Both Cal and Dale have become stronger, each in spite of the other. The dungeon - Cal - knows exactly how much their strength has increased, and is working hard to become exponentially more powerful. His schemes are becoming more complex, and his dungeon - his body - more deadly. Dale has a nasty surprise waiting for him as he works to thwart the plans of the devious dungeon. Hearing a voice in his head that distracts him in critical moments, he must fight his mind as he battles deadly creatures. Unbeknownst to both, they are in for the fight of their lives as madness threatens the land...
Mankind has been under attack for fifty years by the awesome power of bosses and monsters who are the denizens of dungeons. Monsters started these attacks when a mystical beast named Raekast appeared and threatened the world, eradicating human life from several continents. Raekast threatened all human life until a mysterious ceremony called 'Rebirth' unlocked the hidden potential of humans strong enough to repel and defeat her. Raekast's final, desperate act caused dungeons to spawn across the globe. The greatest of these dungeons is known as Titan. Dungeons are a threat to humanity and nature alike. Powerful reborn humans known as 'Slayers' enter their dangerous depths to kill the monsters and bosses that live within and retrieve treasure, items and more. Tad Harrington, a video game loving 16-year-old high school student, was bullied relentlessly throughout his life. Tad's Rebirth date has come. His last hope is to be reborn a slayer strong enough to enter the toughest dungeons where a life of power and luxury could await him.When things don't go according to plan, Tad finds out he has a special Rebirth, one that can level up and grow stronger by defeating monsters. Starting from level one, how high can Tad climb? Can he overcome the challenges and become the ultimate dungeon slayer?
A town put to the sword. The young forcibly recruited. An old man out for revenge. After his town is put to the sword and the children are taken to replace the fallen, an old man is out for revenge. He's ready to fail at the most difficult challenge in the world: cultivation. Too corrupted to even take the first steps, the sly old elder simply agreed with those who told him that it was impossible. Then he quietly ignored them, rubbed his hands together, and started anyway. He had always failed in what he did: he lost his way from the academy, his command was devastated by a Mage, he lost his town, and now his last hopes for the future had been stolen by a group of raiders. The only thing that had never failed him was his sharp mind and philosophy. He would cultivate... no matter what it cost him. A lifetime of failure can dull and dampen a soul. A reason to live, a goal, can change that in an instant. It is always darkest just before the dawn.
The title that started the entire Dragonlance phenomenon is now being released in a trade hardcover edition for the first time, the first in a series of the core works by Weis and Hickman.
A game that puts all others to shame. Magic that has been banned from the world. A man willing to learn no matter the cost. The decision to start a new life is never an easy one, but for Joe the transition was far from figurative. Becoming a permanent addition to a game world, it doesn't take long to learn that people with his abilities are actively hunted. In fact, if the wrong people gained knowledge of what he was capable of, assassins would appear in droves. In his pursuit of power, Joe fights alongside his team, completes quests, and delves into the mysteries of his class, which he quickly discovers can only be practiced in secret. Ultimately, his goal is to complete every mission, master every ability, and learn all of the world's secrets. All he has to do is survive long enough to make that happen.
A complete guide to playing D&D in arid wastelands, this beautifully illustrated supplement contains rules on how to adapt to hazardous hot and arid weather conditions, such as navigating desert terrain and surviving in fierce heat or harsh weather.
An end of the world. The start of a new one. A thousand places to be. Artorian has survived his encounter at the Ziggurat, but at a sharp cost. However, the powers in the world are moving and there is no time to rest. Even if Artorian doesn't realize his part in it, the next stage of the great plan is set in motion. In a place of mountains and dales, the old scholar must seek new information in order to puzzle out the last pieces and gather victory with his own two hands. For his loved ones, his humanity may need to be left behind. Yet, becoming something else is a small price to pay for an old man on a mission. Life comes at a price, but success comes with Ascension. War and Moonfall loom on the horizon. It matters little. Artorian will build his arsenal.