Written by a professional designer, this volume covers one of the leading graphics applications: Macromedia Flash 5. The concise yet complete guide uses real world solutions to take the reader from early design stages to launch on the Web.
21 Flash 4 projects. Professional. Inspirational. Fully customizable. And brought to you by a team of 7 developers and designers who are among today's best Flash designers. Flash 4 Magic offers games (do the names Dodge and Concentration mean anything to you?) and utilities (such as a clock that uses external JavaScript and a poll application that uses external PHP scripting). And more. Just follow the steps. Take a look at the graphics. Check out the CD that includes all the project code. Each New Riders Magic book has been created with you, the computer graphics professional, in mind. Complete effects, adaptable solutions, time-saving techniques, and practical applications. Because computer technology books-like the souls who use them-aren't all alike. So whether you design chops, looking for a new way of doing an effect, or simply seeking creative advice, crack open a Magic book and get started...
Enhanced and revised edition of the bestseller! 100% of what you need to know to learn and master the latest version of Macromedia Flash. Includes a CD-ROM packed with files from the book and valuable tryouts.
The pressure on web designers using Flash has been seriously stepped up. Flash 5 is a major revision over Flash 4, and the difference between the two is most apparent in the broader, deeper scope of ActionScript. To use the features of Flash 5 effectively, therefore, a thorough understanding of ActionScript is required. The desire to learn ActionScript at the basic level is addressed in the friends of ED Foundation series. Flash 5 ActionScript Studio takes this basic level of knowledge up towards commercial best practices, thanks to the contributions of a range of leading talents who present abundant real-world examples of their techniques. This book is recommended for web designers who realize that coding is the way ahead at the top end of the industry, Flash movie creators who need urgently to get deeper into interactivity, and those who are competent in ActionScript but still need guidance from the experts. The book is split broadly into three sections. The first of these serves as a quick lesson/refresher in ActionScript syntax and technique, focusing on the notation in Flash 5 ActionScript, and its relationship with object-oriented programming. Flash 5 ActionScript presents all of its functionality in the form of objects, and each of these is dissected with examples of its purpose and use. Section Two consists of a set of self-contained examples that each demonstrate a particular use of ActionScript, including topics such as interface design, real-time 3D processing, interaction with JavaScript, and using data in XML files. Finally, the third section comprises worked case studies that involve ideas from all the preceding chapters, along with insights into the design processes used by the authors as they put together their ActionScript-rich movies. What you’ll learnWho this book is for Flash 5 ActionScript Studio assumes a readership that already has a reasonable understanding of ActionScript and some HTML. Readers will likely be existing web design professionals with 4 to 6 months of experience with Flash 5, or considerable experience with Flash 4.
Ammunition, Demystified is Hatcher’s Notebook for the twenty-first century. It’s a “soft” technical document intended for small caliber ammunition design and production engineers, as well as more advanced shooters and reloaders who want a more in-depth understanding of how guns and ammunition work and interact with one another. There is very little that is truly simple about small arms ammunition due to the enormous stresses to which the bullet and cartridge case structures are subjected during the firing process and the nonlinear material properties of these ammunition components. Ammunition Demystified untangles these interactions and will help put you on the path of increased understanding of a simple yet complex topic. This book encapsulates the technical knowledge acquired on bullets, cartridge cases, barrels, and ammunition testing over a career spanning four decades. It is a useful reference for shooters, reloaders, and “ammo guys” to assist them when they troubleshoot the mechanical and dispersion performance of their firearms and ammunition. Ammunition Demystified topics covered are • cartridge cases and case-chamber interaction • propellants and interior ballistics • projectile design, aerodynamics, and stability • trajectory, dispersion, accuracy • barrel: manufacture, fatigue life • ammunition: pressure and velocity testing, and load development www.bulletology.com
* This is the only up-to-date book on the market that covers Flash mobile application development. * Evidence of demand – large companies such as Nokia and Samsung are Flash-enabling their phones. * The book will support the new FlashLite version available with the next version of Flash, released later on this year.