Game of Nim & Graph Theory

Game of Nim & Graph Theory

Author: Rebecca Rapoport

Publisher: Math Lab for Kids

Published: 2018-08

Total Pages: 18

ISBN-13: 1631594532

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Math Lab for Kids proves that math is more than just numbers--the hands-on activities in this book make learning math fun! With Game of Nim and Graph Theory, kids learn winning strategies for Nim, a game first played in China more than 1,000 years ago, and explore the famous Bridges of Königsberg problem that spawned an entire field of mathematics. No expensive supplies are required! Everything needed to complete the activities are included or can be found around the house. Math Lab for Kids: Game of Nim and Graph Theory will give kids a great experience and a solid foundation in a subject that's more important than ever.


Combinatorial Games on Graphs

Combinatorial Games on Graphs

Author: Trevor K. Williams

Publisher:

Published: 2017

Total Pages:

ISBN-13:

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Combinatorial games are intriguing and have a tendency to engross students and lead them into a serious study of mathematics. The engaging nature of games is the basis for this thesis. Two combinatorial games along with some educational tools were developed in the pursuit of the solution of these games. The game of Nim is at least centuries old, possibly originating in China, but noted in the 16th century in European countries. It consists of several stacks of tokens, and two players alternate taking one or more tokens from one of the stacks, and the player who cannot make a move loses. The formal and intense study of Nim culminated in the celebrated Sprague-Grundy Theorem, which is now one of the centerpieces in the theory of impartial combinatorial games. We study a variation on Nim, played on a graph. Graph Nim, for which the theory of Sprague-Grundy does not provide a clear strategy, was originally developed at the University of Colorado Denver. Graph Nim was first played on graphs of three vertices. The winning strategy, and losing position, of three vertex Graph Nim has been discovered, but we will expand the game to four vertices and develop the winning strategies for four vertex Graph Nim. Graph Theory is a markedly visual field of mathematics. It is extremely useful for graph theorists and students to visualize the graphs they are studying. There exists software to visualize and analyze graphs, such as SAGE, but it is often extremely difficult to learn how use such programs. The tools in GeoGebra make pretty graphs, but there is no automated way to make a graph or analyze a graph that has been built. Fortunately GeoGebra allows the use of JavaScript in the creation of buttons which allow us to build useful Graph Theory tools in GeoGebra. We will discuss two applets we have created that can be used to help students learn some of the basics of Graph Theory. The game of thrones is a two-player impartial combinatorial game played on an oriented complete graph (or tournament) named after the popular fantasy book and TV series. The game of thrones relies on a special type of vertex called a king. A king is a vertex, k, in a tournament, T, which for all x in T either k beats x or there exists a vertex y such that k beats y and y beats x. Players take turns removing vertices from a given tournament until there is only one king left in the resulting tournament. The winning player is the one which makes the final move. We develop a winning position and classify those tournaments that are optimal for the first or second-moving player.


Game Theory, Alive

Game Theory, Alive

Author: Anna R. Karlin

Publisher: American Mathematical Soc.

Published: 2017-04-27

Total Pages: 400

ISBN-13: 1470419823

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We live in a highly connected world with multiple self-interested agents interacting and myriad opportunities for conflict and cooperation. The goal of game theory is to understand these opportunities. This book presents a rigorous introduction to the mathematics of game theory without losing sight of the joy of the subject. This is done by focusing on theoretical highlights (e.g., at least six Nobel Prize winning results are developed from scratch) and by presenting exciting connections of game theory to other fields such as computer science (algorithmic game theory), economics (auctions and matching markets), social choice (voting theory), biology (signaling and evolutionary stability), and learning theory. Both classical topics, such as zero-sum games, and modern topics, such as sponsored search auctions, are covered. Along the way, beautiful mathematical tools used in game theory are introduced, including convexity, fixed-point theorems, and probabilistic arguments. The book is appropriate for a first course in game theory at either the undergraduate or graduate level, whether in mathematics, economics, computer science, or statistics. The importance of game-theoretic thinking transcends the academic setting—for every action we take, we must consider not only its direct effects, but also how it influences the incentives of others.


An Introduction to Combinatorial Game Theory

An Introduction to Combinatorial Game Theory

Author: L. R. Haff

Publisher:

Published: 2016-06-02

Total Pages: 328

ISBN-13: 9781365973826

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An introductory text to the area of mathematics known as Combinatorial Game Theory. Starting with Nim, a variety of combinatorial games are introduced as well as the tools to analyze them.


Games of No Chance 3

Games of No Chance 3

Author: Michael H. Albert

Publisher: Cambridge University Press

Published: 2009-05-29

Total Pages: 577

ISBN-13: 0521861349

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This fascinating look at combinatorial games, that is, games not involving chance or hidden information, offers updates on standard games such as Go and Hex, on impartial games such as Chomp and Wythoff's Nim, and on aspects of games with infinitesimal values, plus analyses of the complexity of some games and puzzles and surveys on algorithmic game theory, on playing to lose, and on coping with cycles. The volume is rounded out with an up-to-date bibliography by Fraenkel and, for readers eager to get their hands dirty, a list of unsolved problems by Guy and Nowakowski. Highlights include some of Siegel's groundbreaking work on loopy games, the unveiling by Friedman and Landsberg of the use of renormalization to give very intriguing results about Chomp, and Nakamura's "Counting Liberties in Capturing Races of Go." Like its predecessors, this book should be on the shelf of all serious games enthusiasts.


The Theory of Graphs

The Theory of Graphs

Author: Claude Berge

Publisher: Courier Corporation

Published: 2001-01-01

Total Pages: 276

ISBN-13: 9780486419756

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Concise, well-written text illustrates development of graph theory and application of its principles in methods both formal and abstract. Practical examples explain theory's broad range, from behavioral sciences, information theory, cybernetics, and other areas, to mathematical disciplines such as set and matrix theory. 1966 edition. Includes 109 black-and-white illustrations.


Combinatorial Game Theory

Combinatorial Game Theory

Author: Richard J. Nowakowski

Publisher: Walter de Gruyter GmbH & Co KG

Published: 2022-08-22

Total Pages: 530

ISBN-13: 3110755491

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Elwyn Berlekamp, John Conway, and Richard Guy wrote ‘Winning Ways for your Mathematical Plays’ and turned a recreational mathematics topic into a full mathematical fi eld. They combined set theory, combinatorics, codes, algorithms, and a smattering of other fi elds, leavened with a liberal dose of humor and wit. Their legacy is a lively fi eld of study that still produces many surprises. Despite being experts in other areas of mathematics, in the 50 years since its publication, they also mentored, talked, and played games, giving their time, expertise, and guidance to several generations of mathematicians. This volume is dedicated to Elwyn Berlekamp, John Conway, and Richard Guy. It includes 20 contributions from colleagues that refl ect on their work in combinatorial game theory.


Games of No Chance 4

Games of No Chance 4

Author: Richard J. Nowakowski

Publisher: Cambridge University Press

Published: 2015-04-16

Total Pages: 351

ISBN-13: 1107011035

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Combinatorial games are the strategy games that people like to play, for example chess, Hex, and Go. They differ from economic games in that there are two players who play alternately with no hidden cards and no dice. These games have a mathematical structure that allows players to analyse them in the abstract. Games of No Chance 4 contains the first comprehensive explorations of misère (last player to move loses) games, extends the theory for some classes of normal-play (last player to move wins) games and extends the analysis for some specific games. It includes a tutorial for the very successful approach to analysing misère impartial games and the first attempt at using it for misère partisan games. Hex and Go are featured, as well as new games: Toppling Dominoes and Maze. Updated versions of Unsolved Problems in Combinatorial Game Theory and the Combinatorial Games Bibliography complete the volume.


Lessons in Play

Lessons in Play

Author: Michael Albert

Publisher: CRC Press

Published: 2007-07-02

Total Pages: 298

ISBN-13: 1439864373

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Combinatorial games are games of pure strategy involving two players, with perfect information and no element of chance. Starting from the very basics of gameplay and strategy, the authors cover a wide range of topics, from game algebra to special classes of games. Classic techniques are introduced and applied in novel ways to analyze both old and