Flames of War Rule Book
Author: Peter Simunovich
Publisher: Battlefront Miniatures Europe
Published: 2012-03-01
Total Pages: 434
ISBN-13: 9780987660916
DOWNLOAD EBOOKRead and Download eBook Full
Author: Peter Simunovich
Publisher: Battlefront Miniatures Europe
Published: 2012-03-01
Total Pages: 434
ISBN-13: 9780987660916
DOWNLOAD EBOOKAuthor: Phil Yates
Publisher:
Published: 2020
Total Pages: 96
ISBN-13: 9781988558158
DOWNLOAD EBOOKAuthor: Phil Yates
Publisher: Battlefront Miniatures Europe
Published: 2006-01-01
Total Pages: 164
ISBN-13: 9780958253680
DOWNLOAD EBOOKAuthor: James Brown
Publisher:
Published: 2015
Total Pages: 90
ISBN-13: 9780992255534
DOWNLOAD EBOOKColours Of War is a detailed and comprehensive system for painting Flames Of War miniatures.
Author: Harold Coyle
Publisher: Casemate
Published: 2016-09-09
Total Pages: 199
ISBN-13: 1612003664
DOWNLOAD EBOOKThis revised and updated edition of the classic Cold War novel Team Yankee reminds us once again might have occurred had the United States and its Allies taken on the Russians in Europe, had cooler geopolitical heads not prevailed. For 45 years after World War II, East and West stood on the brink of war. When Nazi Germany was destroyed, it was evident that Russian tank armies had become supreme in Europe, but only in counterpart to US air power. In 1945 US and UK bombers sent a signal to the advancing Russians at Dresden to beware of what the Allies could do. Likewise when the Russians overran Berlin they sent a signal to the Allies what their land armies could accomplish. Thankfully the tense standoff continued on either side of the Iron Curtain for nearly half a century. During those years, however, the Allies beefed up their ground capability, while the Soviets increased their air capability, even as the new jet and missile age began (thanks much to captured German scientists on both sides). The focal point of conflict remained central Germany—specifically the flat plains of the Fulda Gap—through which the Russians could pour all the way to the Channel if the Allies proved unprepared (or unable) to stop them. Team Yankee posits a conflict that never happened, but which very well might have, and for which both sides prepared for decades. This former New York Times bestseller by Harold Coyle, now revised and expanded, presents a glimpse of what it would have been like for the Allied soldiers who would have had to meet a relentless onslaught of Soviet and Warsaw Pact divisions. It takes the view of a US tank commander, who is vastly outnumbered during the initial onslaught, as the Russians pull out all the cards learned in their successful war against Germany. Meantime Western Europe has to speculate behind its thin screen of armor whether the New World can once again assemble its main forces—or willpower—to rescue the bastions of democracy in time.
Author: David Lee Corley
Publisher: Airmen Series
Published: 2023-06
Total Pages: 0
ISBN-13: 9781959534204
DOWNLOAD EBOOKSomething has changed, and not in a good way. For the first time, the communists are holding territory that they have captured near the borders of Laos and North Vietnam. It could be that the leaders in Hanoi want to secure supply and reinforcement routes into South Vietnam... or it could be something far more nefarious. The communists' new strategy is an opportunity for the U.S. military and its allies to finally engage their enemy in a large-scale, set-piece battle that would allow American airpower and artillery to destroy a massive enemy force. It's tempting bait. Such a victory could bring the communists to the negotiating table and end the war. The clash between the two enemies would develop into The Border Battles, resulting in the fiercest fighting in the entire Vietnam War in the hills around Dak To. But something doesn't feel right to Rene Granier and the CIA. Using the Phoenix program, Granier will try to discover the communists' real strategy before it's too late. Continue the journey and learn the truth. Read Flames of War - Book 16 in the Airmen Series.
Author: Warlord Games
Publisher: Bloomsbury Publishing
Published: 2015-10-20
Total Pages: 346
ISBN-13: 1472813537
DOWNLOAD EBOOKFar from the battlefields of Europe and North Africa, Allied forces fought a very different war against another foe, from the jungles of Burma to the islands of the Pacific and the shores of Australia. This new Theatre Book for Bolt Action allows players to command the spearhead of the lightning Japanese conquests in the East or to fight tooth and nail as Chindits, US Marines and other Allied troops to halt the advance and drive them back. Scenarios, special rules and new units give players everything they need to recreate the ferocious battles and campaigns of the Far East, from Guadalcanal to Okinawa, Singapore, the Philippines, Iwo Jima and beyond.
Author: Battlefront Miniatures
Publisher: Osprey Games
Published: 2018-06-19
Total Pages: 0
ISBN-13: 9781472830319
DOWNLOAD EBOOKThe fate of a nation hangs in the balance. Israel cannot lose even a single battle. One defeat would mean the destruction of the tiny Jewish state. Not waiting to be attacked by the Arab forces massing on its borders, Israel strikes first. Hundreds of tanks sweep across the borders, punching deep into the enemy defenses, seeking out the enemy tanks. The infantry follows behind, assaulting the fortifications, clearing the way for the advance to continue. A bare six days later, the war was over. A thousand tanks lay strewn across the desert. Tens of thousands of soldiers lay dead and wounded. Israel had survived, but the Arabs vowed that there would be no peace with Israel. Battlefront brings this conflict from the Cold War to life in a game where you command your troops in miniature on a realistic battlefield.
Author: Peter Simunovich
Publisher: Battlefront Miniatures Europe
Published: 2011-06
Total Pages: 152
ISBN-13: 9780986451454
DOWNLOAD EBOOKAuthor: Jim Bambra
Publisher: Createspace Independent Publishing Platform
Published: 2016-06-13
Total Pages: 150
ISBN-13: 9781530889778
DOWNLOAD EBOOKCombat HQ is a fast-paced set of rules for playing large-scale World War Two battles. Combat HQ features rapid movement, decisive combat, and exciting decision making. Rapid Command Pulses and opposed dice rolls keep players constantly involved. It uses Command Dice to establish the ebb and flow of combat, and Staff Orders to handle artillery support, smoke missions, and the commitment of Reserves. Combat HQ includes seven combat missions and a campaign system, along with starter battle groups for late war German, Commonwealth, Soviet and US forces. It's playable with 2mm to 28mm figures.