Game Practice and the Environment

Game Practice and the Environment

Author: Carlo Carraro

Publisher: Edward Elgar Publishing

Published: 2004-01-01

Total Pages: 272

ISBN-13: 9781845421441

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This book summarises the latest achievements of researchers involved in the application of game theory to the analysis of environmental matters. It provides an overview of different methods and applications, and gives the reader new insights on the solutions to complex environmental problems. The authors investigate various game theoretic approaches, including cooperative and non-cooperative game theory, and analyse both dynamic and static games. They illustrate the application of these approaches to global and local environmental problems, and present novel but effective tools to support environmental policy making. In particular, they focus on three important issues; climate negotiations and policy, the sharing of environmental costs, and environmental management and pollution control.


Game Theory and Policy Making in Natural Resources and the Environment

Game Theory and Policy Making in Natural Resources and the Environment

Author: Ariel Dinar

Publisher: Routledge

Published: 2008-01-31

Total Pages: 366

ISBN-13: 1135976104

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This book includes chapters by experts from developing and developed countries that apply game theory to issues in natural resources and the environment, demonstrating the usefulness of game theory in policy-making and appealing to a wide audience.


The Psychology of Video Games

The Psychology of Video Games

Author: Celia Hodent

Publisher: Routledge

Published: 2020-10-07

Total Pages: 105

ISBN-13: 1000194760

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What impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural phenomena? The Psychology of Video Games introduces the curious reader to the relationship between psychology and video games from the perspective of both game makers and players. Assuming no specialist knowledge, this concise, approachable guide is a starter book for anyone intrigued by what makes video games engaging and what is their psychological impact on gamers. It digests the research exploring the benefits gaming can have on players in relation to education and healthcare, considers the concerns over potential negative impacts such as pathological gaming, and concludes with some ethics considerations. With gaming being one of the most popular forms of entertainment today, The Psychology of Video Games shows the importance of understanding the human brain and its mental processes to foster ethical and inclusive video games.


What Video Games Have to Teach Us About Learning and Literacy. Second Edition

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

Author: James Paul Gee

Publisher: Macmillan

Published: 2014-12-02

Total Pages: 233

ISBN-13: 1466886420

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Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.


From Practice to Competition

From Practice to Competition

Author: Gibson Darden

Publisher: Rowman & Littlefield

Published: 2023-02-27

Total Pages: 261

ISBN-13: 1538166283

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Practice may be the most important predictive factor of athlete success in a sport. Designing and conducting effective practice sessions is therefore an essential element of all coach development efforts, and this book is a practical guide to help coaches make the most of training in order to yield greater transfer to the game for their athletes.


Global Environmental Policy

Global Environmental Policy

Author: Charles H. Eccleston

Publisher: CRC Press

Published: 2011-06-27

Total Pages: 462

ISBN-13: 1439847673

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Environmental policy is often practiced reactively with each crisis addressed as an isolated event. Focusing on development of proactive policies, Global Environment Policy: Concepts, Principles, and Practice provides the essential scientific and socioeconomic framework for formulating pragmatic and comprehensive environmental policies. It discusses topics of interest to American and international audiences. Beginning with basic concepts, the book proceeds successively on to more advanced principles, theories, and practices for developing and implementing comprehensive environmental policy solutions. Topics are introduced in a logical, yet connected, user-friendly manner. Using practical case studies and examples, the book illustrates both the power and limitations of theoretical approaches. It defines the scope and nature of the environmental policy problem, outlining its origins and evolution, and introduces the policy frameworks of the United Nations, European Union, and the United States. Each chapter begins with a case study and ends with a problem set; the questions are designed to elicit practical and critical thinking. The book ends with two capstone problems that exemplify nearly every major topic and aspect presented in this book. Upon completion, students should possess the competency required to examine a real world problem, evaluate it in terms of the concepts, principles, and tools described throughout the book, and develop a practical policy solution for resolving that problem.


Hands-on Rust

Hands-on Rust

Author: Herbert Wolverson

Publisher: Pragmatic Bookshelf

Published: 2021-06-30

Total Pages: 446

ISBN-13: 1680508806

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Rust is an exciting new programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters - and what better way to learn than by making games. Each chapter in this book presents hands-on, practical projects ranging from "Hello, World" to building a full dungeon crawler game. With this book, you'll learn game development skills applicable to other engines, including Unity and Unreal. Rust is an exciting programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters. With Rust, you have a shiny new playground where your game ideas can flourish. Each chapter in this book presents hands-on, practical projects that take you on a journey from "Hello, World" to building a full dungeon crawler game. Start by setting up Rust and getting comfortable with your development environment. Learn the language basics with practical examples as you make your own version of Flappy Bird. Discover what it takes to randomly generate dungeons and populate them with monsters as you build a complete dungeon crawl game. Run game systems concurrently for high-performance and fast game-play, while retaining the ability to debug your program. Unleash your creativity with magical items, tougher monsters, and intricate dungeon design. Add layered graphics and polish your game with style. What You Need: A computer running Windows 10, Linux, or Mac OS X.A text editor, such as Visual Studio Code.A video card and drivers capable of running OpenGL 3.2.


Games and Simulations in Teacher Education

Games and Simulations in Teacher Education

Author: Elizabeth Bradley

Publisher: Springer Nature

Published: 2020-12-07

Total Pages: 207

ISBN-13: 3030445267

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This book includes more than twenty computer games and simulations for use in teacher training. Each of these simulations is innovative and presents an opportunity for pre-service teachers to have hands-on experience in an area of need prior to teaching in the classroom. Information on the simulation origins, including theoretical underpinnings, goals, characteristics, relevant research/program evaluation results, discussion of benefits and limitations as well as dissemination, recommended use, scope of practice, etc. of each game or simulation are included. Pre-service and new teachers will gain a number of useful skills through completion of these simulations and higher education faculty and administrators will gain a plethora of research-based and effective training tools for use in their teacher training programs.


Cognitive Development in Digital Contexts

Cognitive Development in Digital Contexts

Author: Fran C. Blumberg

Publisher: Academic Press

Published: 2017-07-05

Total Pages: 372

ISBN-13: 0128097094

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Cognitive Development in Digital Contexts investigates the impact of screen media on key aspects of children and adolescents' cognitive development. Highlighting how screen media impact cognitive development, the book addresses a topic often neglected amid societal concerns about pathological media use and vulnerability to media effects, such as aggression, cyber-bullying and Internet addiction. It addresses children and adolescents' cognitive development involving their interactions with parents, early language development, imaginary play, attention, memory, and executive control, literacy and academic performance. - Covers the impact of digital from both theoretical and practical perspectives - Investigates effects of digital media on attention, memory, language and executive functioning - Examines video games, texting, and virtual reality as contexts for learning - Explores parent-child interactions around media - Considers the development of effective educational media - Addresses media literacy and critical thinking about media - Considers social policy for increasing access to high quality education media and the Internet - Provides guidance for parents on navigating children's technology usage