A new anthology of science fantasy stories, including "CHILD OF EARTH" (a brand new "Dumarest" story by E.C. Tubb, written especially for this volume) plus work by: Sydney J. Bounds, Eric C. Williams, Philip E. High, Tony Glynn, Andrew Darlington, Margaret St. John Bathe, and John Russell Fearn.
In this extraordinary fantasy epic, the #1 New York Times bestselling author of the Dresden Files leads readers into a world where the fate of the realm rests on the shoulders of a boy with no power to call his own... For a thousand years, the people of Alera have united against the aggressive and threatening races that inhabit the world, using their unique bond with the furies—elementals of earth, air, fire, water, wood, and metal. But in the remote Calderon Valley, the boy Tavi struggles with his lack of furycrafting. At fifteen, he has no wind fury to help him fly, no fire fury to light his lamps. Yet as the Alerans’ most savage enemy—the Marat horde—return to the Valley, Tavi’s courage and resourcefulness will be a power greater than any fury, one that could turn the tides of war...
A girl disguises herself as a boy to train as a knight in this first book in Tamora Pierce’s Margaret A. Edwards Award–winning young adult series—now with a new look! From now on, I’m Alan of Trebond, the younger twin. I’ll be a knight. In a time when girls are forbidden to be warriors, Alanna of Trebond wants nothing more than to be a knight of the realm of Tortall. So she finds a way to switch places with her twin brother, Thom, and, disguised as a boy, begins her training as a page at the palace of King Roald. But the road to knighthood, as she discovers, is not an easy one. Alanna must master weapons, combat, and magic, as well as polite behavior, her temper, and even her own heart. So begin Alanna’s adventures—filled with swords and sorcery, adventure and intrigue, good and evil—that will lead to the fulfillment of her dreams and make her a legend in the land.
Whether your tabletop RPG adventures embrace classic high fantasy, swords and sorcery, or fringe on an otherworldly realms, the more than 230 full-page color fantasy maps collected in this book provide suitable cartography for your tabletop adventures.Dungeons, castles, keeps, temples, sacred sites, urban sprawl, caverns, mines, dwarven halls, elven empires, extradimensional planes, heavenly encounters, hellish delves, and even ancient forgotten advanced technology ¿ this book has it all!
They are feared, hated, hunted down, and destroyed...... and yet they are mankind's last hope.For a thousand years magic has been banished throughout the Five Kingdoms, and those caught wielding it are rounded up and taken to the White Tower. They are never heard from again.TY knows he's different. And when the bounty hunters arrive in the quiet city of Easthaven, his family is forced to reveal the shocking truth about his magical bloodline, a secret that threatens not only his life, but the lives of everyone around him...including LYESSA. As the daughter of an overlord, and a skilled fighter, Lyessa will one day be expected to rule. However, when an Ahvari witch hires a tribe of Northmen to capture Ty, the two find themselves in the middle of a war they didn't know existed...Armed with nothing but his will to survive, FERRIN attempts what no prisoner has ever accomplished and vows to escape the White Tower. His only hope is RAE, a gifted healer tasked with keeping the prisoners alive during the inquisitors' brutal interrogations. Will she be willing to risk her own life for that same chance of freedom...AYRION outworked his fellow soldiers for years to become captain of the guard. But his strength and valor alone won't be enough to stop the bloodthirsty creatures coming for his king, or protect the woman he loves from the king's son. And when a sweeping number of the city's outcasts begin to mysteriously disappear, he realizes that the threat is closer than he knew...War is coming, the likes of which hasn't been seen since the time of the Khul Hordes. How will humanity fight back when those with the ability to do so are being exterminated?
Step into a future, in which advanced technology creates a virtual world, with superior capabilities that allow players to experience real-world sensations. The popularity of the RPG game Fayroll is growing by the day, attracting millions of users to this alternate reality. What is the secret of Fayroll? What makes it so different from other games?Our protagonist, Harriton Nikiforov is an everyman - a binge drinking, tabloid column reporter who has settled for the humdrum of the everyday, with a job that pays the wages, a neurotic girlfriend who gives him migraines and a boss that gives him constant grief. Tasked with a new assignment, Harriton suddenly finds himself ripped away from his normal routine of Moscow society life, to a journalistic quest of sorts that leads him deep into the realm of the Virtual Gaming World of Fayroll. Given explicit orders to write a series of fluff pieces on the game and its developers, Harriton grudgingly accepts the assignment, but soon finds himself enthralled by the virtual fantasy world and its amazing quests, unpredictable challenges, and nearly endless possibilities. Harriton is reincarnated as a warrior named Hagen and becomes a full participant in the fantasy world, plunging into the exciting world full of action, quests, humor, legendary weapons and ancient secrets. He meets faithful and courageous comrades and outwits those who are trying to hunt him.In this world, the thirst for success and vanity of high-level players in pursuit of legendary objects spills into the real world, where high-stakes bets are made on the success of the virtual characters. Harriton, as Hagen, unwittingly enters into the Fayroll world, where events and decisions that he makes in the virtual space starts to affect his own reality. His unpredictable character, perseverance, and excitement attract the attention of powerful gamers and influential Moscow elite with a vested interest in Fayroll's outcome. It is not long before he realizes that this fantastic world, (created according to the best canons of cult games, Warcraft and Lineage), conceals many dangers. Can he pass all the tests?Fayroll is more than a novel; it's a brilliant synergy of fantasy fiction and online gaming. It gives the reader the best of both worlds. The first novel of the 13 part epic series Fayroll, has captivated Russian readers countrywide and was voted the 2014 new fantasy book of the year. Andrey Vasilyev's masterpiece 'More Than a Game' is now available to the English-speaking World. Join us in this breathtaking narrative that takes both its main character and the reader deep into the heart of the Virtual Gaming Universe and explore the Fantasy Series that has captured the imagination of the Slavic world.
Slate is a thief who specialized in stealing, forging, and planting paperwork. When she is arrested for treason, she finds herself part of a suicide mission with Brenner the assassin and the disgraced paladin Caliban, once a demonslayer, now host to the dead remains of the demon which sent him on a murderous rampage and shattered his world.Their goal is both simple and nearly impossible. Find a way to stop the Clockwork Boys: the massive ivory creatures wreaking ruin upon the countryside. But to do that, they must first cross a war zone, braving plague and magic, to reach Anuket City, the distant home of the enemy.