Electronic Music and Sound Design
Author: Alessandro Cipriani
Publisher:
Published: 2013
Total Pages:
ISBN-13: 9788890548451
DOWNLOAD EBOOKRead and Download eBook Full
Author: Alessandro Cipriani
Publisher:
Published: 2013
Total Pages:
ISBN-13: 9788890548451
DOWNLOAD EBOOKAuthor: Kirsten Hermes
Publisher: CRC Press
Published: 2021-12-28
Total Pages: 347
ISBN-13: 1000470261
DOWNLOAD EBOOKPerforming Electronic Music Live lays out conceptual approaches, tools, and techniques for electronic music performance, from DJing, DAWs, MIDI controllers, traditional instruments, live sound design, hardware setups, custom software and hardware, to live visuals, venue acoustics, and live show promotion. Through case studies and contrasting tutorials by successful artists, Kirsten Hermes explores the many different ways in which you can create memorable experiences on stage. Featuring interviews with highly accomplished musicians and practitioners, readers can also expand on their knowledge with hands-on video tutorials for each chapter via the companion website, performingelectronicmusic.live. Performing Electronic Music Live is an essential, all-encompassing resource for professionals, students of music production courses, and researchers in the field of creative-focused performance technology.
Author: Francesco Bianchi
Publisher:
Published: 2021-04
Total Pages: 548
ISBN-13: 9788899212216
DOWNLOAD EBOOKThe book is an overview of the theory and practice of Pure Data, with a glossary of terms and suggested tests that allow students to evaluate their progress. Comprehensive online support, running parallel to the explanations in the book, includes hundreds of sample patches, analyses, interactive sound-building exercises, and reverse engineering exercises. This book will provide a reader with skill and understanding in using Pure Data for sound design and musical composition.
Author: Katie Salen Tekinbas
Publisher: MIT Press
Published: 2014-10-10
Total Pages: 303
ISBN-13: 026202781X
DOWNLOAD EBOOKUnderstanding games as systems, with complex interactions of game elements and rules. Gaming the System demonstrates the nature of games as systems, how game designers need to think in terms of complex interactions of game elements and rules, and how to identify systems concepts in the design process. The activities use Gamestar Mechanic, an online game design environment with a systems thinking focus.
Author: Eric Lyon
Publisher: A-R Editions, Inc.
Published: 2012-01-01
Total Pages: 372
ISBN-13: 0895797151
DOWNLOAD EBOOKAccompanying CD-ROM contains complete code for all projects presented in the book. The Max/MSP externals are designed for use with Max 5.
Author: Alex Case
Publisher: CRC Press
Published: 2012-07-26
Total Pages: 432
ISBN-13: 113612358X
DOWNLOAD EBOOKFX introduces today's up and coming musician to the fantastic creative potential of the most popular instrument today- the home studio. Explaining the basic and advanced signal processing techniques used in professional music production (EQ, compression, delay, reverb etc), using real world popular music examples and an emphasis on the perceptual results and musical value of these effects, FX teaches the Recording Musician how to achieve professional production standards and maximise their creative potential. The accompanying website www.soundfx-companion.com includes audio exaples of FX featured in the book. Features: A chapter dedicated to each key effect: Distortion Equalization Compression and Limiting Delay Expansion and Gating Pitch Shift Reverb Volume More than 100 line drawings and illustrations. Accompanying website featuring examples of all FX covered in the book. Discography of FX at the end of each relevant chapter. From the Sound FX Intro: The most important music of our time is recorded music. The recording studio is its principle musical instrument. The recording engineers and music producers who create the music we love know how to use signal processing equipment to capture the work of artists, preserving realism or altering things wildly, as appropriate. While the talented, persistent, self-taught engineer can create sound recordings of artistic merit, more productive use of the studio is achieved through study, experience and collaboration. This book defines the technical basis of the most important signal processing effects used in the modern recording studio, highlights the key drivers of sound quality associated with each, shares common production techniques used by recording engineers with significant experience in the field, references many of the touchstone recordings of our time, and equips the reader with the knowledge needed to comfortably use effects devices correctly, and, more importantly, to apply these tools creatively.
Author: Riccardo Bianchini
Publisher: ConTempoNet
Published: 2000
Total Pages: 534
ISBN-13:
DOWNLOAD EBOOKAuthor: V. J. Manzo
Publisher: Oxford University Press
Published: 2016
Total Pages: 432
ISBN-13: 0190243740
DOWNLOAD EBOOKIn Max/MSP/Jitter for Music, author and music technologist V. J. Manzo provides a user-friendly introduction to a powerful programming language that can be used to write custom software for musical interaction. This second edition brings the book fully up-to-date with new applications in integrating Max with Ableton Live and offers source code for a variety of new projects.
Author: Jean-Michel Réveillac
Publisher: John Wiley & Sons
Published: 2017-12-27
Total Pages: 381
ISBN-13: 1119482682
DOWNLOAD EBOOKFor decades performers, instrumentalists, composers, technicians and sound engineers continue to manipulate sound material. They are trying with more or less success to create, to innovate, improve, enhance, restore or modify the musical message. The sound of distorted guitar of Jimi Hendrix, Pierre Henry’s concrete music, Pink Flyod’s rock psychedelic, Kraftwerk ‘s electronic music, Daft Punk and rap T-Pain, have let emerge many effects: reverb, compression, distortion, auto-tune, filter, chorus, phasing, etc. The aim of this book is to introduce and explain these effects and sound treatments by addressing their theoretical and practical aspects.
Author: Andy Farnell
Publisher: MIT Press
Published: 2010-08-20
Total Pages: 689
ISBN-13: 0262014416
DOWNLOAD EBOOKA practitioner's guide to the basic principles of creating sound effects using easily accessed free software. Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data—an approach sometimes known as “procedural audio.” Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. [Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout.] After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projects