Exiled in Eris: Sword & Blaster Fantasy Roleplaying

Exiled in Eris: Sword & Blaster Fantasy Roleplaying

Author: Christian Conkle

Publisher:

Published: 2016-04-26

Total Pages: 174

ISBN-13: 9781938270819

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Hunt for lost treasures among the ruins of a bygone age in this roleplaying game inspired by classic pulp tales of Planetary Romance, Sword and Sorcery, and the Wild West. Swords, blasters, and sorcery mix with monsters, robots, and aliens while searching for fortune and adventure amidst danger and intrigue. All this awaits in the desert no-man's land of the distant future. Imagine the wild west with swords and Seventies-style blaster pistols. Imagine a female espionage agent in a futuristic skin-tight bodysuit and a Clint Eastwood-style poncho karate kicking an orc in the face. Imagine a grizzled veteran and his buddy, a robot from a proud lineage of noble warriors, cracking open the tomb of a long-dead king only to wake the immortal, six-legged, genetically-engineered guardian beast from its thousands of years of suspended animation. That is Exiled in Eris. Easy-to-learn rules system, using a 20-sided die for most rolls, but also the standard range of dice (d4, d6, d8, d12, d10, d20). Choose from 8 different species, including Humans, Cyberdroids, the reptilian Dakazi, mole-like Deru, and various types of homunculi (genetically-engineered beings). Harness supernatural powers like Sorcery (psychic powers) and Ta'Oudh (manipulating an invisible force). An extensive list of allies and rivals, as well as beasts and monstrosities. Artifacts that can be issued as rewards for discovering ancient caches. Includes a starter adventure: "The Tomb of the Architect."


The Plane Above: Secrets of the Astral Sea

The Plane Above: Secrets of the Astral Sea

Author: Rob Heinsoo

Publisher:

Published: 2010

Total Pages: 0

ISBN-13: 9780786953929

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This supplement builds on the overview of the Astral Sea presented in the "Manual of the Planes" game and explores the heavenly plane is greater detail. The work also presents a multitude of new monsters.


Dungeon! Board Game

Dungeon! Board Game

Author: Wizards of the Coast LLC

Publisher: National Geographic Books

Published: 2014-06-24

Total Pages: 0

ISBN-13: 078696555X

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First released in 1975 and revised throughout the 1980s and early 1990s, the Dungeon! boardgame lets you explore a multi-level dungeon in search of treasure guarded by terrible monsters. The deeper into the dungeon you go, the deadlier the monsters and the greater the treasure. The player who returns to the beginning chamber with the most treasure wins!


Marvel Weddings

Marvel Weddings

Author: Stan Lee

Publisher: Marvel Comics Group

Published: 2005

Total Pages: 0

ISBN-13: 9780785116868

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"Contains material originally published in magazine form as Fantastic four #150 and annual #3; Incredible Haulk Ŀ Avengers #59-60 and Amazing Spider-man annual #21 and X-men #30"--P. 2 of cover.


Betrayer

Betrayer

Author: Aaron Dembski-Bowden

Publisher: Games Workshop

Published: 2018-09-25

Total Pages: 0

ISBN-13: 9781849704960

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Led by their primarchs, the Word Bearers and World Eaters Legions ravage the realm of Ultramar The Shadow Crusade has begun. While the Ultramarines reel from Kor Phaeron’s surprise attack on Calth, Lorgar and the rest of the Word Bearers strike deep into Ultramar. Their unlikely allies, Angron and the World Eaters, continue to ravage each new system they come across – upon the garrison planet of Armatura, this relentless savagery may finally prove to be their undoing. Worlds will burn, Legions will clash and a primarch will fall.


The Legend of Zelda and Philosophy

The Legend of Zelda and Philosophy

Author: Luke Cuddy

Publisher: Open Court Publishing

Published: 2008

Total Pages: 296

ISBN-13: 0812696549

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"Chapters address philosophical aspects of the video game The Legend of Zelda and video game culture in general"--Provided by publisher.


Transhumanism

Transhumanism

Author: David Livingstone

Publisher: David Livingstone

Published: 2015-09-02

Total Pages: 404

ISBN-13: 1515232573

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Transhumanism is a recent movement that extols man’s right to shape his own evolution, by maximizing the use of scientific technologies, to enhance human physical and intellectual potential. While the name is new, the idea has long been a popular theme of science fiction, featured in such films as 2001: A Space Odyssey, Blade Runner, the Terminator series, and more recently, The Matrix, Limitless, Her and Transcendence. However, as its adherents hint at in their own publications, transhumanism is an occult project, rooted in Rosicrucianism and Freemasonry, and derived from the Kabbalah, which asserts that humanity is evolving intellectually, towards a point in time when man will become God. Modeled on the medieval legend of the Golem and Frankenstein, they believe man will be able to create life itself, in the form of living machines, or artificial intelligence. Spearheaded by the Cybernetics Group, the project resulted in both the development of the modern computer and MK-Ultra, the CIA’s “mind-control” program. MK-Ultra promoted the “mind-expanding” potential of psychedelic drugs, to shape the counterculture of the 1960s, based on the notion that the shamans of ancient times used psychoactive substances, equated with the “apple” of the Tree of Knowledge. And, as revealed in the movie Lucy, through the use of “smart drugs,” and what transhumanists call “mind uploading,” man will be able to merge with the Internet, which is envisioned as the end-point of Kabbalistic evolution, the formation of a collective consciousness, or Global Brain. That awaited moment is what Ray Kurzweil, a director of engineering at Google, refers to as The Singularly. By accumulating the total of human knowledge, and providing access to every aspect of human activity, the Internet will supposedly achieve omniscience, becoming the “God” of occultism, or the Masonic All-Seeing Eye of the reverse side of the American dollar bill.


Blue Rose: the AGE RPG of Romantic Fantasy

Blue Rose: the AGE RPG of Romantic Fantasy

Author: Jeremy Crawford

Publisher:

Published: 2017-05-16

Total Pages: 0

ISBN-13: 9781934547748

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Aldis, the Kingdom of the Blue Rose, shines as a new light following the dark age of the Sorcerer Kings. Now, envoys of the Soverign's Finest strive to protect Aldis. Aided by the rhydan - their psychic animal allies - the champions of the Blue Rose guard the Light against the power of the Shadow. This book gives your everything you need to play.


That Winter

That Winter

Author: Pamela Gillilan

Publisher: Bloodaxe Books

Published: 1986

Total Pages: 80

ISBN-13:

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Pamela Gillilan was born in London in 1918, married in 1948 and moved to Cornwall in 1951. When she sat down to write her poem Come Away after the death of her husband David, she had written no poems for a quarter of a century. Then came a sequence of incredibly moving elegies. Other poems followed, and two years after starting to write again, she won the Cheltenham Festival poetry competition. Her first collection That Winter (Bloodaxe, 1986) was shortlisted for the Commonwealth Poetry Prize.