Final Jeopardy

Final Jeopardy

Author: Stephen Baker

Publisher: HMH

Published: 2011-02-27

Total Pages: 293

ISBN-13: 0547519435

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The “charming and terrifying” story of IBM’s breakthrough in artificial intelligence, from the Business Week technology writer and author of The Numerati (Publishers Weekly, starred review). For centuries, people have dreamed of creating a machine that thinks like a human. Scientists have made progress: computers can now beat chess grandmasters and help prevent terrorist attacks. Yet we still await a machine that exhibits the rich complexity of human thought—one that doesn’t just crunch numbers, or take us to a relevant web page, but understands and communicates with us. With the creation of Watson, IBM’s Jeopardy!-playing computer, we are one step closer to that goal. In Final Jeopardy, Stephen Baker traces the arc of Watson’s “life,” from its birth in the IBM labs to its big night on the podium. We meet Hollywood moguls and Jeopardy! masters, genius computer programmers and ambitious scientists, including Watson’s eccentric creator, David Ferrucci. We see how Watson’s breakthroughs and the future of artificial intelligence could transform medicine, law, marketing, and even science itself, as machines process huge amounts of data at lightning speed, answer our questions, and possibly come up with new hypotheses. As fast and fun as the game itself, Final Jeopardy shows how smart machines will fit into our world—and how they’ll disrupt it. “The place to go if you’re really interested in this version of the quest for creating Artificial Intelligence.” —The Seattle Times “Like Tracy Kidder’s Soul of a New Machine, Baker’s book finds us at the dawn of a singularity. It’s an excellent case study, and does good double duty as a Philip K. Dick scenario, too.” —Kirkus Reviews “Like a cross between Born Yesterday and 2001: A Space Odyssey, Baker’s narrative is both . . . an entertaining romp through the field of artificial intelligence—and a sobering glimpse of things to come.” —Publishers Weekly, starred review


Cognitive Computing with IBM Watson

Cognitive Computing with IBM Watson

Author: Rob High

Publisher: Packt Publishing Ltd

Published: 2019-04-30

Total Pages: 247

ISBN-13: 1788478983

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Understand, design, and create cognitive applications using Watson’s suite of APIs. Key FeaturesDevelop your skills and work with IBM Watson APIs to build efficient and powerful cognitive appsLearn how to build smart apps to carry out different sets of activities using real-world use casesGet well versed with the best practices of IBM Watson and implement them in your daily workBook Description Cognitive computing is rapidly infusing every aspect of our lives riding on three important fields: data science, machine learning (ML), and artificial intelligence (AI). It allows computing systems to learn and keep on improving as the amount of data in the system grows. This book introduces readers to a whole new paradigm of computing – a paradigm that is totally different from the conventional computing of the Information Age. You will learn the concepts of ML, deep learning (DL), neural networks, and AI through the set of APIs provided by IBM Watson. This book will help you build your own applications to understand, plan, and solve problems, and analyze them as per your needs. You will learn about various domains of cognitive computing, such as NLP, voice processing, computer vision, emotion analytics, and conversational systems, using different IBM Watson APIs. From this, the reader will learn what ML is, and what goes on in the background to make computers "do their magic," as well as where these concepts have been applied. Having achieved this, the readers will then be able to embark on their journey of learning, researching, and applying the concept in their respective fields. What you will learnGet well versed with the APIs provided by IBM Watson on IBM CloudLearn ML, AI, cognitive computing, and neural network principlesImplement smart applications in fields such as healthcare, entertainment, security, and moreUnderstand unstructured content using cognitive metadata with the help of Natural Language UnderstandingUse Watson’s APIs to create real-life applications to realize their capabilitiesDelve into various domains of cognitive computing, such as media analytics, embedded deep learning, computer vision, and moreWho this book is for This book is for beginners and novices; having some knowledge about artificial intelligence and deep learning is an advantage, but not a prerequisite to benefit from this book. We explain the concept of deep learning and artificial intelligence through the set of tools IBM Watson provides.


How Smart Machines Think

How Smart Machines Think

Author: Sean Gerrish

Publisher: MIT Press

Published: 2019-10-22

Total Pages: 313

ISBN-13: 0262537974

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Everything you want to know about the breakthroughs in AI technology, machine learning, and deep learning—as seen in self-driving cars, Netflix recommendations, and more. The future is here: Self-driving cars are on the streets, an algorithm gives you movie and TV recommendations, IBM’s Watson triumphed on Jeopardy over puny human brains, computer programs can be trained to play Atari games. But how do all these things work? In this book, Sean Gerrish offers an engaging and accessible overview of the breakthroughs in artificial intelligence and machine learning that have made today’s machines so smart. Gerrish outlines some of the key ideas that enable intelligent machines to perceive and interact with the world. He describes the software architecture that allows self-driving cars to stay on the road and to navigate crowded urban environments; the million-dollar Netflix competition for a better recommendation engine (which had an unexpected ending); and how programmers trained computers to perform certain behaviors by offering them treats, as if they were training a dog. He explains how artificial neural networks enable computers to perceive the world—and to play Atari video games better than humans. He explains Watson’s famous victory on Jeopardy, and he looks at how computers play games, describing AlphaGo and Deep Blue, which beat reigning world champions at the strategy games of Go and chess. Computers have not yet mastered everything, however; Gerrish outlines the difficulties in creating intelligent agents that can successfully play video games like StarCraft that have evaded solution—at least for now. Gerrish weaves the stories behind these breakthroughs into the narrative, introducing readers to many of the researchers involved, and keeping technical details to a minimum. Science and technology buffs will find this book an essential guide to a future in which machines can outsmart people.


Encyclopedia of Computer Graphics and Games

Encyclopedia of Computer Graphics and Games

Author: Newton Lee

Publisher: Springer Nature

Published: 2024-01-19

Total Pages: 2150

ISBN-13: 3031231619

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Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games. Editor Newton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USA Academic Co-Chairs Shlomo Dubnov, Department of Music and Computer Science and Engineering, University of California San Diego, San Diego, CA, USA Patrick C. K. Hung, University of Ontario Institute of Technology, Oshawa, ON, Canada Jaci Lee Lederman, Vincennes University, Vincennes, IN, USA Industry Co-Chairs Shuichi Kurabayashi, Cygames, Inc. & Keio University, Kanagawa, Japan Xiaomao Wu, Gritworld GmbH, Frankfurt am Main, Hessen, Germany Editorial Board Members Leigh Achterbosch, School of Science, Engineering, IT and Physical Sciences, Federation University Australia Mt Helen, Ballarat, VIC, Australia Ramazan S. Aygun, Department of Computer Science, Kennesaw State University, Marietta, GA, USA Barbaros Bostan, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Anthony L. Brooks, Aalborg University, Aalborg, Denmark Guven Catak, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Alvin Kok Chuen Chan, Cambridge Corporate University, Lucerne, Switzerland Anirban Chowdhury, Department of User Experience and Interaction Design, School of Design (SoD), University of Petroleum and Energy Studies (UPES), Dehradun, Uttarakhand, India Saverio Debernardis, Dipartimento di Meccanica, Matematica e Management, Politecnico di Bari, Bari, Italy Abdennour El Rhalibi, Liverpool John Moores University, Liverpool, UK Stefano Ferretti, Department of Computer Science and Engineering, University of Bologna, Bologna, Italy Han Hu, School of Information and Electronics, Beijing Institute of Technology, Beijing, China Ms. Susan Johnston, Select Services Films Inc., Los Angeles, CA, USA Chris Joslin, Carleton University, Ottawa, Canada Sicilia Ferreira Judice, Department of Computer Science, University of Calgary, Calgary, Canada Hoshang Kolivand, Department Computer Science, Faculty of Engineering and Technology, Liverpool John Moores University, Liverpool, UK Dario Maggiorini, Department of Computer Science, University of Milan, Milan, Italy Tim McGraw, Purdue University, West Lafayette, IN, USA George Papagiannakis, ORamaVR S.A., Heraklion, Greece; FORTH-ICS, Heraklion Greece University of Crete, Heraklion, Greece Florian Richoux, Nantes Atlantic Computer Science Laboratory (LINA), Université de Nantes, Nantes, France Andrea Sanna, Dipartimento di Automatica e Informatica, Politecnico di Torino, Turin, Italy Yann Savoye, Institut fur Informatik, Innsbruck University, Innsbruck, Austria Sercan Şengün, Wonsook Kim School of Art, Illinois State University, Normal, IL, USA Ruck Thawonmas, Ritsumeikan University, Shiga, Japan Vinesh Thiruchelvam, Asia Pacific University of Technology & Innovation, Kuala Lumpur, Malaysia Rojin Vishkaie, Amazon, Seattle, WA, USA Duncan A. H. Williams, Digital Creativity Labs, Department of Computer Science, University of York, York, UK Sai-Keung Wong, National Chiao Tung University, Hsinchu, Taiwan Editorial Board Intern Sam Romershausen, Vincennes University, Vincennes, IN, USA


Advanced Methodologies and Technologies in Artificial Intelligence, Computer Simulation, and Human-Computer Interaction

Advanced Methodologies and Technologies in Artificial Intelligence, Computer Simulation, and Human-Computer Interaction

Author: Khosrow-Pour, D.B.A., Mehdi

Publisher: IGI Global

Published: 2018-09-28

Total Pages: 1456

ISBN-13: 1522573690

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As modern technologies continue to develop and evolve, the ability of users to adapt with new systems becomes a paramount concern. Research into new ways for humans to make use of advanced computers and other such technologies through artificial intelligence and computer simulation is necessary to fully realize the potential of tools in the 21st century. Advanced Methodologies and Technologies in Artificial Intelligence, Computer Simulation, and Human-Computer Interaction provides emerging research in advanced trends in robotics, AI, simulation, and human-computer interaction. Readers will learn about the positive applications of artificial intelligence and human-computer interaction in various disciples such as business and medicine. This book is a valuable resource for IT professionals, researchers, computer scientists, and researchers invested in assistive technologies, artificial intelligence, robotics, and computer simulation.


Encyclopedia of Information Science and Technology, Fourth Edition

Encyclopedia of Information Science and Technology, Fourth Edition

Author: Khosrow-Pour, D.B.A., Mehdi

Publisher: IGI Global

Published: 2017-06-20

Total Pages: 8356

ISBN-13: 1522522565

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In recent years, our world has experienced a profound shift and progression in available computing and knowledge sharing innovations. These emerging advancements have developed at a rapid pace, disseminating into and affecting numerous aspects of contemporary society. This has created a pivotal need for an innovative compendium encompassing the latest trends, concepts, and issues surrounding this relevant discipline area. During the past 15 years, the Encyclopedia of Information Science and Technology has become recognized as one of the landmark sources of the latest knowledge and discoveries in this discipline. The Encyclopedia of Information Science and Technology, Fourth Edition is a 10-volume set which includes 705 original and previously unpublished research articles covering a full range of perspectives, applications, and techniques contributed by thousands of experts and researchers from around the globe. This authoritative encyclopedia is an all-encompassing, well-established reference source that is ideally designed to disseminate the most forward-thinking and diverse research findings. With critical perspectives on the impact of information science management and new technologies in modern settings, including but not limited to computer science, education, healthcare, government, engineering, business, and natural and physical sciences, it is a pivotal and relevant source of knowledge that will benefit every professional within the field of information science and technology and is an invaluable addition to every academic and corporate library.


Political Questions

Political Questions

Author: Larry Arnhart

Publisher: Waveland Press

Published: 2015-08-28

Total Pages: 623

ISBN-13: 1478631015

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In this enhanced edition, Larry Arnhart continues to ask thought-provoking questions that illuminate the philosophies of some of the most prominent political thinkers throughout history. This clear, well-written guide is an ideal supplement to the original texts he recommends at the beginning of each chapter. In addition to his analysis of Plato, Aristotle, Augustine, Aquinas, Machiavelli, Descartes, Rousseau, Hegel, Marx, Nietzsche, and Rawls, the author’s well-organized and insightful approach provides an even more comprehensive overview than the earlier editions: • Supplementing the discussion of Leviathan, the chapter on Thomas Hobbes covers Behemoth. • The chapter on John Locke includes his Letter Concerning Toleration as well as the original discussion of Second Treatise of Government. • A chapter on Adam Smith has been added, which discusses Theory of Moral Sentiments and Wealth of Nations. • Leo Strauss is featured, with an examination of Persecution and the Art of Writing and Natural Right and History. • A final chapter analyzes Steven Pinker’s The Better Angels of Our Nature.


How History Gets Things Wrong

How History Gets Things Wrong

Author: Alex Rosenberg

Publisher: MIT Press

Published: 2019-08-13

Total Pages: 305

ISBN-13: 0262537990

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Why we learn the wrong things from narrative history, and how our love for stories is hard-wired. To understand something, you need to know its history. Right? Wrong, says Alex Rosenberg in How History Gets Things Wrong. Feeling especially well-informed after reading a book of popular history on the best-seller list? Don't. Narrative history is always, always wrong. It's not just incomplete or inaccurate but deeply wrong, as wrong as Ptolemaic astronomy. We no longer believe that the earth is the center of the universe. Why do we still believe in historical narrative? Our attachment to history as a vehicle for understanding has a long Darwinian pedigree and a genetic basis. Our love of stories is hard-wired. Neuroscience reveals that human evolution shaped a tool useful for survival into a defective theory of human nature. Stories historians tell, Rosenberg continues, are not only wrong but harmful. Israel and Palestine, for example, have dueling narratives of dispossession that prevent one side from compromising with the other. Henry Kissinger applied lessons drawn from the Congress of Vienna to American foreign policy with disastrous results. Human evolution improved primate mind reading—the ability to anticipate the behavior of others, whether predators, prey, or cooperators—to get us to the top of the African food chain. Now, however, this hard-wired capacity makes us think we can understand history—what the Kaiser was thinking in 1914, why Hitler declared war on the United States—by uncovering the narratives of what happened and why. In fact, Rosenberg argues, we will only understand history if we don't make it into a story.


Predictive Analytics

Predictive Analytics

Author: Eric Siegel

Publisher: John Wiley & Sons

Published: 2016-01-20

Total Pages: 395

ISBN-13: 1119145678

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"Mesmerizing & fascinating..." —The Seattle Post-Intelligencer "The Freakonomics of big data." —Stein Kretsinger, founding executive of Advertising.com Award-winning | Used by over 30 universities | Translated into 9 languages An introduction for everyone. In this rich, fascinating — surprisingly accessible — introduction, leading expert Eric Siegel reveals how predictive analytics (aka machine learning) works, and how it affects everyone every day. Rather than a “how to” for hands-on techies, the book serves lay readers and experts alike by covering new case studies and the latest state-of-the-art techniques. Prediction is booming. It reinvents industries and runs the world. Companies, governments, law enforcement, hospitals, and universities are seizing upon the power. These institutions predict whether you're going to click, buy, lie, or die. Why? For good reason: predicting human behavior combats risk, boosts sales, fortifies healthcare, streamlines manufacturing, conquers spam, optimizes social networks, toughens crime fighting, and wins elections. How? Prediction is powered by the world's most potent, flourishing unnatural resource: data. Accumulated in large part as the by-product of routine tasks, data is the unsalted, flavorless residue deposited en masse as organizations churn away. Surprise! This heap of refuse is a gold mine. Big data embodies an extraordinary wealth of experience from which to learn. Predictive analytics(aka machine learning) unleashes the power of data. With this technology, the computer literally learns from data how to predict the future behavior of individuals. Perfect prediction is not possible, but putting odds on the future drives millions of decisions more effectively, determining whom to call, mail, investigate, incarcerate, set up on a date, or medicate. In this lucid, captivating introduction — now in its Revised and Updated edition — former Columbia University professor and Predictive Analytics World founder Eric Siegel reveals the power and perils of prediction: What type of mortgage risk Chase Bank predicted before the recession. Predicting which people will drop out of school, cancel a subscription, or get divorced before they even know it themselves. Why early retirement predicts a shorter life expectancy and vegetarians miss fewer flights. Five reasons why organizations predict death — including one health insurance company. How U.S. Bank and Obama for America calculated the way to most strongly persuade each individual. Why the NSA wants all your data: machine learning supercomputers to fight terrorism. How IBM's Watson computer used predictive modeling to answer questions and beat the human champs on TV's Jeopardy! How companies ascertain untold, private truths — how Target figures out you're pregnant and Hewlett-Packard deduces you're about to quit your job. How judges and parole boards rely on crime-predicting computers to decide how long convicts remain in prison. 182 examples from Airbnb, the BBC, Citibank, ConEd, Facebook, Ford, Google, the IRS, LinkedIn, Match.com, MTV, Netflix, PayPal, Pfizer, Spotify, Uber, UPS, Wikipedia, and more. How does predictive analytics work? This jam-packed book satisfies by demystifying the intriguing science under the hood. For future hands-on practitioners pursuing a career in the field, it sets a strong foundation, delivers the prerequisite knowledge, and whets your appetite for more. A truly omnipresent science, predictive analytics constantly affects our daily lives. Whether you are a consumer of it — or consumed by it — get a handle on the power of Predictive Analytics.


AI and Society

AI and Society

Author: Christo El Morr

Publisher: CRC Press

Published: 2023-01-08

Total Pages: 274

ISBN-13: 1000800334

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AI's impact on human societies is and will be drastic in so many ways. AI is being adopted and implemented around the world, and government and universities are investing in AI studies, research, and development. However, very little research exists about the impact of AI on our lives. This book will address this gap; it will gather reflections from around the world to assess the impact of AI on different aspects of society as well as propose ways in which we can address this impact and the research agendas needed.