Producing Games

Producing Games

Author: D. S. Cohen

Publisher: Taylor & Francis

Published: 2010

Total Pages: 306

ISBN-13: 0240810708

DOWNLOAD EBOOK

Learn all of the game production secrets you need from two industry insiders!


Video Games

Video Games

Author: Kevin Hile

Publisher: Greenhaven Publishing LLC

Published: 2009-10-26

Total Pages: 106

ISBN-13: 1420503065

DOWNLOAD EBOOK

The evolution of the video game is incredible; from a two-colored screen with paddle and pong to fully immersive alternate playing worlds, it is one technology that seems to be constantly evolving. This volume explains the history of video games, the considerations of their impact on players and society, and how they can be used as educational tools. Readers will learn about the future of video games as well.


Serious Games

Serious Games

Author: Carlos Vaz De Carvalho

Publisher: Frontiers Media SA

Published: 2021-06-28

Total Pages: 132

ISBN-13: 2889669440

DOWNLOAD EBOOK


Playing Games in Nineteenth-Century Britain and America

Playing Games in Nineteenth-Century Britain and America

Author: Ann R. Hawkins

Publisher: State University of New York Press

Published: 2021-11-01

Total Pages: 322

ISBN-13: 1438485565

DOWNLOAD EBOOK

A vital part of daily life in the nineteenth century, games and play were so familiar and so ubiquitous that their presence over time became almost invisible. Technological advances during the century allowed for easier manufacturing and distribution of board games and books about games, and the changing economic conditions created a larger market for them as well as more time in which to play them. These changing conditions not only made games more profitable, but they also increased the influence of games on many facets of culture. Playing Games in Nineteenth-Century Britain and America focuses on the material and visual culture of both American and British games, examining how cultures of play intersect with evolving gender norms, economic structures, scientific discourses, social movements, and nationalist sentiments.


A Multimodal Approach to Video Games and the Player Experience

A Multimodal Approach to Video Games and the Player Experience

Author: Weimin Toh

Publisher: Routledge

Published: 2018-10-10

Total Pages: 241

ISBN-13: 135118475X

DOWNLOAD EBOOK

This volume puts forth an original theoretical framework, the ludonarrative model, for studying video games which foregrounds the empirical study of the player experience. The book provides a comprehensive introduction to and description of the model, which draws on theoretical frameworks from multimodal discourse analysis, game studies, and social semiotics, and its development out of participant observation and qualitative interviews from the empirical study of a group of players. The volume then applies this approach to shed light on how players’ experiences in a game influence how they understand and make use of game components in order to progress its narrative. The book concludes with a frame by frame analysis of a popular game to demonstrate the model’s principles in action and its subsequent broader applicability to analyzing video game interaction and design. Offering a new way forward for video game research, this volume is key reading for students and scholars in multimodality, discourse analysis, game studies, interactive storytelling, and new media.


Gaming Cultures and Place in Asia-Pacific

Gaming Cultures and Place in Asia-Pacific

Author: Larissa Hjorth

Publisher: Routledge

Published: 2009-06-24

Total Pages: 314

ISBN-13: 1135843171

DOWNLOAD EBOOK

This collection explores the politics of game play and its cultural context by focusing on the Asia-Pacific region. Drawing from micro ethnographic studies to macro political economy analysis of techno-nationalisms and transcultural flows of cultural capital, it provides an interdisciplinary model for thinking through the politics of gaming.


Music In Video Games

Music In Video Games

Author: K.J. Donnelly

Publisher: Routledge

Published: 2014-03-26

Total Pages: 247

ISBN-13: 1134692048

DOWNLOAD EBOOK

From its earliest days as little more than a series of monophonic outbursts to its current-day scores that can rival major symphonic film scores, video game music has gone through its own particular set of stylistic and functional metamorphoses while both borrowing and recontextualizing the earlier models from which it borrows. With topics ranging from early classics like Donkey Kong and Super Mario Bros. to more recent hits like Plants vs. Zombies, the eleven essays in Music in Video Games draw on the scholarly fields of musicology and music theory, film theory, and game studies, to investigate the history, function, style, and conventions of video game music.


How to Create Simple Video Games

How to Create Simple Video Games

Author: Stavros Kirkelie

Publisher: Digital Revolution Media

Published:

Total Pages: 28

ISBN-13:

DOWNLOAD EBOOK

Video gaming can be a very entertaining experience for many people. Sometimes you will notice that hours have gone by while you are playing. If you are a person who enjoys playing video games you may want to consider creating your own video game. The market for video games continuously expands. There is a large amount of money that can be made in the video game industry. Learning how to create a video game will give you an opportunity to make a lot of money as well as provide you with a feeling of self-accomplishment. A lot of people have great ideas about video games but sadly many of them do not chase their dreams. The reason for this in most cases is that the person may feel as if it is too hard for them to do or that they may not be smart enough. Do not be one of these people! If you have come up with an idea you have already accomplished one of the hardest parts of creating a video game. Creativity does not come naturally to everyone and you should take pride in the fact that you have a creative mind. If you have a creative mind and enjoy video games you should seriously consider creating your games. After all, it could present you with an opportunity to generate cash flow doing something you love. The following chapter in this book will shed some light on the basics of creating a game and give you some pointers to guide you through the basic processes. Grab It Now!


Durable-Strategies Dynamic Games

Durable-Strategies Dynamic Games

Author: David W. K. Yeung

Publisher: Springer Nature

Published: 2022-03-31

Total Pages: 311

ISBN-13: 3030927423

DOWNLOAD EBOOK

Durable strategies that have prolonged effects are prevalent in real-world situations. Revenue-generating investments, toxic waste disposal, long-lived goods, regulatory measures, coalition agreements, diffusion of knowledge, advertisement and investments to accumulate physical capital are concrete and common examples of durable strategies. This book provides an augmentation of dynamic game theory and advances a new game paradigm with durable strategies in decision-making schemes. It covers theories, solution techniques, and the applications of a general class of dynamic games with multiple durable strategies. Non-cooperative equilibria and cooperative solutions are derived, along with advanced topics including random termination, asynchronous game horizons, and stochastic analysis. The techniques presented here will enable readers to solve numerous practical dynamic interactive problems with durable strategies. This book not only expands the scope of applied dynamic game theory, but also provides a solid foundation for further theoretical and technical advancements. As such, it will appeal to scholars and students of quantitative economics, game theory, operations research, and computational mathematics. "Not too many new concepts have been introduced in dynamic games since their inception. The introduction of the concept of durable strategies changes this trend and yields important contributions to environmental and business applications." Dušan M Stipanović, Professor, University of Illinois at Urbana-Champaign "Before this book, the field simply did not realize that most of our strategies are durable and entail profound effects in the future. Putting them into the mathematical framework of dynamic games is a great innovative effort." Vladimir Turetsky, Professor, Ort Braude College “Durable-strategies Dynamic Games is truly a world-leading addition to the field of dynamic games. It is a much needed publication to tackle increasingly crucial problems under the reality of durable strategies.” Vladimir Mazalov, Director of Mathematical Research, Russian Academy of Sciences & President of the International Society of Dynamic Games