From Sensation to Synaesthesia in Film and New Media

From Sensation to Synaesthesia in Film and New Media

Author: Rossella Catanese

Publisher: Cambridge Scholars Publishing

Published: 2019-02-05

Total Pages: 264

ISBN-13: 1527527840

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This collection of essays focuses on current theories of sensation and synaesthesia in films and audiovisual works from a variety of methodological perspectives. It offers an insightful exploration of recent film theories about the cinematic experience. Film spectatorship and its extension in new media as a similar form of audience enjoyment stimulates both our senses and mind by creating immersive environments that involve different levels of emotion and consciousness. The collection addresses these topics through its five sections. The first, “Perception,” focuses on the synaesthetic mechanism underpinning film perception and its connection with affect, cognition, and emotions. The second part, “Movement,” calls into question the role of gesture and movement within the synaesthetic properties of film. The third section, “Senses,” examines how movies stimulate all senses, such as olfaction and haptics, and how senses flow into each other according to a-modal perception. The fourth, “Abstractions,” addresses how avant-garde and abstract cinema trigger synaesthetic reactions in the viewers. The fifth part, “New Media and Media Art,” explores the deep involvement of the human body through the experience of new media and a variety of synaesthetic implications theorized in different perspectives.


e179 | Borders Cuts Images

e179 | Borders Cuts Images

Author: Linda Bertelli

Publisher: Edizioni Engramma

Published:

Total Pages:

ISBN-13: 8831494538

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Borders Cuts Images. History and Theory. Editorial, edited by Linda Bertelli and Maria Luisa Catoni Maria Luisa Catoni, Cut as a device. An example from Classical Antiquity. Camilla Pietrabissa, Cutting down the interpretation of drawings. The case of Watteau. Maja-Lisa Müller, Framing representation. The hybrid zones of intarsia. Costanza Caraffa, The photographic cut and cutting practices in photographic archives. Sara Romani, From cuts to clues, hidden narratives within the details of Carl Durheim’s photographic portraits (1840-1860). Laura Di Fede, A look from outside. Foreign photographers in Palermo between the 19th and 20th centuries. Agnese Ghezzi, Framing the ‘delegated gaze’. Handbooks for travelers and the making of anthropological photography in Italy at the end of the 19th century. Linda Bertelli, Chronophotography as an archive. The dialogue between the physiologist and the artist in Le Mouvement by Étienne-Jules Marey (1894). Sonia Colavita, The aesthetics of cut in found footage film. The case of Decasia by Bill Morrison. Maria Giusti, Rediscovering censorship to understand the struggle for the contemporaneous age-oriented movie rating systems. Laura Forti, Francesca Leonardi, At the border of artistic legitimation. Geography, practices and models of project spaces in Milan.


Untimely Bollywood

Untimely Bollywood

Author: Amit S. Rai

Publisher: Duke University Press

Published: 2009-05-27

Total Pages: 318

ISBN-13: 082239233X

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Known for its elaborate spectacle of music, dance, costumes, and fantastical story lines, Bollywood cinema is a genre that foregrounds narrative rupture, indeterminacy, and bodily sensation. In Untimely Bollywood, Amit S. Rai argues that the fast-paced, multivalent qualities of contemporary Bollywood cinema are emblematic of the changing conditions of media consumption in a globalizing India. Through analyses of contemporary media practices, Rai shifts the emphasis from a representational and linear understanding of the effects of audiovisual media to the multiple, contradictory, and evolving aspects of media events. He uses the Deleuzian concept of assemblage as a model for understanding the complex clustering of technological, historical, and physical processes that give rise to contemporary media practices. Exploring the ramifications of globalized media, he sheds light on how cinema and other popular media organize bodies, populations, and spaces in order to manage the risky excesses of power and sensation and to reinforce a liberalized postcolonial economy. Rai recounts his experience of attending the first showing of a Bollywood film in a single-screen theater in Bhopal: the sensory experience of the exhibition space, the sound system, the visual style of the film, the crush of the crowd. From that event, he elicits an understanding of cinema as a historically contingent experience of pleasure, a place where the boundaries of identity and social spaces are dissolved and redrawn. He considers media as a form of contagion, endlessly mutating and spreading, connecting human bodies, organizational structures, and energies, thus creating an inextricable bond between affect and capital. Expanding on the notion of media contagion, Rai traces the emerging correlation between the postcolonial media assemblage and capitalist practices, such as viral marketing and the development of multiplexes and malls in India.


Handbook of Research on Computational Arts and Creative Informatics

Handbook of Research on Computational Arts and Creative Informatics

Author: Braman, James

Publisher: IGI Global

Published: 2009-05-31

Total Pages: 499

ISBN-13: 1605663530

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"This book looks at the combination of art, creativity and expression through the use and combination of computer science, and how technology can be used creatively for self expression using different approaches"--Provided by publisher.


Mastering the Game of Thrones

Mastering the Game of Thrones

Author: Jes Battis

Publisher: McFarland

Published: 2015-01-22

Total Pages: 309

ISBN-13: 0786496312

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George R.R. Martin's A Song of Ice and Fire series is a worldwide phenomenon, and the world of Westeros has seen multiple adaptations, from HBO's acclaimed television series to graphic novels, console games and orchestral soundtracks. This collection of new essays investigates what makes this world so popular, and why the novels and television series are being taught in university classrooms as genre-defining works within the American fantasy tradition. This volume represents the first sustained scholarly treatment of George R.R. Martin's groundbreaking work, and includes writing by experts involved in the production of the HBO show. The contributors investigate a number of compelling areas, including the mystery of the shape-shifting wargs, the conflict between religions, the origins of the Dothraki language and the sex lives of knights. The significance of fan cultures and their adaptations is also discussed.


The Oxford Handbook of New Audiovisual Aesthetics

The Oxford Handbook of New Audiovisual Aesthetics

Author: John Richardson

Publisher: Oxford University Press

Published: 2013-08-20

Total Pages: 748

ISBN-13: 019998509X

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This handbook provides powerful ways to understand changes in the current media landscape. Media forms and genres are proliferating as never before, from movies, computer games and iPods to video games and wireless phones. This essay collection by recognized scholars, practitioners and non-academic writers opens discussion in exciting new directions.


Digital Music Videos

Digital Music Videos

Author: Steven Shaviro

Publisher: Rutgers University Press

Published: 2017-04-15

Total Pages: 115

ISBN-13: 0813579546

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Music videos today sample and rework a century’s worth of movies and other pop culture artifacts to offer a plethora of visions and sounds that we have never encountered before. As these videos have proliferated online, they have become more widely accessible than ever before. In Digital Music Videos, Steven Shaviro examines the ways that music videos interact with and change older media like movies and gallery art; the use of technologies like compositing, motion control, morphing software, and other digital special effects in order to create a new organization of time and space; how artists use music videos to project their personas; and how less well known musicians use music videos to extend their range and attract attention. Surveying a wide range of music videos, Shaviro highlights some of their most striking innovations while illustrating how these videos are creating a whole new digital world for the music industry.


What is Media Archaeology?

What is Media Archaeology?

Author: Jussi Parikka

Publisher: John Wiley & Sons

Published: 2013-04-23

Total Pages: 215

ISBN-13: 0745675964

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This cutting-edge text offers an introduction to the emerging field of media archaeology and analyses the innovative theoretical and artistic methodology used to excavate current media through its past. Written with a steampunk attitude, What is Media Archaeology? examines the theoretical challenges of studying digital culture and memory and opens up the sedimented layers of contemporary media culture. The author contextualizes media archaeology in relation to other key media studies debates including software studies, German media theory, imaginary media research, new materialism and digital humanities. What is Media Archaeology? advances an innovative theoretical position while also presenting an engaging and accessible overview for students of media, film and cultural studies. It will be essential reading for anyone interested in the interdisciplinary ties between art, technology and media.


Expanded Cinema

Expanded Cinema

Author: Gene Youngblood

Publisher: Fordham University Press

Published: 2020-03-03

Total Pages: 485

ISBN-13: 0823287432

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Fiftieth anniversary reissue of the founding media studies book that helped establish media art as a cultural category. First published in 1970, Gene Youngblood’s influential Expanded Cinema was the first serious treatment of video, computers, and holography as cinematic technologies. Long considered the bible for media artists, Youngblood’s insider account of 1960s counterculture and the birth of cybernetics remains a mainstay reference in today’s hypermediated digital world. This fiftieth anniversary edition includes a new Introduction by the author that offers conceptual tools for understanding the sociocultural and sociopolitical realities of our present world. A unique eyewitness account of burgeoning experimental film and the birth of video art in the late 1960s, this far- ranging study traces the evolution of cinematic language to the end of fiction, drama, and realism. Vast in scope, its prescient formulations include “the paleocybernetic age,” “intermedia,” the “artist as design scientist,” the “artist as ecologist,” “synaesthetics and kinesthetics,” and “the technosphere: man/machine symbiosis.” Outstanding works are analyzed in detail. Methods of production are meticulously described, including interviews with artists and technologists of the period, such as Nam June Paik, Jordan Belson, Andy Warhol, Stan Brakhage, Carolee Schneemann, Stan VanDerBeek, Les Levine, and Frank Gillette. An inspiring Introduction by the celebrated polymath and designer R. Buckminster Fuller—a perfectly cut gem of countercultural thinking in itself—places Youngblood’s radical observations in comprehensive perspective. Providing an unparalleled historical documentation, Expanded Cinema clarifies a chapter of countercultural history that is still not fully represented in the arthistorical record half a century later. The book will also inspire the current generation of artists working in ever-newer expansions of the cinematic environment and will prove invaluable to all who are concerned with the technologies that are reshaping the nature of human communication.


Pedagogical Explorations in a Posthuman Age

Pedagogical Explorations in a Posthuman Age

Author: jan jagodzinski

Publisher: Springer Nature

Published: 2020-07-03

Total Pages: 329

ISBN-13: 3030486184

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This book problematizes the role of education in an increasingly mediatized world through the lenses of creativity, new media, and consumerism. At the core of the issue, the author argues, creativity in art education is being co-opted to serve the purposes of current economic trends towards designer capitalism. Using an East meets West approach, jagodzinski draws on Deleuze and Guattarian philosophy to explore visual and popular culture in Korean society, addressing the tensions that exist between designer education and art that explores the human condition. In doing so, he challenges art educators to envision a new paradigm for education which questions established media ontologies and incorporates new ways to confront the crisis of the Anthropocene.