Dungeon Siege II

Dungeon Siege II

Author: Doug Radcliffe

Publisher: Sybex

Published: 2005-08-19

Total Pages: 0

ISBN-13: 9780782143560

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This is the exclusive, official guide to Dungeon Siege II, the sequel to Microsoft's best-selling role-playing game (RPG). Expected to be one of the biggest PC games this year, Dungeon Siege II promises the same hack-n-slash action with more involved character development options, a more fully developed story plus three times as many quests. Cover-to-cover, this guide is packed with comprehensive walkthroughs, detailed maps, in-depth strategies, and complete statistics straight from the game's designers. Its attractive, high-quality, full-color design will truly capture the spirit of the game.


The Battle for Aranna

The Battle for Aranna

Author: Paul Alden

Publisher:

Published: 2005

Total Pages: 92

ISBN-13: 9781593074258

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When the evil giant Zaramouth tries to claim the River of Souls, a magical place that holds the energy to make magic possible, Azunai tries to stop him with the belief that the river belongs to all of Aranna's people.


The Video Games Guide

The Video Games Guide

Author: Matt Fox

Publisher: McFarland

Published: 2013-01-17

Total Pages: 385

ISBN-13: 078647257X

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The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.


What Video Games Have to Teach Us About Learning and Literacy. Second Edition

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

Author: James Paul Gee

Publisher: Macmillan

Published: 2014-12-02

Total Pages: 233

ISBN-13: 1466886420

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Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.


Assassin's Creed Valhalla: Forgotten Myths

Assassin's Creed Valhalla: Forgotten Myths

Author: Alexander M. Freed

Publisher: Dark Horse Comics

Published: 2022-11-15

Total Pages: 76

ISBN-13: 1506729754

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In this prequel to Assassin’s Creed Valhalla: Dawn of Ragnarök, follow Baldr, the valiant son of Havi on his quest to forge a lasting peace among the realms. War is about to break out between the two neighboring realms of Muspelheim and Svartalfheim. Surtr, lord of the Muspels, is gathering his army of fire giants. Determined to prevent such bloodshed, Baldr, son of Odin and god of light, enlists the help of the great trickster god, Loki. Will Loki betray Baldr and the rest of the Æsir? Or will Baldr win the heart of the daughter of the Surtr and forge a lasting peace between the Nine Realms? Written by Alex Freed (Star Wars: The Old Republic) and illustrated by Martin Tunica (Crossed + One Hundred, Assassin’s Creed: Valhalla - Song of Glory) with colors by Michael Atiyeh and letters by Jimmy Betancourt, this hardcover collection is an essential addition to the legendary universe of Assassin’s Creed! Collects Assassin's Creed Valhalla Series II #1–#3.


Games User Research

Games User Research

Author: Anders Drachen

Publisher: Oxford University Press

Published: 2018

Total Pages: 549

ISBN-13: 0198794843

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Games live and die commercially on the player experience. Games User Research is collectively the way we optimise the quality of the user experience (UX) in games, working with all aspects of a game from the mechanics and interface, visuals and art, interaction and progression, making sure every element works in concert and supports the game UX. This means that Games User Research is essential and integral to the production of games and to shape the experience of players. Today, Games User Research stands as the primary pathway to understanding players and how to design, build, and launch games that provide the right game UX. Until now, the knowledge in Games User Research and Game UX has been fragmented and there were no comprehensive, authoritative resources available. This book bridges the current gap of knowledge in Games User Research, building the go-to resource for everyone working with players and games or other interactive entertainment products. It is accessible to those new to Games User Research, while being deeply comprehensive and insightful for even hardened veterans of the game industry. In this book, dozens of veterans share their wisdom and best practices on how to plan user research, obtain the actionable insights from users, conduct user-centred testing, which methods to use when, how platforms influence user research practices, and much, much more.


Maximum PC

Maximum PC

Author:

Publisher:

Published: 2005-11

Total Pages: 108

ISBN-13:

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Maximum PC is the magazine that every computer fanatic, PC gamer or content creator must read. Each and every issue is packed with punishing product reviews, insightful and innovative how-to stories and the illuminating technical articles that enthusiasts crave.


Dungeon Siege

Dungeon Siege

Author: Doug Radcliffe

Publisher: Sybex

Published: 2002-04-19

Total Pages: 0

ISBN-13: 9780782129441

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Master the Kingdom of Ehb! Join the battle and thrive in the magical Kingdom of Ehb with the help of this exclusive strategy guide. Written with the full support of Gas Powered Games and Microsoft, this guide is packed with in-depth, hardcore information to help you enjoy the epic masterpiece that is Dungeon Siege. Inside you'll find: * Step-by-step walkthroughs to help you master every Chapter * Intensely thorough maps so you don't miss any of the game's single- or multiplayer action * Ultra-detailed stats for everything in the game--monsters, weapons, spells, and items * In-depth strategies for character development * Indispensable solutions for every quest * Opponent-annihilating tactics for destroying the toughest monsters, including bosses * NPC Profiles so you know who to hire when


Dungeons and Desktops

Dungeons and Desktops

Author: Matt Barton

Publisher: CRC Press

Published: 2008-02-22

Total Pages: 452

ISBN-13: 1439865248

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Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games such as Dungeons & Dragons to the computer screen. This genre includes classics such as Ultima and The Bard's Tale as well as more modern games such as World of Warcraft and Guild Wars. Written in an engaging style for