Evolvable Designs of Experiments

Evolvable Designs of Experiments

Author: Octavian Iordache

Publisher: John Wiley & Sons

Published: 2009-02-11

Total Pages: 230

ISBN-13: 3527624031

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Adopting a groundbreaking approach, the highly regarded author shows how to design methods for planning increasingly complex experiments. He begins with a brief introduction to standard quality methods and the technology in standard electric circuits. The book then gives numerous examples of how to apply the proposed methodology in a series of real-life case studies. Although these case studies are taken from the printed circuit board industry, the methods are equally applicable to other fields of engineering.


Experimental Evolution

Experimental Evolution

Author: Theodore Garland

Publisher: Univ of California Press

Published: 2009-12-03

Total Pages: 752

ISBN-13: 0520261801

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This volume summarizes studies in experimental evolution, outlining current techniques and applications, and presenting the field's range of research.


Evolutionary Statistical Procedures

Evolutionary Statistical Procedures

Author: Roberto Baragona

Publisher: Springer Science & Business Media

Published: 2011-01-03

Total Pages: 283

ISBN-13: 3642162185

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This proposed text appears to be a good introduction to evolutionary computation for use in applied statistics research. The authors draw from a vast base of knowledge about the current literature in both the design of evolutionary algorithms and statistical techniques. Modern statistical research is on the threshold of solving increasingly complex problems in high dimensions, and the generalization of its methodology to parameters whose estimators do not follow mathematically simple distributions is underway. Many of these challenges involve optimizing functions for which analytic solutions are infeasible. Evolutionary algorithms represent a powerful and easily understood means of approximating the optimum value in a variety of settings. The proposed text seeks to guide readers through the crucial issues of optimization problems in statistical settings and the implementation of tailored methods (including both stand-alone evolutionary algorithms and hybrid crosses of these procedures with standard statistical algorithms like Metropolis-Hastings) in a variety of applications. This book would serve as an excellent reference work for statistical researchers at an advanced graduate level or beyond, particularly those with a strong background in computer science.


Evolvable Components

Evolvable Components

Author: Lukas Sekanina

Publisher: Springer Science & Business Media

Published: 2012-12-06

Total Pages: 205

ISBN-13: 3642186092

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At the beginning of the 1990s research started in how to combine soft comput ing with reconfigurable hardware in a quite unique way. One of the methods that was developed has been called evolvable hardware. Thanks to evolution ary algorithms researchers have started to evolve electronic circuits routinely. A number of interesting circuits - with features unreachable by means of con ventional techniques - have been developed. Evolvable hardware is quite pop ular right now; more than fifty research groups are spread out over the world. Evolvable hardware has become a part of the curriculum at some universi ties. Evolvable hardware is being commercialized and there are specialized conferences devoted to evolvable hardware. On the other hand, surprisingly, we can feel the lack of a theoretical background and consistent design methodology in the area. Furthermore, it is quite difficult to implement really innovative and practically successful evolvable systems using contemporary digital reconfigurable technology.


Evolvable Systems: From Biology to Hardware

Evolvable Systems: From Biology to Hardware

Author: Tetsuya Higuchi

Publisher: Springer Science & Business Media

Published: 1997-06-18

Total Pages: 504

ISBN-13: 9783540631736

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This book constitutes the strictly refereed post-conference proceedings recording the scientific progress achieved at the First International Conference on Evolvable Systems: From Biology to Hardware, ICES'96, held in Tsukuba, Japan, in October 1996. The volume presents 33 revised full papers including several invited contributions surveying the state of the art in this emerging area of research and development. The volume is divided into topical sections on evolware, cellular systems, engineering applications of evolvable hardware systems, evolutionary robotics, innovative architectures, evolvable systems, evolvable hardware, and genetic programming.


Evolvable Systems: From Biology to Hardware

Evolvable Systems: From Biology to Hardware

Author: Julian Miller

Publisher: Springer Science & Business Media

Published: 2000-03-29

Total Pages: 296

ISBN-13: 3540673385

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This book constitutes the refereed proceedings of the Third International Conference on Evolvable Systems: From Biology to Hardware, ICES 2000, held in Edinburgh, Scotland, UK, in April 2000. The 27 revised full papers presented were carefully reviewed and selected for inclusion in the proceedings. Among the topics covered are evaluation of digital systems, evolution of analog systems, embryonic electronics, bio-inspired systems, artificial neural networks, adaptive robotics, adaptive hardware platforms, molecular computing, reconfigurable systems, immune systems, and self-repair.


Polytope Projects

Polytope Projects

Author: Octavian Iordache

Publisher: CRC Press

Published: 2013-10-15

Total Pages: 236

ISBN-13: 1482204657

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How do you know what works and what doesn't? This book contains case studies highlighting the power of polytope projects for complex problem solving. Any sort of combinational problem characterized by a large variety of possibly complex constructions and deconstructions based on simple building blocks can be studied in a similar way. Although the m


Evolvable Systems: From Biology to Hardware

Evolvable Systems: From Biology to Hardware

Author: Julian F. Miller

Publisher: Springer

Published: 2003-06-29

Total Pages: 296

ISBN-13: 3540464069

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This book constitutes the refereed proceedings of the Third International Conference on Evolvable Systems: From Biology to Hardware, ICES 2000, held in Edinburgh, Scotland, UK, in April 2000. The 27 revised full papers presented were carefully reviewed and selected for inclusion in the proceedings. Among the topics covered are evaluation of digital systems, evolution of analog systems, embryonic electronics, bio-inspired systems, artificial neural networks, adaptive robotics, adaptive hardware platforms, molecular computing, reconfigurable systems, immune systems, and self-repair.


Exploring Representation in Evolutionary Level Design

Exploring Representation in Evolutionary Level Design

Author: Daniel Ashlock

Publisher: Springer Nature

Published: 2022-05-31

Total Pages: 141

ISBN-13: 3031021207

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Automatic content generation is the production of content for games, web pages, or other purposes by procedural means. Search-based automatic content generation employs search-based algorithms to accomplish automatic content generation. This book presents a number of different techniques for search-based automatic content generation where the search algorithm is an evolutionary algorithm. The chapters treat puzzle design, the creation of small maps or mazes, the use of L-systems and a generalization of L-system to create terrain maps, the use of cellular automata to create maps, and, finally, the decomposition of the design problem for large, complex maps culminating in the creation of a map for a fantasy game module with designersupplied content and tactical features. The evolutionary algorithms used for the different types of content are generic and similar, with the exception of the novel sparse initialization technique are presented in Chapter 2. The points where the content generation systems vary are in the design of their fitness functions and in the way the space of objects being searched is represented. A large variety of different fitness functions are designed and explained, and similarly radically different representations are applied to the design of digital objects all of which are, essentially, maps for use in games.


A First Course in Design and Analysis of Experiments

A First Course in Design and Analysis of Experiments

Author: Gary W. Oehlert

Publisher: W. H. Freeman

Published: 2000-01-19

Total Pages: 600

ISBN-13: 9780716735106

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Oehlert's text is suitable for either a service course for non-statistics graduate students or for statistics majors. Unlike most texts for the one-term grad/upper level course on experimental design, Oehlert's new book offers a superb balance of both analysis and design, presenting three practical themes to students: • when to use various designs • how to analyze the results • how to recognize various design options Also, unlike other older texts, the book is fully oriented toward the use of statistical software in analyzing experiments.