Game of Thoughts

Game of Thoughts

Author: Ning Cai

Publisher: Marshall Cavendish International (Asia) Pte Limited

Published: 2017-01-20

Total Pages: 288

ISBN-13: 9789814771184

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�Puzzles and activities to unleash your creativity�Use creativity to solve problems, generate innovative ideas, and create "magic" in your life�Step-by-step approach modeled after professional training programs�Fun and friendly approach


Winning the War in Your Mind

Winning the War in Your Mind

Author: Craig Groeschel

Publisher: Zondervan

Published: 2021-02-16

Total Pages: 254

ISBN-13: 0310362733

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MORE THAN 500,000 COPIES SOLD! Are your thoughts out of control--just like your life? Do you long to break free from the spiral of destructive thinking? Let God's truth become your battle plan to win the war in your mind! We've all tried to think our way out of bad habits and unhealthy thought patterns, only to find ourselves stuck with an out-of-control mind and off-track daily life. Pastor and New York Times bestselling author Craig Groeschel understands deeply this daily battle against self-doubt and negative thinking, and in this powerful new book he reveals the strategies he's discovered to change your mind and your life for the long-term. Drawing upon Scripture and the latest findings of brain science, Groeschel lays out practical strategies that will free you from the grip of harmful, destructive thinking and enable you to live the life of joy and peace that God intends you to live. Winning the War in Your Mind will help you: Learn how your brain works and see how to rewire it Identify the lies your enemy wants you to believe Recognize and short-circuit your mental triggers for destructive thinking See how prayer and praise will transform your mind Develop practices that allow God's thoughts to become your thoughts God has something better for your life than your old ways of thinking. It's time to change your mind so God can change your life.


Adventures of 2 Girls

Adventures of 2 Girls

Author: Ning Cai

Publisher: Marshall Cavendish International Asia Pte Ltd

Published: 2012-12-15

Total Pages: 330

ISBN-13: 9814408875

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Adventures of 2 Girls traces the journey of two best friends who take a 9-month break from their successful careers to tick a big, fat item off their Bucket Lists: To travel the world and write a book. Ning is an award-winning professional female magician, and Pam an award-winning journalist and radio DJ. At the peak of their careers, they break loose from the safe and familiar, stuff their backpacks with bare essentials, and buy two one-way tickets to Honolulu. From a road trip across the United States, to spending a summer in Paris, studying French and being certified in the art of patisserie at the prestigious Le Cordon Bleu, from roughing it out in wild Madagascar (with no electricity, running water or toilets!), to trekking in the Himalayas, Pam and Ning go in search of new experiences and ultimate adventures off the beaten track. If you think this is a guidebook for girls, or an offshoot of Eat, Pray, Love… think again! Adventures of 2 Girls boasts action-packed accounts of sticky situations faced by two city girls in foreign lands, travel tips about budgeting, finances, insurance, PMS survival etc., plus quirky observations, and quiet ruminations on lazy afternoons… complete with private photos from their compact cameras and iPhones, and sketches from their travel journals. It’s a heart-warming, humorous and inspiring story about friendship, chasing dreams, taking risks, and letting go.


Change the Game

Change the Game

Author: Grant Hill

Publisher: Warner Books (NY)

Published: 1996

Total Pages: 202

ISBN-13: 9780446520416

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Detroit Pistons basketball star Grant Hill reflects on growing up, the positive influence of his parents and other role models on his life, his feelings about sports, and his dreams for the future.


Games

Games

Author: C. Thi Nguyen

Publisher:

Published: 2020

Total Pages: 253

ISBN-13: 0190052082

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Games are a unique art form. They do not just tell stories, nor are they simply conceptual art. They are the art form that works in the medium of agency. Game designers tell us who to be in games and what to care about; they designate the player's in-game abilities and motivations. In other words, designers create alternate agencies, and players submerge themselves in those agencies. Games let us explore alternate forms of agency. The fact that we play games demonstrates something remarkable about the nature of our own agency: we are capable of incredible fluidity with our own motivations and rationality. This volume presents a new theory of games which insists on games' unique value in human life. C. Thi Nguyen argues that games are an integral part of how we become mature, free people. Bridging aesthetics and practical reasoning, he gives an account of the special motivational structure involved in playing games. We can pursue goals, not for their own value, but for the sake of the struggle. Playing games involves a motivational inversion from normal life, and the fact that we can engage in this motivational inversion lets us use games to experience forms of agency we might never have developed on our own. Games, then, are a special medium for communication. They are the technology that allows us to write down and transmit forms of agency. Thus, the body of games forms a "library of agency" which we can use to help develop our freedom and autonomy. Nguyen also presents a new theory of the aesthetics of games. Games sculpt our practical activities, allowing us to experience the beauty of our own actions and reasoning. They are unlike traditional artworks in that they are designed to sculpt activities - and to promote their players' aesthetic appreciation of their own activity.


Rock, Paper, Scissors

Rock, Paper, Scissors

Author: Len Fisher

Publisher: Basic Books

Published: 2008-11-04

Total Pages: 280

ISBN-13: 0786726938

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Praised by Entertainment Weekly as “the man who put the fizz into physics,” Dr. Len Fisher turns his attention to the science of cooperation in his lively and thought-provoking book. Fisher shows how the modern science of game theory has helped biologists to understand the evolution of cooperation in nature, and investigates how we might apply those lessons to our own society. In a series of experiments that take him from the polite confines of an English dinner party to crowded supermarkets, congested Indian roads, and the wilds of outback Australia, not to mention baseball strategies and the intricacies of quantum mechanics, Fisher sheds light on the problem of global cooperation. The outcomes are sometimes hilarious, sometimes alarming, but always revealing. A witty romp through a serious science, Rock, Paper, Scissors will both teach and delight anyone interested in what it what it takes to get people to work together.


Soccer and Philosophy

Soccer and Philosophy

Author: Ted Richards

Publisher: Open Court

Published: 2010-04-10

Total Pages: 503

ISBN-13: 0812696824

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This collection of incisive articles gives a leading team of international philosophers a free kick toward exploring the complex and often hidden contours of the world of soccer. What does it really mean to be a fan (and why should we count Aristotle as one)? Why do great players such as Cristiano Ronaldo count as great artists (up there alongside Picasso, one author argues)? From the ethics of refereeing to the metaphysics of bent (like Beckham) space-time, this book shows soccer fans and philosophy buffs alike new ways to appreciate and understand the world's favorite sport.


The Psychology of Video Games

The Psychology of Video Games

Author: Celia Hodent

Publisher: Routledge

Published: 2020-10-07

Total Pages: 110

ISBN-13: 1000194760

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What impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural phenomena? The Psychology of Video Games introduces the curious reader to the relationship between psychology and video games from the perspective of both game makers and players. Assuming no specialist knowledge, this concise, approachable guide is a starter book for anyone intrigued by what makes video games engaging and what is their psychological impact on gamers. It digests the research exploring the benefits gaming can have on players in relation to education and healthcare, considers the concerns over potential negative impacts such as pathological gaming, and concludes with some ethics considerations. With gaming being one of the most popular forms of entertainment today, The Psychology of Video Games shows the importance of understanding the human brain and its mental processes to foster ethical and inclusive video games.


Finite and Infinite Games

Finite and Infinite Games

Author: James Carse

Publisher: Simon and Schuster

Published: 2011-10-11

Total Pages: 155

ISBN-13: 1451657293

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“There are at least two kinds of games,” states James P. Carse as he begins this extraordinary book. “One could be called finite; the other infinite. A finite game is played for the purpose of winning, an infinite game for the purpose of continuing the play.” Finite games are the familiar contests of everyday life; they are played in order to be won, which is when they end. But infinite games are more mysterious. Their object is not winning, but ensuring the continuation of play. The rules may change, the boundaries may change, even the participants may change—as long as the game is never allowed to come to an end. What are infinite games? How do they affect the ways we play our finite games? What are we doing when we play—finitely or infinitely? And how can infinite games affect the ways in which we live our lives? Carse explores these questions with stunning elegance, teasing out of his distinctions a universe of observation and insight, noting where and why and how we play, finitely and infinitely. He surveys our world—from the finite games of the playing field and playing board to the infinite games found in culture and religion—leaving all we think we know illuminated and transformed. Along the way, Carse finds new ways of understanding everything, from how an actress portrays a role to how we engage in sex, from the nature of evil to the nature of science. Finite games, he shows, may offer wealth and status, power and glory, but infinite games offer something far more subtle and far grander. Carse has written a book rich in insight and aphorism. Already an international literary event, Finite and Infinite Games is certain to be argued about and celebrated for years to come. Reading it is the first step in learning to play the infinite game.


The Infinite Game

The Infinite Game

Author: Simon Sinek

Publisher: Penguin

Published: 2019-10-15

Total Pages: 272

ISBN-13: 0735213526

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From the New York Times bestselling author of Start With Why and Leaders Eat Last, a bold framework for leadership in today’s ever-changing world. How do we win a game that has no end? Finite games, like football or chess, have known players, fixed rules and a clear endpoint. The winners and losers are easily identified. Infinite games, games with no finish line, like business or politics, or life itself, have players who come and go. The rules of an infinite game are changeable while infinite games have no defined endpoint. There are no winners or losers—only ahead and behind. The question is, how do we play to succeed in the game we’re in? In this revelatory new book, Simon Sinek offers a framework for leading with an infinite mindset. On one hand, none of us can resist the fleeting thrills of a promotion earned or a tournament won, yet these rewards fade quickly. In pursuit of a Just Cause, we will commit to a vision of a future world so appealing that we will build it week after week, month after month, year after year. Although we do not know the exact form this world will take, working toward it gives our work and our life meaning. Leaders who embrace an infinite mindset build stronger, more innovative, more inspiring organizations. Ultimately, they are the ones who lead us into the future.