Reality Modeled After Images: Architecture and Aesthetics after the Digital Image explores architecture’s entanglement with contemporary image culture. It looks closely at how changes produced through technologies of mediation alter disciplinary concepts and produce political effects. Through both historical and contemporary examples, it focuses on how conventions of representation are established, maintained, challenged, and transformed. Critical investigations are conjoined with inquiries into aesthetics and technology in the hope that the tensions between them can aid an exploration into how architectural images are produced, disseminated, and valued; how images alter assumptions regarding the appearances of architecture and the environment. For students and academics in architecture, design and media studies, architectural and art history, and related fields, this book shows how design is impacted and changed by shifts in image culture, representational conventions and technologies.
This updated edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. Through the ideas and software in this book, designers will learn to design and employ a full-featured rendering system for creating stunning imagery. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux.
Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009
This book proposes an original typology for grasping the differences between diverse types of biblical interpretation, fashioned in a triangle around a major theological and philosophical lacuna: the relation between divine and human action. Despite their purported concern for reading God's word, most modern and postmodern approaches to biblical interpretation do not seriously consider the role of divine agency as having a real influence in and on the process of reading Scripture. Mark Bowald seeks to correct and clarify this deficiency by demonstrating the inevitable role that divine agency plays in contemporary proposals in relation to human agency enacted in the composition of the biblical text and the reader. This book presents an important contribution to the emerging field of theological hermeneutics. Bowald discusses in depth the hermeneutics of George Lindbeck, Hans Frei, Kevin Vanhoozer, Francis Watson, Stephen Fowl, David Kelsey, Werner Jeanrond, Karl Barth, James K.A. Smith, and Nicholas Wolterstorff.
Great cities have been renewing themselves along their waterfronts for decades, and Houston's Buffalo Bayou is no exception. This historic waterway now serves as a place where visitors bike, hike, gather as a community, and appreciate nature. The crowning jewel of the waterway's renewal is Buffalo Bayou Park, 160 acres of greenspace just west of downtown. Expanded, enhanced, and extraordinary--Buffalo Bayou Park is now used by a broad array of Houstonians and visitors. It is admired, indeed loved, by an appreciative and growing public. The tremendous response to the renovated park inspired Buffalo Bayou Partnership, the Houston non-profit leading the project, and catalyst funder the Kinder Foundation to produce From Rendering to Reality: The Story of Buffalo Bayou Park that showcases all the ideas and efforts that went into the realization of the renewed park. The book reveals more than 100 years of civic vision for Buffalo Bayou. The pages also feature spectacular photographs of Buffalo Bayou Park, historical images, and maps, along with fascinating insights into the thoughtful design and engineering efforts behind the park's success. From Rendering to Reality highlights the greenspace's enriched native landscape and wildlife habitat, its wide range of trail improvements, the creative lunar cycle lighting scheme, the multi-faceted destinations and their architectural considerations, plus major public art installations. Buffalo Bayou Park is truly a testament to the transformative role that greenspace can play in a twenty-first century city. Explore the park's journey in From Rendering to Reality.
Virtual Reality has the potential to provide descriptive and practical information for medical training and therapy while relieving the patient or the physician. Multimodal interactions between the user and the virtual environment facilitate the generation of high-fidelity sensory impressions, by using not only visual and auditory, but also kinesthetic, tactile, and even olfactory feedback modalities. On the basis of the existing physiological constraints, Virtual Reality in Medicine derives the technical requirements and design principles of multimodal input devices, displays, and rendering techniques. Resulting from a course taught by the authors, Virtual Reality in Medicine presents examples for surgical training, intra-operative augmentation, and rehabilitation that are already in use as well as those currently in development. It is well suited as introductory material for engineering and computer science students, as well as researchers who want to learn more about basic technologies in the area of virtual reality applied to medicine. It also provides a broad overview to non-engineering students as well as clinical users, who desire to learn more about the current state of the art and future applications of this technology.
This book weaves a much needed and transformational narrative about making architecture through paying close attention to cross-laminated timber as a material for today. The material becomes the site of experimentation, innovation, and research in search of specific meanings of CLT in architecture at various scales by selecting the "CLT Blank" as the building unit. The structure of the book brings together work and texts from a diverse group of theorists and practitioners, who make material central to their inquiry, to suggest design approaches that will broaden the cultural, spatial, and technological significance for architecture, education, engineering, and industry. The outcome focuses on materiality through fast slippages between art, architecture, and science, that we hope will invigorate and expand new discourse to act as an antidote to the current conversations about the material, that is fixated on its making and mass production, disappointingly portraying it as a bland and lifeless product--a notion we want to be distant from in preference to seeking areas we feel were not yet conceptualized or theorized. The potential to see the spatial properties of its use and what kind of world that might suggest is shown in the book, with selected striking visual materials, to reposition its architecture though new forms of representation and responses that continue to stay in touch with pragmatics. Aesthetics of CLT with a connection to wood and art practice is a central thread though the book.
As information is distributed and consumed at an increasingly rapid pace, one of the most effective (or at least pervasive) ways to communicate architectural ideas is through renderings. Typically a perspectival image that can be understood without any knowledge of architectural drawing conventions, the rendering derives power from its accessibility to a wide audience-hence its crucial role in design competitions, client presentations, press releases, and other such public forums. While these architectural visualizations are certainly nothing new, advances in software and hardware have enabled renderings to be made faster and more realistic than ever before. This presents both an opportunity and a challenge. On the one hand, design concepts can now be tested and conveyed with an unprecedented degree of visual accuracy. Conversely, whether through omission, extreme dramatization, or even intentional fakery, architects now have the ability to realistically depict the impossible. Furthermore, both clients and public are beginning to expect photorealistic imagery even at the earliest stages of a project, when supposed 'realism' can oftentimes belie the fundamentally speculative nature of design. Given the importance of these images in mediating between architects and the people they ultimately serve, CLOG will critically assess the state of renderings today. CONTRIBUTORS Michael Abrahamson, Bertrand Benoit, Rachel Berger, Jon Brouchoud, Eric de Broche des Combes, Ilana Cohen, Margot Connor, Victoria Easton, Scott Farrar, Kurt W. Forster, Kevin Frank, Fabrizio Gallanti, Pablo Gallego-Picard, Donald P. Greenberg, Trond Greve Andersen, Benjamin Halpern, Kevin Hayes, John Hill, Julia van den Hout, Incorporated, Alfie Koetter, Labtop, LTL Architects, Nancy Lin, Carl Lostritto, Thomas Lozada, The Functionality - Andrew Lyon, Mansilla Y Tunon Arquitectos, Kyle May, Adam Nathaniel Mayer, Elizabeth Mcdonald, Samuel Medina, Mockitecture, The Office of PlayLab, Inc., Becky Quintal, Deepa Ramaswamy, Andrew Rasner, Jacob Reidel, Sam Roche, Philipp Schaerer, Julia Dorothea Schlegel, Dominik Sigg, Luca Silenzi, Aaron Craig Smith, Ben Strak, John Szot, Victor Tsu, Francisco Villeda, Joel Wenzel, Human Wu, and Christian Zollner.
This volume of The Broadview Introduction to Philosophy offers a thoughtful selection of readings in epistemology, metaphysics, and the philosophy of religion. Substantial selections from important historical texts are provided (including the entirety of Descartes’s Meditations), as are a number of contemporary readings on each topic. Unlike other introductory anthologies, the Broadview offers considerable apparatus to assist the student reader in understanding the texts without simply summarizing them. Each selection includes an introduction discussing the context and structure of the primary reading, as well as thorough annotations designed to clarify unfamiliar terms, references, and argument forms.