Learning to be a maker has never been more fun. Lavishly illustrated with cartoons and drawings, this book guides the reader through six hands-on projects using electricity. Discover the electrical potential lurking in a stack of pennies - enough to light up an LED or power a calculator! Launch a flying LED copter into the air. Make a speaker that plays music from an index card. Build working motors from a battery, a magnet, and some copper wire. Have fun while learning about and exploring the world of electricity. The projects in this book illuminate such concepts as electric circuits, electromagnetism, electroluminescence, the Lorentz force and more. You'll be amazed by the results you get with a handful of simple materials.
Why do the lights in a house turn on when you flip a switch? How does a remote-controlled car move? And what makes lights on TVs and microwaves blink? The technology around you may seem like magic, but most of it wouldn’t run without electricity. Electronics for Kids demystifies electricity with a collection of awesome hands-on projects. In Part 1, you’ll learn how current, voltage, and circuits work by making a battery out of a lemon, turning a metal bolt into an electromagnet, and transforming a paper cup and some magnets into a spinning motor. In Part 2, you’ll make even more cool stuff as you: –Solder a blinking LED circuit with resistors, capacitors, and relays –Turn a circuit into a touch sensor using your finger as a resistor –Build an alarm clock triggered by the sunrise –Create a musical instrument that makes sci-fi soundsThen, in Part 3, you’ll learn about digital electronics—things like logic gates and memory circuits—as you make a secret code checker and an electronic coin flipper. Finally, you’ll use everything you’ve learned to make the LED Reaction Game—test your reaction time as you try to catch a blinking light!With its clear explanations and assortment of hands-on projects, Electronics for Kids will have you building your own circuits in no time.
Learning to be a maker has never been more fun. Full-color cartoons and drawings lead you through the steps needed for making a wizard wand, a sanding block, a charging station for your phone or tablet, and a sturdy box with a hidden compartment. You'll learn how to choose and use the right tools, measure and cut properly, sand, glue, and finish your woodworking projects to make them look great. This is the perfect guide for young people who want to do woodworking at home, at school, or at a local makerspace. It teaches fundamental skills and unlocks creativity. No prior experience or knowledge of tools is required. Everything you need to know is explained in the text and cartoons. This easy-to-follow guide is suitable for all ages. It features: Lavish cartoons and line artStep-by-step instructions with full-color artProjects that are fun and usefulBasic skills, handy tips, and safety precautions Woodworking is the most universally useful of crafts. In this book, young adults will learn to work successfully with standard hand tools found in any garage or basement workshop and in any school shop class. The skills learned here will unlock a lifetime of useful skills and satisfying accomplishments.
Discover cutting-edge developments in electric power systems Stemming from cutting-edge research and education activities in the field of electric power systems, this book brings together the knowledge of a panel of experts in economics, the social sciences, and electric power systems. In ten concise and comprehensible chapters, the book provides unprecedented coverage of the operation, control, planning, and design of electric power systems. It also discusses: A framework for interdisciplinary research and education Modeling electricity markets Alternative economic criteria and proactive planning for transmission investment in deregulated power systems Payment cost minimization with demand bids and partial capacity cost compensations for day-ahead electricity auctions Dynamic oligopolistic competition in an electric power network and impacts of infrastructure disruptions Reliability in monopolies and duopolies Building an efficient, reliable, and sustainable power system Risk-based power system planning integrating social and economic direct and indirect costs Models for transmission expansion planning based on reconfiguration capacitor switching Next-generation optimization for electric power systems Most chapters end with a bibliography, closing remarks, conclusions, or future work. Economic Market Design and Planning for Electric Power Systems is an indispensable reference for policy-makers, executives and engineers of electric utilities, university faculty members, and graduate students and researchers in control theory, electric power systems, economics, and the social sciences.
With twenty-two chapters written by leading international experts, this volume represents the most detailed and comprehensive Handbook on electricity markets ever published.
MUNICIPAL SOLID WASTE TO ENERGY CONVERSION PROCESSES A TECHNICAL AND ECONOMIC REVIEW OF EMERGING WASTE DISPOSAL TECHNOLOGIES Intended for a wide audience ranging from engineers and academics to decision-makers in both the public and private sectors, Municipal Solid Waste to Energy Conversion Processes: Economic, Technical, and Renewable Comparisons reviews the current state of the solid waste disposal industry. It details how the proven plasma gasification technology can be used to manage Municipal Solid Waste (MSW) and to generate energy and revenues for local communities in an environmentally safe manner with essentially no wastes. Beginning with an introduction to pyrolysis/gasification and combustion technologies, the book provides many case studies on various waste-to-energy (WTE) technologies and creates an economic and technical baseline from which all current and emerging WTE technologies could be compared and evaluated. Topics include: Pyrolysis/gasification technology, the most suitable and economically viable approach for the management of wastes Combustion technology Other renewable energy resources including wind and hydroelectric energy Plasma economics Cash flows as a revenue source for waste solids-to-energy management Plant operations, with an independent case study of Eco-Valley plant in Utashinai, Japan Extensive case studies of garbage to liquid fuels, wastes to electricity, and wastes to power ethanol plants illustrate how currently generated MSW and past wastes in landfills can be processed with proven plasma gasification technology to eliminate air and water pollution from landfills.
A component in the America's Energy Future study, Electricity from Renewable Resources examines the technical potential for electric power generation with alternative sources such as wind, solar-photovoltaic, geothermal, solar-thermal, hydroelectric, and other renewable sources. The book focuses on those renewable sources that show the most promise for initial commercial deployment within 10 years and will lead to a substantial impact on the U.S. energy system. A quantitative characterization of technologies, this book lays out expectations of costs, performance, and impacts, as well as barriers and research and development needs. In addition to a principal focus on renewable energy technologies for power generation, the book addresses the challenges of incorporating such technologies into the power grid, as well as potential improvements in the national electricity grid that could enable better and more extensive utilization of wind, solar-thermal, solar photovoltaics, and other renewable technologies.
The mBot robotics platform is a hugely popular kit because of the quality of components and price. With hundreds of thousands of these kits out there in homes, schools and makerspaces, there is much untapped potential. Getting Started with mBots is for non-technical parents, kids and teachers who want to start with a robust robotics platform and then take it to the next level. The heart of the mBot, the mCore is a powerful Arduino based microcontroller that can do many things without soldering or breadboarding.