Dungeons of Destiny

Dungeons of Destiny

Author: K.L. Conger

Publisher: Liesel Hill

Published: 2019-03-19

Total Pages: 462

ISBN-13:

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“My soul is full of the flames of Moscow. It’s full of the blood of Novgorod and the soiled waters of the Volga...It’s full of you, Inga..." Feeling cold and lonely in Moscow, Inga fights to make sense of her existence, while Taras braves the wilds of Siberia. Witch Hunts. Siberian tigers. War. Death. Tragedy and conflict rip through Russia. Inga and Taras, Nikolai and Yehvah fight to survive. The Kremlin grows ever more dangerous as Ivan ages and his sanity slides farther from his grasp. Inga and Taras must face the demons of their pasts and make choices for the future if they want to achieve the happiness that has, thus far, so eluded them. Experience the conclusion of this epic historical romance saga. Because only Ivan the Terrible could have ended a legacy this way. "Perfect end to an amazing series!"


Guide to Minecraft Dungeons

Guide to Minecraft Dungeons

Author: Mojang AB

Publisher: Random House Worlds

Published: 2020-05-26

Total Pages: 98

ISBN-13: 1984818724

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With insider info and tips from the experts at Mojang, this is the definitive guide to Minecraft Dungeons. It is a dark and dangerous time. Corrupted by the Orb of Dominance, the evil Arch-Illager has gathered a loyal following of Illagers. Together they have ravaged the land, enslaving the peaceful Villagers and forcing them to do their bidding. The Villagers are in desperate need of a hero, and you are their only hope. Within the pages of this valuable book, you will find strategies for fighting malicious mobs, observations about the perils of each dungeon and advice about how to get your hands on rare and powerful items. You will also learn how to work as part of a team to vanquish the Arch-Illager once and for all. The fate of us all lies in your hands, brave hero. The Arch-Illager’s reign of terror ends now.


The Adventure Zone: Here There Be Gerblins

The Adventure Zone: Here There Be Gerblins

Author: Clint McElroy

Publisher: First Second Books

Published: 2018-07-17

Total Pages: 258

ISBN-13: 1250153700

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Welcome to the Adventure Zone SEE The illustrated exploits of three lovable dummies set loose in a classic fantasy adventure READ Their journey from small-time bodyguards to world-class artifact hunters MARVEL At the sheer metafictional chutzpah of a graphic novel based on a story created in a podcast where three dudes and their dad play a tabletop role playing game in real time Join Taako the elf wizard, Merle the dwarf cleric, and Magnus the human warrior for an adventure they are poorly equipped to handle AT BEST, guided ("guided") by their snarky DM, in a graphic novel that, like the smash-hit podcast it's based on, will tickle your funny bone, tug your heartstrings, and probably pants you if you give it half a chance. With endearingly off-kilter storytelling from master goofballs Clint McElroy and the McElroy brothers, and vivid, adorable art by Carey Pietsch, The Adventure Zone: Here There be Gerblins is the comics equivalent of role-playing in your friend's basement at 2am, eating Cheetos and laughing your ass off as she rolls critical failure after critical failure.


Races of Destiny

Races of Destiny

Author: David Noonan

Publisher:

Published: 2004

Total Pages: 0

ISBN-13: 9780786936533

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"Races of Destiny" provides Dungeons & Dragons players with an in-depth look at humans, half-orcs, half-elves, and other "almost human" exotic races that populate the D&D world.


Dungeons and Dragons and Philosophy

Dungeons and Dragons and Philosophy

Author: Jon Cogburn

Publisher: Open Court Publishing

Published: 2012

Total Pages: 330

ISBN-13: 0812697960

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Dungeons and Dragons and Philosophy presents twenty-one chapters by different writers, all D&D aficionados but with starkly different insights and points of view.


Düngeonmeister

Düngeonmeister

Author: Jef Aldrich

Publisher: Adams Media

Published: 2020-12-15

Total Pages: 160

ISBN-13: 1507214650

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Celebrate your campaigns and conquests with these 75 fun, RPG-inspired cocktail recipes your whole gaming group will love! Make your next gaming adventure even more fun with this collection of 75 RPG-inspired cocktails! Featuring fantasy-themed libations from the boozy Dragon the Beach and a Potion of Strength to a sneaky Stealth Check shot and a Never Split the Party Punch, you’ll keep spirits high and your friends happy during your next dungeon-crawling tabletop adventure. Complete with easy-to-follow, accessible instructions, Düngeonmeister also includes funny jokes and hilarious asides that will take your campaign (or your next gathering) to the next level!


Halls of Undermountain

Halls of Undermountain

Author: Wizards RPG Team

Publisher:

Published: 2012-04-17

Total Pages: 0

ISBN-13: 9780786959945

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Beneath the streets of Waterdeep, a sinister dungeon awaits adventurers brave enough to face its perils. Created ages ago by the wizard Halaster, the sprawling dungeon is a lair for terrible monsters and ruthless villains. In the dark chambers, they hunger for victims and plot the downfall of those who dwell on the streets above. Who will unravel the twisting labyrinth to reveal its secrets, claim its treasures, and stop the foul machinations of the dungeon's denizens? Halls of Undermountain(tm) is a 96-page hardcover book that presents a ready-to use dungeon detailing over eighty locations. The adventure offers a way for Dungeon Masters participating in the recent D&D Encounters(tm) season, The Elder Elemental Eye(tm), to extend the adventure. In addition, this book provides all the ingredients to run a classic dungeon delve, including enticing treasures, deadly traps, a wide assortment of monsters, and two double-sided full-color poster maps.


Dungeon Master's Guide II

Dungeon Master's Guide II

Author: Jesse Decker

Publisher:

Published: 2005

Total Pages: 0

ISBN-13: 9780786936878

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Building upon existing materials in the "Dungeon Master's Guide," this title was specifically designed to facilitate play, especially when the Dungeon Master has a limited amount of preparation time. Chapters include discussion on running a game, designing adventures, building and using prestige classes, and creating campaign settings.