Martin Gardner's Mathematical Games columns in Scientific American inspired and entertained several generations of mathematicians and scientists. Gardner in his crystal-clear prose illuminated corners of mathematics, especially recreational mathematics, that most people had no idea existed. His playful spirit and inquisitive nature invite the reader into an exploration of beautiful mathematical ideas along with him. These columns were both a revelation and a gift when he wrote them; no one--before Gardner--had written about mathematics like this. They continue to be a marvel. This volume, originally published in 1959, contains the first sixteen columns published in the magazine from 1956-1958. They were reviewed and briefly updated by Gardner for this 1988 edition.
This book of the earliest of Gardner's enormously popular Scientific American columns and puzzles continues to challenge and fascinate readers. Now the author, in consultation with experts, has added updates to all the chapters, including new game variations, mathematical proofs, and other developments and discoveries.
“A refreshing collection of superb mathematical essays . . . from choosing up sides to choosing names, the topics are intriguingly nonstandard . . . First-rate.” —John Allen Paulos, author of Innumeracy A science and technology journalist and essayist whose work has appeared in multiple anthologies, Brian Hayes now presents a selection of his most memorable pieces—including the National Magazine Award–winning “Clock of Ages”—in this enjoyable volume. In addition, Hayes embellishes the collection with an overall scene-setting preface, reconfigured illustrations, and a refreshingly self-critical “Afterthoughts” section appended to each essay. “You don’t have to be a geek to appreciate Hayes’s lively, self-effacing style . . . The first essay explains how clockmakers developed the gears and linkages that enabled fabled medieval clocks to reach remarkable accuracy, as well as predict the day Easter would fall on. Other essays celebrate the notion of random numbers and why they are so hard to achieve. Numerical analysis also plays a role in economic models based on the kinetic theory of gases or simplified markets involving iterations of buying and selling. Hayes goes on to explain how statistics have been applied to compute which quarrels—from interpersonal to world wars—are the deadliest (surprising results here) . . . Challenging but rewarding for anyone intrigued by numbers.” —Kirkus Reviews “As much as any book I can name, Group Theory in the Bedroom conveys to a general audience the playfulness involved in doing mathematics: how questions arise as a form of play, how our first attempts at answering questions usually seem naive in hindsight but are crucial for finding eventual solutions, and how a good solution just feels right.” —David Austin, Notices of the AMS
Playing with mathematical riddles can be an intriguing and fun-filled pastime — as popular science writer Martin Gardner proves in this entertaining collection. Puzzlists need only an elementary knowledge of math and a will to resist looking up the answer before trying to solve a problem. Written in a light and witty style, Entertaining Mathematical Puzzles is a mixture of old and new riddles, grouped into sections that cover a variety of mathematical topics: money, speed, plane and solid geometry, probability, topology, tricky puzzles, and more. The probability section, for example, points out that everything we do, everything that happens around us, obeys the laws of probability; geometry puzzles test our ability to think pictorially and often, in more than one dimension; while topology, among the "youngest and rowdiest branches of modern geometry," offers a glimpse into a strange dimension where properties remain unchanged, no matter how a figure is twisted, stretched, or compressed. Clear and concise comments at the beginning of each section explain the nature and importance of the math needed to solve each puzzle. A carefully explained solution follows each problem. In many cases, all that is needed to solve a puzzle is the ability to think logically and clearly, to be "on the alert for surprising, off-beat angles...that strange hidden factor that everyone else had overlooked." Fully illustrated, this engaging collection will appeal to parents and children, amateur mathematicians, scientists, and students alike, and may, as the author writes, make the reader "want to study the subject in earnest" and explains "some of the inviting paths that wind away from the problems into lusher areas of the mathematical jungle." 65 black-and-white illustrations.
Martin Gardner is widely known for his writing on recreational mathematics, not least for the myriad problems he has devised over some 25 years for Scientific American. In this book are 36 of his best brainteasers. These are not simply cunning puzzles, but serve to illustrate the art of the mathematician as problem solver, and their solution draws on ideas from topology, probability, number theory, logic and beyond. Fully worked answers are given, which, in turn, lead to additional problems for the reader. For anybody who likes to solve mathematical problems, this book will be both entertaining and a challenge.
Martin Gardner's Mathematical Games columns in Scientific American inspired and entertained several generations of mathematicians and scientists. Gardner in his crystal-clear prose illuminated corners of mathematics, especially recreational mathematics, that most people had no idea existed. His playful spirit and inquisitive nature invite the reader into an exploration of beautiful mathematical ideas along with him. These columns were both a revelation and a gift when he wrote them; no one--before Gardner--had written about mathematics like this. They continue to be a marvel. This is the original 1988 edition and contains columns published from 1974-1976.
Praised for its "exceptionally good value" by the Journal of Recreational Mathematics, this book offers fun-filled insights into many fields of mathematics. The brainteasers include original puzzles as well as new approaches to classic conundrums. A vast assortment of challenges features domino puzzles, the game of noughts and crosses, games of encirclement, sliding movement puzzles, subtraction games, puzzles in mechanics, games with piles of matches, a road puzzle with concentric circles, "Catch the Giant," and much more. Detailed solutions show several methods by which a particular problem may be answered, why one method is preferable, and where the others fail. With numerous worked examples, the clear, step-by-step analyses cover how the problem should be approached, including hints and enumeration of possibilities and determination of probabilities, application of the theory of probability, and evaluation of contingencies and mean values. Readers are certain to improve their puzzle-solving strategies as well as their mathematical skills.
The noted expert selects 70 of his favorite "short" puzzles, including such mind-bogglers as The Returning Explorer, The Mutilated Chessboard, Scrambled Box Tops, and dozens more involving logic and basic math. Solutions included.