Experiential Learning in Virtual Worlds
Author:
Publisher: BRILL
Published: 2019-01-04
Total Pages: 227
ISBN-13: 9004372156
DOWNLOAD EBOOKRead and Download eBook Full
Author:
Publisher: BRILL
Published: 2019-01-04
Total Pages: 227
ISBN-13: 9004372156
DOWNLOAD EBOOKAuthor: Sue Gregory
Publisher: Athabasca University Press
Published: 2016-04-01
Total Pages: 347
ISBN-13: 177199133X
DOWNLOAD EBOOKThree-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating highly interactive, engaging, multimodal learning experiences. Much of the evidence gathered to support these claims has been anecdotal but the potential that these environments hold to solve traditional problems in online and technology-mediated education—primarily learner isolation and student disengagement—has resulted in considerable investments in virtual world platforms like Second Life, OpenSimulator, and Open Wonderland by both professors and institutions. To justify this ongoing and sustained investment, institutions and proponents of simulated learning environments must assemble a robust body of evidence that illustrates the most effective use of this powerful learning tool. In this authoritative collection, a team of international experts outline the emerging trends and developments in the use of 3D virtual worlds for teaching and learning. They explore aspec ts of learner interaction with virtual worlds, such as user wayfinding in Second Life, communication modes and perceived presence, and accessibility issues for elderly or disabled learners. They also examine advanced technologies that hold potential for the enhancement of learner immersion and discuss best practices in the design and implementation of virtual world-based learning interventions and tasks. By evaluating and documenting different methods, approaches, and strategies, the contributors to Learning in Virtual Worlds offer important information and insight to both scholars and practitioners in the field.
Author: Charles Wankel
Publisher: Emerald Group Publishing
Published: 2009-11-23
Total Pages: 267
ISBN-13: 1849506108
DOWNLOAD EBOOKTargeted at educators and researchers wishing to use virtual environments in their teaching practice, this work provides practical advice specifically for educators in higher education. It focuses on the use of Second Life - a free, readily-accessible virtual world which is increasingly being used for both formal and informal learning.
Author: Paul Jerry
Publisher: BRILL
Published: 2019-01-04
Total Pages: 274
ISBN-13: 1848882343
DOWNLOAD EBOOKAuthor: Clark Aldrich
Publisher: John Wiley & Sons
Published: 2009-09-22
Total Pages: 136
ISBN-13: 0470438347
DOWNLOAD EBOOKJossey-Bass Guides to Online Teaching and Learning Learning Online with Games, Simulations, and Virtual Worlds Strategies for Online Instruction Clark Aldrich Learning Online with Games, Simulations, and Virtual Worlds The infusion of games, simulations, and virtual worlds into online learning can be a transforming experience for both the instructor and the student. This practical guide, written by education game expert Clark Aldrich, shows faculty members and instructional designers how to identify opportunities for building games, simulations, and virtual environments into the curriculum; how to successfully incorporate these interactive environments to enhance student learning; and how to measure the learning outcomes. It also discusses how to build institutional support for using and financing more complex simulations. The book includes frameworks, tips, case studies and other real examples, and resources. Praise for Learning Online with Games, Simulations, and Virtual Worlds "Clark Aldrich provides powerful insights into the dynamic arena of games, simulations, and virtual worlds in a simultaneously entertaining and serious manner as only he can. If you are involved with educating anyone, from your own children to classrooms full of students, you need to devour this book." — Karl Kapp, assistant director, Institute for Interactive Technologies, Bloomsburg University "At a time when the technologies for e-learning are evolving faster than most people can follow, Aldrich successfully bridges the perceptual gap between virtual worlds, digital games, and educational simulations, and provides educators with all they really need to use this technology to enhance and enrich their e-learning experiences." — Katrin Becker, instructor, Department of Computer Science and Information Systems, Mount Royal College, and adjunct professor of education, University of Calgary "I consider this a must-read for anyone engaged in or contemplating using these tools in their classrooms or designing their own tools." — Rick Van Sant, professor of learning and technology, Ferris State University
Author: Charles Wankel
Publisher: Emerald Group Publishing
Published: 2011-09-28
Total Pages: 399
ISBN-13: 1780520530
DOWNLOAD EBOOKA practical guide on how to transform your ideas from virtual world course ware to virtual world learning experiences. It argues that setting up learning in 3D virtual worlds requires a transformative approach.
Author: Karen-Margrete Frederiksen
Publisher: Research-publishing.net
Published: 2020-12-14
Total Pages: 371
ISBN-13: 2490057812
DOWNLOAD EBOOKDespite the Covid-19 pandemic, the EUROCALL society succeeded in holding the 28th EUROCALL conference, EUROCALL2020, on 20-21 August as an online, two-day gathering. The transition process required to make this happen was demanding and insightful for everyone involved, and, in many ways, a logical consequence of the core content and purpose of EUROCALL. Who would be better suited to transform an onsite conference into an online event than EUROCALL? CALL for widening participation was this year’s theme. We welcomed contributions from both theoretical and practical perspectives in relation to the many forms and contexts of CALL. We particularly welcomed longitudinal studies or studies that revisited earlier studies. The academic committee accepted 300 abstracts for paper presentations, symposia, workshops, and posters under this theme; 57 short papers are published in this volume. We hope you will enjoy reading this volume, the first one to reflect a one hundred percent online EUROCALL conference/Online Gathering.
Author: Mark Grimshaw
Publisher: Oxford Handbooks
Published: 2014-02
Total Pages: 794
ISBN-13: 0199826161
DOWNLOAD EBOOKThe book is a compendium of thinking on virtuality and its relationship to reality from the perspective of a variety of philosophical and applied fields of study. Topics covered include presence, immersion, emotion, ethics, utopias and dystopias, image, sound, literature, AI, law, economics, medical and military applications, religion, and sex.
Author:
Publisher: BRILL
Published: 2019-02-26
Total Pages: 90
ISBN-13: 1848883846
DOWNLOAD EBOOKAuthor: Marc Prensky
Publisher: Paragon House Publishers
Published: 2006-02-14
Total Pages: 286
ISBN-13:
DOWNLOAD EBOOKArgues that video and computer games prepare today's children for success by teaching such critical skills as collaboration, prudent risk taking, strategy formulation, and ethical decision-making.