Foundation ActionScript 3.0 for Flash and Flex

Foundation ActionScript 3.0 for Flash and Flex

Author: Darren Richardson

Publisher: Apress

Published: 2009-11-09

Total Pages: 600

ISBN-13: 143021919X

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ActionScript 3.0, the latest version of the Flash Platform's scripting language, offers many new and powerful features. ActionScript is now a full-fledged programming language, with complete object-oriented capabilities, improved event handling, sound and video support, drawing capabilities, support for regular expressions, and much more. Whether you are a Flash designer wishing to add to your skill set or an experienced ActionScript developer who wants to get up to speed with the latest version, you'll find all you need to know in Foundation ActionScript 3.0 for Flash and Flex. Starting with the fundamentals, you'll learn how to add interactivity to your Flash movies by using ActionScript objects, manipulating sound and video, and harnessing the power of regular expressions and XML. The book concludes with two case studies to consolidate what you've learned and introduce some additional advanced techniques. You'll gain a solid understanding of the new and exciting world of ActionScript 3.0 and see how everything fits together to form complete applications, so you'll be able to build your own professional sites. The sensible layout of the book makes it easy to find information about specific techniques. It focuses on the essential skills that will enable you to get up and running quick. With this book as your guide, you'll be creating killer Flash applications before you know it.


Foundation ActionScript 3.0 with Flash CS3 and Flex

Foundation ActionScript 3.0 with Flash CS3 and Flex

Author: Sean McSharry

Publisher: Apress

Published: 2008-07-31

Total Pages: 578

ISBN-13: 1430201967

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This book teaches ActionScript to both aspiring ActionScript developers and experienced ones who want to upgrade their knowledge to the new version. It details how to use ActionScript through both Flash CS2 and Flex 2 (open source ActionScript developers should also be able to make use of the book). Coverage focuses on essential real world techniques and assumes no previous ActionScript knowledge. In addition, the book features a host of practical examples; reference sections are also included at the back of the book allowing the reader to easily look up syntax.


Foundation Actionscript 3.0 Animation

Foundation Actionscript 3.0 Animation

Author: Keith Peters

Publisher: Apress

Published: 2007-05-25

Total Pages: 556

ISBN-13: 1430203846

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This is the first definitive and authoritative book available on ActionScript 3 animation techniques. ActionScript animation is a very popular discipline for Flash developers to learn. The essential skill set has been learned by many Flash developers through the first edition of this book. This has now been updated to ActionScript 3, Adobe's new and improved scripting language. All of the code has been updated, and some new techniques have been added to take advantage of ActionScript 3's new features, including the display list and new event architecture. The code can be used with the Flash 9 IDE, Flex Builder 2, or the free Flex 2 SDK.


ActionScript 3.0 Cookbook

ActionScript 3.0 Cookbook

Author: Joey Lott

Publisher: "O'Reilly Media, Inc."

Published: 2006-10-11

Total Pages: 589

ISBN-13: 0596554621

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Well before Ajax and Microsoft's Windows Presentation Foundation hit the scene, Macromedia offered the first method for building web pages with the responsiveness and functionality of desktop programs with its Flash-based "Rich Internet Applications". Now, new owner Adobe is taking Flash and its powerful capabilities beyond the Web and making it a full-fledged development environment. Rather than focus on theory, the ActionScript 3.0 Cookbook concentrates on the practical application of ActionScript, with more than 300 solutions you can use to solve a wide range of common coding dilemmas. You'll find recipes that show you how to: Detect the user's Flash Player version or their operating system Build custom classes Format dates and currency types Work with strings Build user interface components Work with audio and video Make remote procedure calls using Flash Remoting and web services Load, send, and search XML data And much, much more ... Each code recipe presents the Problem, Solution, and Discussion of how you can use it in other ways or personalize it for your own needs, and why it works. You can quickly locate the recipe that most closely matches your situation and get the solution without reading the whole book to understand the underlying code. Solutions progress from short recipes for small problems to more complex scripts for thornier riddles, and the discussions offer a deeper analysis for resolving similar issues in the future, along with possible design choices and ramifications. You'll even learn how to link modular ActionScript pieces together to create rock-solid solutions for Flex 2 and Flash applications. When you're not sure how ActionScript 3.0 works or how to approach a specific programming dilemma, you can simply pick up the book, flip to the relevant recipe(s), and quickly find the solution you're looking for. Adobe Developer Library is a co-publishing partnership between O'Reilly Media and Adobe Systems, Inc. and is designed to produce the number one information resources for developers who use Adobe technologies. Created in 2006, the Adobe Developer Library is the official source for comprehensive learning solutions to help developers create expressive and interactive web applications that can reach virtually anyone on any platform. With top-notch books and innovative online resources covering the latest in rich Internet application development, the Adobe Developer Library offers expert training and in-depth resources, straight from the source.


The Essential Guide to Flex 2 with ActionScript 3.0

The Essential Guide to Flex 2 with ActionScript 3.0

Author: Charles Brown

Publisher: Apress

Published: 2007-05-10

Total Pages: 509

ISBN-13: 1430203366

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This is a comprehensive tutorial and reference guide to ActionScript 3, Flex, and Flexbuilder 2 that teaches readers everything they need to know about these new technologies, from the very beginning, right through advanced topics. Readers will need general web development experience, and ideally have Flash and ActionScripting experience, although this isn't essential. This book is one of the first to offer thorough coverage of these new technologies. The author, Charles E. Brown, is an acknowledged expert in Flash development and training. His in-depth knowledge of application development and effective teaching methods is evident on every page of this essential handbook.


Professional Adobe Flex 2

Professional Adobe Flex 2

Author: Rich Tretola

Publisher: John Wiley & Sons

Published: 2007-05-04

Total Pages: 722

ISBN-13: 0470175818

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Wrox's Professional Flex 2 is one of the first guides to Adobe's (Macromedia's) new web application development platform. Flex experts Simon Barber, Rich Tretola and John Bennett share their experience with Flex 2, and teach readers how to leverage the platform to build rich internet applications. Professional Flex 2 relies heavy on practical examples, making this a hands-on guide that will get readers up and running with Flex 2 quickly. Topics include: Building applications with Flex Builder Flex programming model Using Actionscript 3.0 Developing applications in MXML Creating UIs with Flex controls and containers Data access and interconnectivity Creating custom flex components Charting Testing, debugging and deploying Flex applications and more


Foundation XML and E4X for Flash and Flex

Foundation XML and E4X for Flash and Flex

Author: Sas Jacobs

Publisher: Apress

Published: 2009-02-21

Total Pages: 494

ISBN-13: 1430216352

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XML is the lingua franca of the Web. All designers and developers working in a web environment need a sound understanding of XML and its role in application development. Many software packages and organizations allow for the exchange of data using an XML format. Web services and RSS feeds are now commonplace. For those working with Flash and Flex, a thorough understanding of XML is particularly important. XML documents are one option for the data provided to SWF applications. Flash and Flex can load, display, and modify XML content. These applications can also send XML content to other applications for updating or for use in different situations. ActionScript 3.0 introduced some fundamental changes to the way in which Flash and Flex applications work with XML. One significant change is that XML is now a native data type. ActionScript 3.0 also introduced new classes and a different framework for working with external documents. These changes are based on the E4X ECMAScript standard, and they streamline and simplify the process for working with XML in Flash and Flex. In Foundation XML and E4X for Flash and Flex, Sas Jacobs gives you an introduction to XML and E4X. She explores the XML and XMLList classes and explains E4X expressions, providing examples for both Flash and Flex. In addition to explaining how to incorporate XML documents in Shockwave Flash applications, Sas shows you approaches specific to Flash and Flex and explores real-world usage. The book finishes with two case studies. In the first, you will learn how to consume and display information and images from Flickr using Flash. In the second, you will work with Adobe Kuler in Flex. Whether you are a designer or developer, this book will help you work with XML and make the transition from ActionScript 2.0 to ActionScript 3.0. It will also provide you with an excellent grounding if you are new to Flash and Flex.


Essential ActionScript 3.0

Essential ActionScript 3.0

Author: Colin Moock

Publisher: "O'Reilly Media, Inc."

Published: 2007-06-22

Total Pages: 946

ISBN-13: 0596526946

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A guide to ActionScript programming covers such topics as conditionals and loops, functions, datatypes, interfaces, event handling, namespaces, XML, Flash, programmic animation, and bitmap programming.


AdvancED ActionScript 3.0 Animation

AdvancED ActionScript 3.0 Animation

Author: Keith Peters

Publisher: Apress

Published: 2009-01-25

Total Pages: 453

ISBN-13: 1430216093

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This book is a compilation of advanced ActionScript 3.0 animation techniques for any user creating games, user interaction, or motion control with ActionScript. It's an anthology of topics that follow from the author's earlier book, Foundation ActionScript 3.0 Animation: Making Things Move, and things that became possible in version 10 of Flash Player. This book covers a diverse selection of topics that don't necessarily lead one into the other. You don't need to start with Chapter 1 and read it cover to cover. Just start with any chapter that looks interesting and jump around as you see fit. In this book, you'll find chapters on advanced collision detection, artificial intelligence and steering behaviors, isometric projection, using the camera and microphone for input, 3D, and much, much more. AdvancED ActionScript 3.0 Animation is also more experimental in nature. The techniques shown here might not be the best way to do things, but they should work well and get you started in your own efforts to achieve a perfect implementation. In fact, many of the chapters can be seen as introductions to very complex topics that could fill a whole book by themselves. Many of these subjects have been extensively covered elsewhere, but not necessarily targeted for Flash or ActionScript 3.0. So it took a fair amount of work to pull the data together and get it all working and explain it all clearly in ActionScript. This book will inspire you to find out about subjects that you might not have considered before, acting as a springboard into your own research into the possibilities of ActionScript 3.0.


Fundamentals of ActionScript 3.0

Fundamentals of ActionScript 3.0

Author: Doug Winnie

Publisher: Peachpit Press

Published: 2011-07-11

Total Pages: 471

ISBN-13: 0132789043

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Adobe Flash Professional is the most popular software available for creating animations for the Web. Most people start using Flash to create vector-based animations that output small file sizes perfect for the Web. Later they want to branch out into creating rich interactive experiences for websites and mobile devices, and for that they need to learn ActionScript. Doug Winnie draws on the experience he’s gained from his years as an educator to teach not only what ActionScript can do, but also to show how the code works. This gives the reader a deeper understanding of how ActionScript functions, and gives them the power to come up with original solutions when creating their own projects. Doug’s book dives right into the concepts of manipulating Flash objects and the fundamentals of functions and mathematical operators. After presenting events and using scripts to control the Flash timeline, classes and conditionals are covered in depth. The final part of the book covers creating desktop applications with Adobe AIR, developing mobile applications, and working with external code libraries. Real-world projects are sprinkled generously throughout the book and Appendices include information on debugging, deciphering documentation, and using Adobe Flash Builder as an ActionScript development environment.