It's against the law for elves and humans to fall in love. But laws can be broken. When Venick is caught wandering the elflands, he knows the penalty is death. Desperate, he lies about his identity in hopes the elves will spare his life. Ellina doesn't trust the human, and not merely because he speaks the language of men. Men lie. In elvish, however, lying is impossible. In a moment of intuition, Ellina decides to give Venick a chance: learn elvish, reveal his truths, and she will set him free. That is not, of course, what happens. As Ellina and Venick come to know each other, their feelings start to shift. Then Venick uncovers a dark secret, and suddenly the fate of the elflands seems to rest in his hands. But every choice comes with consequences, and Venick must decide if it's worth risking his life to protect a race that hates him, all to save an elf he's not allowed to love.
This is the book on all of Tolkien's invented languages, spoken by hobbits, elves, and men of Middle-earth -- a dicitonary of fourteen languages, an English-Elvish glossary, all the runes and alphabets, and material on Tolkien the linguist.
Enchanted with Elvish? This is Neo-Sindarin, the language as it has flourished on the Internet using Tolkien's creation as a roadmap. This book functions as a friendly introduction to the Neo-Sindarin community. Included is the most current information available to fans. Within explore Neo-Sindarin academics, learn simple linguistic concepts, practice useful phrases while studying grammar, and look at the world through Elven eyes: from how they count on their fingers to how they organize the cosmos. Govano ven! (Join us!)
How are languages invented? Why are they invented? Who uses them? What are the cultural effects of invented languages? This fascinating book looks at all manner of invented languages and explores the origins, purpose, and usage of these curious artefacts of culture. Written by experts in the field, chapters discuss languages from Esperanto to Klingon and uncover the motives behind their creation, and the outcomes of their existence. Introduction by Michael Adams Linking all invented languages, Michael Adams explains how creating a language is intimidating work; no one would attempt to invent one unless driven by a serious purpose or aspiration. He explains how the origin and development of each invented language illustrates inventors' and users' dissatisfaction with the language(s) already available to them, and how each invented language expresses one or more of a wide range of purposes and aspirations: political, social, aesthetic, intellectual, and technological. Chapter 1: International Auxiliary Languages by Arden Smith From the mythical Language of Adam to Esperanto and Solrésol, this chapter looks at the history, linguistics, and significance of international or universal languages (including sign languages). Chapter 2: Invented Vocabularies: Newspeak and Nadsat by Howard Jackson Looking at the invented vocabularies of science fiction, for example 1984's 'Newspeak' and Clockwork Orange's 'Nadsat', this chapter discusses the feasibility of such vocabularies, the plausibility of such lexical change, and the validity of the Sapir-Whorfian echoes heard in such literary experiments. Chapter 3: 'Oirish' Inventions: James Joyce, Samuel Beckett, Paul Muldoon by Stephen Watt This chapter looks at literary inventions of another kind, nonsense and semi-nonsense languages, including those used in the works of James Joyce and Samuel Beckett. Chapter 4: Tolkien's Invented Languages by Edmund Weiner Focussing on the work of the accomplished philologist J.R.R. Tolkien, the fifteen languages he created are considered in the context of invented languages of other kinds. Chapter 5: Klingon and other Science Fiction Languages by Marc Okrand, Judith Hendriks-Hermans, and Sjaak Kroon Klingon is the most fully developed of fictional languages (besides Tolkien's). Used by many, this chapter explores the speech community of 'Trekkies', alongside other science fiction vocabularies. Chapter 6: Logical Languages by Michael Adams This chapter introduces conlangs, 'constructed languages'. For example, Láaden, created to express feminine experience better than 'patriarchal' languages. Chapter 7: Gaming Languages and Language Games by James Portnow Languages and games are both fundamentally interactive, based on the adoption of arbitrary sign systems, and come with a set of formal rules which can be manipulated to express different outcomes. This being one of the drivers for the popularity of invented languages within the gaming community, James Portnow looks at several gaming languages and language games, such as Gargish, D'ni, Simlish, and Logos. Chapter 8: Revitalized Languages as Invented Languages by Suzanne Romaine The final chapter looks at language continuation, renewal, revival, and resurrection - in the cases of Gaelic, Welsh, Cornish, and Breton - as well as language regulation.
An elf princess, a desert tribesmen and a Gypsy orphan unite in a world of mercenary armies, battles and threatened invasions. While fleeing their enemies they must undertake a quest for the key to an ancient prophecy, desperately hoping to save the last of the elves and all who stand with them from an approaching catastrophe. An Epic Fantasy set in the ancient world of Greek Turkey, the Syrian Desert and the Trans Caucasus region starting 350 BC. Will also appeal to lovers of historical fantasy.