Favorite Board Games You Can Make and Play

Favorite Board Games You Can Make and Play

Author: Asterie Baker Provenzo

Publisher: Courier Corporation

Published: 1990-01-01

Total Pages: 258

ISBN-13: 0486264106

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Instructions, over 300 illustrations for creating boards and playing pieces for 39 games: Pachisi, Alquerque, Solitaire, Queen's Guard, 35 others. Lexicon, supply list, more.


Libraries Got Game

Libraries Got Game

Author: Brian Mayer

Publisher: American Library Association

Published: 2010

Total Pages: 145

ISBN-13: 0838910092

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A much-talked-about topic gets thorough consideration from two educator-librarians, who explain exactly how designer board gameswhich are worlds apart from games produced strictly for the educational market can become curricular staples for students young and old.


Grown and Flown

Grown and Flown

Author: Lisa Heffernan

Publisher: Flatiron Books

Published: 2019-09-03

Total Pages: 352

ISBN-13: 1250188954

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PARENTING NEVER ENDS. From the founders of the #1 site for parents of teens and young adults comes an essential guide for building strong relationships with your teens and preparing them to successfully launch into adulthood The high school and college years: an extended roller coaster of academics, friends, first loves, first break-ups, driver’s ed, jobs, and everything in between. Kids are constantly changing and how we parent them must change, too. But how do we stay close as a family as our lives move apart? Enter the co-founders of Grown and Flown, Lisa Heffernan and Mary Dell Harrington. In the midst of guiding their own kids through this transition, they launched what has become the largest website and online community for parents of fifteen to twenty-five year olds. Now they’ve compiled new takeaways and fresh insights from all that they’ve learned into this handy, must-have guide. Grown and Flown is a one-stop resource for parenting teenagers, leading up to—and through—high school and those first years of independence. It covers everything from the monumental (how to let your kids go) to the mundane (how to shop for a dorm room). Organized by topic—such as academics, anxiety and mental health, college life—it features a combination of stories, advice from professionals, and practical sidebars. Consider this your parenting lifeline: an easy-to-use manual that offers support and perspective. Grown and Flown is required reading for anyone looking to raise an adult with whom you have an enduring, profound connection.


Top 10 Games You Can Play in Your Head, by Yourself: Second Edition

Top 10 Games You Can Play in Your Head, by Yourself: Second Edition

Author: Sam Gorski

Publisher: Games You Can Play in Your Hea

Published: 2019-02-27

Total Pages: 200

ISBN-13: 9780998379418

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"Your mind is now the ultimate gaming engine. Ditch the remote. Ditch the controller. Explore worlds and stories through a revolutionary single-player role-playing system that pushes your imagination beyond its furthest limits"--Back cover.


Total Diplomacy

Total Diplomacy

Author: Ehsan Honary

Publisher: Total Diplomacy

Published: 2007

Total Pages: 342

ISBN-13: 1419661930

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Do you want to win in the game of Risk? Have you always wanted to win against your cousin in the game of Risk? Do you feel frustrated when they gang up on you and you cannot do much about it? Or perhaps you made a reputation for yourself as the greatest Risk player ever, only to lose in the next game and the one after that! Read Total Diplomacy. This book aims to teach you how to beat them all in your own sweet way. But that's not all. Learn how to use diplomacy effectively to get what you want in life. There is a lot to learn from history and its great leaders. You will see how you can apply this knowledge to negotiate more successfully and be in control of people. You will learn the art if influence and persuasion and will be able to apply it immediately to your Risk games. Any complex system can be exploited by its users. This book is not just about Risk or use of strategy in games. It aims to enhance your personal skills too. * The best tactics and strategies to use in Risk* How to learn by example* How to understand a player's psychology* How to debate with people and influence them* When it is wise to break a deal or an alliance* How to control your emotions and exploit others' weaknesses* The best strategies to use if you are playing repeatedly against the same players* How to be deceptive and how to recognise deceptive behaviour* The best online strategies* How to negotiate successfully and make cunning deals


Games

Games

Author: C. Thi Nguyen

Publisher:

Published: 2020

Total Pages: 253

ISBN-13: 0190052082

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Games are a unique art form. They do not just tell stories, nor are they simply conceptual art. They are the art form that works in the medium of agency. Game designers tell us who to be in games and what to care about; they designate the player's in-game abilities and motivations. In other words, designers create alternate agencies, and players submerge themselves in those agencies. Games let us explore alternate forms of agency. The fact that we play games demonstrates something remarkable about the nature of our own agency: we are capable of incredible fluidity with our own motivations and rationality. This volume presents a new theory of games which insists on games' unique value in human life. C. Thi Nguyen argues that games are an integral part of how we become mature, free people. Bridging aesthetics and practical reasoning, he gives an account of the special motivational structure involved in playing games. We can pursue goals, not for their own value, but for the sake of the struggle. Playing games involves a motivational inversion from normal life, and the fact that we can engage in this motivational inversion lets us use games to experience forms of agency we might never have developed on our own. Games, then, are a special medium for communication. They are the technology that allows us to write down and transmit forms of agency. Thus, the body of games forms a "library of agency" which we can use to help develop our freedom and autonomy. Nguyen also presents a new theory of the aesthetics of games. Games sculpt our practical activities, allowing us to experience the beauty of our own actions and reasoning. They are unlike traditional artworks in that they are designed to sculpt activities - and to promote their players' aesthetic appreciation of their own activity.


Board Games to Create and Play

Board Games to Create and Play

Author: Kevan Davis

Publisher: Rizzoli Publications

Published: 2019-10-01

Total Pages: 179

ISBN-13: 1911624296

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Create the next Snakes and Ladders, Monopoly, The Game of Life, Ticket to Ride, or Settlers of Catan with this creative board game book! Board games are back in vogue, with board game cafés popping up around the world. This interactive gaming book teaches you how, in just half an hour, you and your friends can come up with a new game and start playing immediately. Just decide on a theme for the game, pick a rule set from the book, agree on some variations, color in one of many board game designs, and gather your die and counters! Possible to play in any order, this book is packed with tips, tricks, and mechanics on how to design the perfect game. With 40 different rule sets, each introducing a new concept, it encourages you to develop and test your own rules. Whatever the age range or experience of players, the game that you create from this book will always be playable, entertaining, and surprising. Each board you create is easy to pull out and completely reusable to play again and again.


Ancient Board Games

Ancient Board Games

Author: Irving Finkel

Publisher:

Published: 1999

Total Pages: 0

ISBN-13: 9781566490726

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Here are four board games -- the Royal Game of Ur; Mehen, the Game of the Snake; Hounds and Jackals; and the Egyptian Game of Senet -- which were popular in the days of the pharaohs in ancient Egypt and in nearby countries from about 5,000 years ago, chosen and recreated by Dr. Irving Finkel of the British Museum. Everything you need to play them is here: the playing boards recreated in sumptuous colors, playing pieces, and full instructions including variations and other possibilities you may like to try.


The Book of Classic Board Games

The Book of Classic Board Games

Author: Sid Sackson

Publisher: Klutz

Published: 1991

Total Pages: 0

ISBN-13: 9780932592941

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Definitive rules for 15 classic games, each illustrated in a different and beautiful style. Comes with a supply of black and white playing pieces and a pair of dice, all of which can always be kept handy in the book's bound-in, zip-up storage pouch. Neat!


Storytelling in the Modern Board Game

Storytelling in the Modern Board Game

Author: Marco Arnaudo

Publisher: McFarland

Published: 2018-08-28

Total Pages: 233

ISBN-13: 1476633606

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Over the years, board games have evolved to include relatable characters, vivid settings and compelling, intricate plotlines. In turn, players have become more emotionally involved--taking on, in essence, the role of coauthors in an interactive narrative. Through the lens of game studies and narratology--traditional storytelling concepts applied to the gaming world--this book explores the synergy of board games, designers and players in story-oriented designs. The author provides development guidance for game designers and recommends games to explore for hobby players.