program, CREATING ADVENTURE GAMES FOR TEENS will also teach you how to make text and graphic adventures, point and click graphic adventures games and the hugely popular hidden object adventure games--whether you're an experienced programmer or are just getting started this book will teach you all you need to know about adventure games. The book also includes instructions on how to make your own editors so you can quickly program your own your own games. With this book's easy, step-by-step instructions, you'll be on your way to creating great adventure games in no time.


Game Programming All in One

Game Programming All in One

Author: Bruno Miguel Teixeira de Sousa

Publisher: Course Technology

Published: 2002

Total Pages: 990

ISBN-13: 9781931841238

DOWNLOAD EBOOK

Teaches the basics of C++ programming and covers basic program flow, statements, and functions. Covers basic program flow, statements, functions, pointers, and many other topics. Covers Windows funtionality and DirectX. Provides readers with an understanding of the basics of game design and architecture, 2D game engines, Artificial Intelligence and physics.


XNA 3.1 Game Development for Teens

XNA 3.1 Game Development for Teens

Author: Jerry Lee Ford

Publisher:

Published: 2011

Total Pages: 0

ISBN-13: 9781305491588

DOWNLOAD EBOOK

"'XNA 3.0 Game Development For Teens' is a complete guide to entry level programming and computer game development using XNA 3.0 and the Visual C# 2008 Express programming language for beginners. This book shows readers how to create and execute computer games on their PC, and then how to port their PC games over to their Xbox 360 or Zune player. This book is for anyone looking to begin creating their own computer games with XNA 3.0 and Visual C# 2008 Express"--Resource description page