Flynn's Log 1: Rescue Island

Flynn's Log 1: Rescue Island

Author: Stone Marshall

Publisher: Stone Marshall Publishing

Published: 2014-04-14

Total Pages: 93

ISBN-13:

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The world is in trouble and needs a Minecraft hero. (Although this book is free, Google requires a credit card on your account before you can download. If you prefer, you can download the PDF from StoneMarshall.com/fl1-pdf-google without a Google account) Flynn, a hacker, enters a familiar but changing video game world where something goes terribly wrong. Flynn gets stuck inside the game! His memory is lost and the dangers he faces are real. The game world evolves introducing new dangers and creatures that Flynn has never seen before. An intelligent creature comes to his aid, but can Flynn trust this digital being? About the Flynn's Log series: In the near future, video games begin to change and evolve. Random bits of data create a virtual intelligence that takes over the digital world. A digital crisis is born, bringing the real world to a halt. The only person who can save the world is Flynn, but he needs help from his friends, the Hackers. “In short, this is a great read: ingenious set-up, exciting plot and strong characters.” -A. Graves “It was great! My son really loved it! He is eagerly waiting for the next one! He read it many times and every time he enjoyed the book.” -Anil Sharma “My non-reader asked if I would buy this for him. I couldn't have been happier. He really enjoyed it and I REALLY enjoyed the fact that he didn't put it down until he was finished.” -Cheryl Greif


Flynn's Log 1

Flynn's Log 1

Author: Stone Marshall

Publisher: Createspace Independent Publishing Platform

Published: 2015

Total Pages: 0

ISBN-13: 9781505898040

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If you lived in Minecraft, would you survive? Follow Flynn on a journey through Minecraft filled with trouble and danger as he battles spiders, skeletons, zombies, and creepers. A Graves Flynn's memory is hazy. He wakes up in a strange world and faces two huge surprises. First, his body has transformed. He is no longer a human. He is a Minecraft character! Second, he is totally alone. Will Flynn survive? How did he get in Minecraft? Can he get out?


Flynn's Log 2: Thorn's Lair

Flynn's Log 2: Thorn's Lair

Author: Stone Marshall

Publisher: Stone Marshall Publishing

Published: 2014-05-25

Total Pages: 137

ISBN-13:

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STUCK IN A VIDEO GAME and facing certain death, Flynn takes his only option. He steps through a portal. . . The second book in the series, Flynn's Log 2: Thorn's Lair, finds Flynn on the other side of the portal. Flynn and friends travel into a terrifying place and face never before seen masses of mobs! Flynn discovers why he is in the game and learns how to exit, but it will not be easy. To fulfill his destiny he must make a dangerous journey. With the help of his friends both digital and physical, will Flynn get out? About the Flynn's Log series: In the near future, video games begin to change and evolve. Random bits of data create a virtual intelligence that takes over the digital world. A digital crisis is born, bringing the real world to a halt. The only person who can save the world is Flynn, but he needs help from his friends, the Hackers. “Very thrilling idea and plot.” -Michelle Au “One of the best books since the 'The Lost Hero'. With one-liners, cliff hangers, and a super-intelligent ultra spider” -Tayo Fafunwa “My son really enjoys this series so far, keeps him reading every day! After he finished this book he was even interested in reading other subjects because he felt more confident to read a chapter book.” -Montana Mom


Flynn's Log 3: The Ultimate Form of Life

Flynn's Log 3: The Ultimate Form of Life

Author: Stone Marshall

Publisher: Stone Marshall Publishing

Published: 2014-09-10

Total Pages: 131

ISBN-13:

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FLYNN MUST FULFILL HIS DESTINY and connect the digital and physical worlds! Stuck inside the digital game-world, Flynn faces a true crisis; what is real? Is his ultra-digital body more real than his physical body? What would it be like to stay in the digital world forever? Flynn’s journey continues with his friends, but his true struggle is internal. He’s forgotten what it’s like to be physical. Will Flynn stay in the digital world or will he return to his physical body? What would you do? “Best book in the series! I thought it would be the end, but there is still another.” -Steveatron “Definitely a good book. I can’t wait for the next one.” -Kyle T Kisebach “I’m so excited for the next one! Can’t believe Flynn would do such a stupid thing at the end…” -Tanya Hagiwara


Minecraft Adventures-Flynn's Log 1

Minecraft Adventures-Flynn's Log 1

Author: Stone Marshall

Publisher: CreateSpace

Published: 2014-04-22

Total Pages: 0

ISBN-13: 9781499148732

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If you lived in Minecraft, would you survive? Follow Flynn on a journey through Minecraft filled with trouble and danger as he battles spiders, skeletons, zombies, and creepers. A Graves Flynn's memory is hazy. He wakes up in a strange world and faces two huge surprises. First, his body has transformed. He is no longer a human. He is a Minecraft character! Second, he is totally alone. Will Flynn survive? How did he get in Minecraft? Can he get out?


The Sounds of Rescue, the Signs of Hope

The Sounds of Rescue, the Signs of Hope

Author: Robert Flynn

Publisher: TCU Press

Published: 1989

Total Pages: 300

ISBN-13: 9780875650395

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Greg Wallace, a young World War II pilot from Texas, is stranded on a Pacific island after his plane is shot down. Well-trained and basically a decent man, he settles in to wait for rescue in a fashion that will do his military training credit. But as the novel deepens, it is increasingly obvious--to reader and to Gregory Wallace--that rescue is a dream.


The Whole Story

The Whole Story

Author: John E. Simkin

Publisher: K. G. Saur

Published: 1996

Total Pages: 1228

ISBN-13:

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This work is the only comprehensive guide to sequels in English, with over 84,000 works by 12,500 authors in 17,000 sequences.


The Voyages of the Discovery

The Voyages of the Discovery

Author: Ann Savours

Publisher: Seaforth Publishing

Published: 2013-04-04

Total Pages: 161

ISBN-13: 1848327021

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Discovery was built for Captain Scott's first Antarctic expedition of 1901-04 and was launched more than 100 years ago in 1901, at Dundee. She had a long and intriguing career before her final voyage back there in 1986; this book tells the story of that chequered history. Despite a number of expeditions to the Southern Ocean during the nineteenth century, the continent of Antarctica remained mostly a mystery by the turn of the twentieth. To remedy this the Royal Geographical Society proposed a National Antarctic Expedition, and a purpose-built vessel, the Discovery, was designed. Based on a whale ship, she was massively built to withstand ice, and was equipped with a hoisting propeller and rudder. Sh set sail from Cowes of 6 August and six months later was in the Ross Sea. The southern sledging expedition, of Scott, Shackleton and Wilson, reached within 500 miles of the South Pole. In 1905, a year after her return to Britain, she was purchased by the Hudson's Bay Company and worked as a simple cargo carrier between London and their trading posts in the Canadian Arctic. Later she was sent to rescue Shackleton's men on Elephant Island. In 1925 she became a research ship, and in 1929-31 she was used to survey what became Australian Antarctic territory. Moored on the Thames Embankment, she survived the London blitz before returning to Dundee where she is now on permanent display.