"The book provides an overview of the state-of-the-art developments in the new and emerging field of science education, called virtual science centers"--Provided by publisher.
"This comprehensive, six-volume collection addresses all aspects of online and distance learning, including information communication technologies applied to education, virtual classrooms, pedagogical systems, Web-based learning, library information systems, virtual universities, and more. It enables libraries to provide a foundational reference to meet the information needs of researchers, educators, practitioners, administrators, and other stakeholders in online and distance learning"--Provided by publisher.
Developing and Utilizing E-Learning Applications provides a complete investigation of new methods, technologies, and practices critical to modern educational environments. Exploring topics such as virtual worlds, learning methods, and ICTs as well as interoperability in e-learning environments, this reference provides essential knowledge for educators, practitioners, and students alike.
This book constitutes the refereed proceedings of the First International Conference on E-learning and Games, Edutainment 2006, held in Hangzhou, China in April 2006. The 121 revised full papers and 52 short papers presented together with the abstracts of 3 invited papers and those of the keynote speeches cover a wide range of topics, including e-learning platforms and tools, learning resource management, practice and experience sharing, e-learning standards, and more.
This book explores the histories and functions of museums while also looking at the current standing of museums and their ongoing efforts toward relevance, resiliency, and future-proofing. Section I examines the beginnings of museums with chapters dedicated to art and design museums; natural history and anthropological museums; science museums; museums focused history and the past; and gardens, zoos, and children’s museums. Emphasis is on museums in the United States, with some historical framing beyond the U.S. Section II explores the primary functions of museums, including conservation, exhibition, interpretation, engagement, and service. Section III examines museums from within by exploring critical issues and contemporary movements facing museums and our society: transparency and openness, labor and equity, belonging and coalition-building, risk-taking and risk aversion, and sustainability and empathy. Advocating for change rather than “death to museums,” Museums in Motion demonstrates the very premise that museums have been in motion all along, as they have shifted from their rather simple form of a treasury, storehouse, and tomb to something much more complex by deeply considering where museums have come from, where they are today, and where they are going. Entirely new to this edition, Section III (Museum Aspirations) features five new chapters, each centered around topics, rather than a museum type or museum function. Each topic is meant to be a micro-narrative and springboard for a conversation about museums today and their sustainability in the future. The chapters examine museums from the inside (museum workers and their voices, especially, as well as power held by people and institutions) and DEIA without using those individual words as chapter headings. On their own, or in conjunction with the chapters in the previous sections of this book, these chapters serve as vignettes that can help readers to understand where, how, and why we need to apply critical lenses to institutions and articulate how doing so helps us to understand this historical moment and, ultimately how we can realize resiliency and sustainability for museums and those who make their existence possible.
The rapid growth in online and virtual learning opportunities has created culturally diverse classes and corporate training sessions. Instruction for these learning opportunities must adjust to meet participant needs. Online Course Management: Concepts, Methodologies, Tools, and Applications is a comprehensive reference source for the latest scholarly material on the trends, techniques, and management of online and distance-learning environments and examines the benefits and challenges of these developments. Highlighting a range of pertinent topics, such as blended learning, social presence, and educational online games, this multi-volume book is ideally designed for administrators, developers, instructors, staff, technical support, and students actively involved in teaching in online learning environments.
"This book includes a selection of world-class chapters addressing current research, case studies, best practices, pedagogical approaches and strategies, related resources and projects related to e-learing"--Provided by publisher.
"This book uses a flexible learning framework to explain the best ways of creating a meaningful learning environment. This framework consists of eight factors - institutional, management, technological, pedagogical, ethical, interface design, resource support, and evaluation;a systematic understanding of these factors creates successful flexible learning environments"--Provided by publisher.
Designing for technology enhanced learning (TEL) is often a demanding process. It involves creating challenging learning tasks, making sure that students have access to the right tools and resources, and ensuring there are appropriate opportunities for them to learn with and from each other. This book introduces the use of design patterns and pattern languages as ways of capturing and sharing TEL design knowledge. The editors have assembled a team of authors who have pioneered research and development in this rapidly expanding field.