Gamer Girls

Gamer Girls

Author: Mary Kenney

Publisher: Running Press Kids

Published: 2022-07-19

Total Pages: 307

ISBN-13: 0762474556

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Discover the women behind the video games we love—the iconic games they created, the genres they invented, the studios and companies they built—and how they changed the industry forever. Women have always made video games, from the 1960s and the first-of-its-kind, projector-based Sumerian Game to the blockbuster Uncharted games that defined the early 2000s. Women have been behind the writing, design, scores, and engines that power one of the most influential industries out there. In Gamer Girls, now you can explore the stories of 25 of those women. Bursting with bold artwork, easy-to-read profiles, and real-life stories of the women working on games like Centipede, Final Fantasy, Halo, and more, this dynamic illustrated book shows what a huge role women have played—and will continue to play—in the creation of video games. With additional sidebars about other influential women in the industry, as well as a glossary and additional resources page, Gamer Girls offers a look into the work and lives of influential pixel queens such as: Roberta Williams (one of the creators of the adventure genre) Mabel Addis Mergardt (the first person to write a video game) Muriel Tramis (the French "knight" of video games) Keiko Erikawa (creator of the otome genre) Yoko Shimomura (composer for Street Fighter, Final Fantasy, and Kingdom Hearts) Rebecca Heineman (first national video game tournament champion) Danielle Bunten Berry (creator of M.U.L.E. and early advocate for multiplayer games) and more! Whether you’re a gamer girl who plays video games, a gamer girl who makes video games, or a parent raising a gamer girl, this entertaining, inspiring book will have you itching to pick up a controller or create your own video games!


Games Girls Play

Games Girls Play

Author: Carolyn Cunningham

Publisher: Studies in New Media

Published: 2018

Total Pages: 0

ISBN-13: 9781498554565

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Games Girls Play examines the role that video games play in girls' lives, including how games structure girls' leisure time, how playing video games constitutes different performances of femininity, and what influences girls to play or not play video games. Through interviews, focus groups, and qualitative content analyses, this book analyzes girls' involvement with video games. It also examines different contexts in which discourses of girls and video games occur, including girl-oriented video games, activist efforts to change the video game industry, and informal education programs that teach girls video game design.


Game Girls

Game Girls

Author: Judy Waite

Publisher: Random House

Published: 2009-07-15

Total Pages: 194

ISBN-13: 1849398267

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Alix, Courtney and Fern aren't 'bad' girls. They're respectable sixth form students who've hit on a great way to pull in good money. They can buy designer gear, holiday abroad, and aren't even out of place at a millionaire's party. As long as they follow their own 'rules', and keep themselves safe, who cares how they earn the extra cash? No one's going to get hurt. Or are they . . ? A gripping story of teenage girls who use sex to make money - and then find that money is not after all going to resolve all ills.


Girls Got Game

Girls Got Game

Author: Sue Macy

Publisher: Macmillan

Published: 2001-04-15

Total Pages: 168

ISBN-13: 9780805065688

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A collection of short stories and poems written by and about young women in sports.


A Game for Rough Girls?

A Game for Rough Girls?

Author: Jean Williams

Publisher: Routledge

Published: 2013-03-07

Total Pages: 241

ISBN-13: 1135136149

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Can we truly call football England's 'national' game? How have we arrived at this point of such clear inequality between men's and women's football? Between 1921 and 1972, women were banned from playing in football League grounds in the UK. Yet in 1998 FIFA declared that "the future is feminine" and that football was the fastest growing sport for women globally. The result of several years of original research, the book traces the continuities in women's participation since the beginnings of the game, and highlights the significant moments that have influenced current practice. The text provides: *insight into the communities and individual experiences of players, fans, investors, administrators and coaches *examination of the attitudes and role of national and international associations *analysis of the development of the professional game *comparisons with women's football in mainland Europe, the USA and Africa. A Game for Rough Girls is the first text to properly theorize the development of the game. Examining recreational and elite levels, the author provides a thorough critique, placing women's experience in the context of broader cultural and sports studies debates on social change, gender, power and global economics.


A Whole New Ball Game

A Whole New Ball Game

Author: Sue Macy

Publisher: Macmillan

Published: 1993-04-15

Total Pages: 161

ISBN-13: 0805019421

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"An interesting and informative look at the All-American Girls Professional Baseball League that operated from 1945–1954.... A significant title." --School Library Journal, starred review


Street Chronicles Girls in the Game

Street Chronicles Girls in the Game

Author: Nikki Turner

Publisher: One World

Published: 2007-06-26

Total Pages: 306

ISBN-13: 0345484029

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“Nikki Turner has truly brought the female hustlers to light. Fellas betta watch out, because the Girls in the Game are taking over!” –LaJill Hunt, author of Drama Queen and No More Drama A collection of explosive stories handpicked by the undisputed “queen of hip-hop fiction,” Girls in the Game presents an all-women crew of urban-lit divas. The game here is survival, and every ghetto-hardened gangsta in these tales does what she’s gotta do to make it on–or off–the mean streets. Call them what you will, but until you’ve faced their reality you’ll never know what you would do if you were in their pumps. Just remember: It’s a dirty game, and women are usually the best players. “The game ain’t to be told but sold. If that’s so, the women in Girls in the Game should be millionaires!” –KaShamba Williams, author of Mind Games “She’s baaaaaaaack! Nikki Turner has returned, bringing with her the new divas of urban fiction. These ladies raise the bar as they chronicle the streets like never before. Get ready for a literary treat.” –Tracy Brown, author of White Lines


The Egypt Game

The Egypt Game

Author: Zilpha Keatley Snyder

Publisher: Simon and Schuster

Published: 2012-10-23

Total Pages: 177

ISBN-13: 143913202X

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A children’s fantasy game in an abandoned lot leads to unexpected trouble in this classic, Newburn Honor–winning book. The first time Melanie Ross meets April Hall, she’s not sure they’ll have anything in common. But she soon discovers that they both love anything to do with ancient Egypt. When they stumble upon a deserted storage yard behind the A-Z Antiques and Curio Shop, Melanie and April decide it’s the perfect spot for them to play the Egypt Game. Before long there are six Egyptians instead of two. After school and on weekends they all meet to wear costumes, hold ceremonies, and work on their secret code. Everyone thinks it’s just a game, until strange things begin happening to the players. Has the Egypt Game gone too far?


Not A Game For Girls

Not A Game For Girls

Author: Benjamin Peel

Publisher: Bloomsbury Publishing

Published: 2018-10-05

Total Pages: 93

ISBN-13: 178682616X

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Not A Game For Girls explores the most successful of the women's football teams established to boost wartime morale, following the suspension of all Football League matches at the end of the 1914-15 season. The Dick, Kerr's Ladies team was founded in 1917, based in Preston, Lancashire, and included the player Lily Parr who was honoured with a statue at the National Football Museum in Manchester in 2019. The play aims to highlight the Dick, Kerr's Ladies story, capturing the spirit and camaraderie that led women to ignore and defy prevailing social attitudes, both on and off the pitch. It shows the prejudices they faced, as well as how their lives and families were affected by the return of men who had been traumatised by trench warfare. The play ends as the Football Association, threatened by the popularity of the games, banned women from playing on their pitches. Yet the play ends on a hopeful note - the women had proved they could play well, and playing in the team had broadened the players' horizons, leading them to professions and places they might not otherwise have known.