Dueling Cultures, Damnable Legacies

Dueling Cultures, Damnable Legacies

Author: James Hill Welborn III

Publisher: University of Virginia Press

Published: 2023-06-23

Total Pages: 389

ISBN-13: 0813949335

DOWNLOAD EBOOK

How did white Southerners in the nineteenth century reconcile a Christian faith that instructed them to turn the other cheek with a pervasive code of honor that instructed them to do just the opposite—to demand satisfaction for perceived insults? In Edgefield, South Carolina, in the 1830s, white Southerners combined these seemingly antithetical ideals to forge a new compound: a wrathful moral ethic of righteous honor. Dueling Cultures, Damnable Legacies investigates the formation and proliferation of this white supremacist ideology that merged masculine bellicosity with religious devotion. In 1856, when Edgefield native Preston Smith Brooks viciously beat the abolitionist Charles Sumner on the Senate floor, the ideology of righteous honor reached its apogee and took national center stage. Welborn analyzes the birth of this peculiar moral ethic in Edgefield and traces its increasing dominance across the American South in the buildup to the Civil War, as white Southerners sought to cloak a war fought in defense of slavery in the language of honor and Christian piety.


Playing at War

Playing at War

Author: Patrick A. Lewis

Publisher: LSU Press

Published: 2024-09-19

Total Pages: 309

ISBN-13: 0807183466

DOWNLOAD EBOOK

Playing at War offers an innovative focus on Civil War video games as significant sites of memory creation, distortion, and evolution in popular culture. With fifteen essays by historians, the collection analyzes the emergence and popularity of video games that topically engage the period surrounding the American Civil War, from the earliest console games developed in the 1980s through the web-based games of the twenty-first century, including popular titles such as Red Dead Redemption 2 and War of Rights. Alongside discussions of technological capabilities and advances, as well as their impact on gameplay and content, the essays consider how these games engage with historical scholarship on the Civil War era, the degree to which video games reflect and contribute to popular understandings of the period, and how those dynamics reveal shifting conceptions of martial identity and historical memory within U.S. popular culture. Video games offer productive sites for extending the analysis of Civil War memory into the post–Confederates in the Attic era, including the political and cultural moments of Obama and Trump, where overt expressions of Lost Cause memory were challenged and removed from schools and public spaces, then embraced by new manifestations of white supremacist organizations. Edited by Patrick A. Lewis and James Hill Welborn III, Playing at War traces the drift of Civil War memory into digital spaces and gaming cultures, encouraging historians to engage more extensively with video games as important cultural media for examining how contemporary Americans interact with the nation’s past.


Reconstruction beyond 150

Reconstruction beyond 150

Author: Orville Vernon Burton

Publisher: University of Virginia Press

Published: 2023-08-21

Total Pages: 479

ISBN-13: 0813949874

DOWNLOAD EBOOK

No period of United States history is more important and still less understood than Reconstruction. Now, at the sesquicentennial of the Reconstruction era, Vernon Burton and Brent Morris bring together the best new scholarship on the critical years after the Civil War and before the onset of Jim Crow, synthesizing social, political, economic, and cultural approaches to understanding this crucial period. Reconstruction was the most progressive period in United States history. Although marred by frequent violence and tragedy, it was a revolutionary era that offered hope, opportunity, and against all odds, a new birth of freedom for all Americans. Even though many of the gains of Reconstruction were rolled back and replaced with a repressive social and legal regime for African Americans, the radical spark was never fully extinguished. Its spirit fanned back into flame with the Civil Rights Movement of the 1950s and 1960s, and its ramifications remain palpable to this day.


Playing at War

Playing at War

Author: Patrick A. Lewis

Publisher: LSU Press

Published: 2024-09-19

Total Pages: 356

ISBN-13: 0807183458

DOWNLOAD EBOOK

Playing at War offers an innovative focus on Civil War video games as significant sites of memory creation, distortion, and evolution in popular culture. With fifteen essays by historians, the collection analyzes the emergence and popularity of video games that topically engage the period surrounding the American Civil War, from the earliest console games developed in the 1980s through the web-based games of the twenty-first century, including popular titles such as Red Dead Redemption 2 and War of Rights. Alongside discussions of technological capabilities and advances, as well as their impact on gameplay and content, the essays consider how these games engage with historical scholarship on the Civil War era, the degree to which video games reflect and contribute to popular understandings of the period, and how those dynamics reveal shifting conceptions of martial identity and historical memory within U.S. popular culture. Video games offer productive sites for extending the analysis of Civil War memory into the post–Confederates in the Attic era, including the political and cultural moments of Obama and Trump, where overt expressions of Lost Cause memory were challenged and removed from schools and public spaces, then embraced by new manifestations of white supremacist organizations. Edited by Patrick A. Lewis and James Hill Welborn III, Playing at War traces the drift of Civil War memory into digital spaces and gaming cultures, encouraging historians to engage more extensively with video games as important cultural media for examining how contemporary Americans interact with the nation’s past.


Who Killed Hammarskjöld?

Who Killed Hammarskjöld?

Author: Susan Williams

Publisher: Oxford University Press, USA

Published: 2014

Total Pages: 372

ISBN-13: 0190231408

DOWNLOAD EBOOK

It has been 50 years since the UN Secretary General Dag Hammarskjold mysteriously died in a plane crash in Africa. Williams uncovers new evidence to demonstrate conclusively that the horrific conflict in the Congo was driven not so much by internal divisions as by the Cold War and the West's determination to control post-colonial Africa.


Generations

Generations

Author: Neil Howe

Publisher: Harper Collins

Published: 1992-09-30

Total Pages: 548

ISBN-13: 0688119123

DOWNLOAD EBOOK

Hailed by national leaders as politically diverse as former Vice President Al Gore and former House Speaker Newt Gingrich, Generations has been heralded by reviewers as a brilliant, if somewhat unsettling, reassessment of where America is heading. William Strauss and Neil Howe posit the history of America as a succession of generational biographies, beginning in 1584 and encompassing every-one through the children of today. Their bold theory is that each generation belongs to one of four types, and that these types repeat sequentially in a fixed pattern. The vision of Generations allows us to plot a recurring cycle in American history -- a cycle of spiritual awakenings and secular crises -- from the founding colonists through the present day and well into this millenium. Generations is at once a refreshing historical narrative and a thrilling intuitive leap that reorders not only our history books but also our expectations for the twenty-first century.


Keys to Play

Keys to Play

Author: Roger Moseley

Publisher: Univ of California Press

Published: 2016-10-28

Total Pages: 468

ISBN-13: 0520291247

DOWNLOAD EBOOK

A free ebook version of this title is available through Luminos, University of California Press’s Open Access publishing program for monographs. Visit www.luminosoa.org to learn more. How do keyboards make music playable? Drawing on theories of media, systems, and cultural techniques, Keys to Play spans Greek myth and contemporary Japanese digital games to chart a genealogy of musical play and its animation via improvisation, performance, and recreation. As a paradigmatic digital interface, the keyboard forms a field of play on which the book’s diverse objects of inquiry—from clavichords to PCs and eighteenth-century musical dice games to the latest rhythm-action titles—enter into analogical relations. Remapping the keyboard’s topography by way of Mozart and Super Mario, who head an expansive cast of historical and virtual actors, Keys to Play invites readers to unlock ludic dimensions of music that are at once old and new.


Buyology

Buyology

Author: Martin Lindstrom

Publisher: Currency

Published: 2010-02-02

Total Pages: 274

ISBN-13: 0385523890

DOWNLOAD EBOOK

NEW YORK TIMES BESTSELLER • “A fascinating look at how consumers perceive logos, ads, commercials, brands, and products.”—Time How much do we know about why we buy? What truly influences our decisions in today’s message-cluttered world? In Buyology, Martin Lindstrom presents the astonishing findings from his groundbreaking three-year, seven-million-dollar neuromarketing study—a cutting-edge experiment that peered inside the brains of 2,000 volunteers from all around the world as they encountered various ads, logos, commercials, brands, and products. His startling results shatter much of what we have long believed about what captures our interest—and drives us to buy. Among the questions he explores: • Does sex actually sell? • Does subliminal advertising still surround us? • Can “cool” brands trigger our mating instincts? • Can our other senses—smell, touch, and sound—be aroused when we see a product? Buyology is a fascinating and shocking journey into the mind of today's consumer that will captivate anyone who's been seduced—or turned off—by marketers' relentless attempts to win our loyalty, our money, and our minds.


True Blue

True Blue

Author: Clayton J. Butler

Publisher: LSU Press

Published: 2022-04-06

Total Pages: 0

ISBN-13: 0807176621

DOWNLOAD EBOOK

During the American Civil War, thousands of citizens in the Deep South remained loyal to the United States. Though often overlooked, they possessed broad symbolic importance and occupied an outsized place in the strategic thinking and public discourse of both the Union and the Confederacy. In True Blue, Clayton J. Butler investigates the lives of white Unionists in three Confederate states, revealing who they were, why and how they took their Unionist stand, and what happened to them as a result. He focuses on three Union regiments recruited from among the white residents of the Deep South—individuals who passed the highest bar of Unionism by enlisting in the United States Army to fight with the First Louisiana Cavalry, First Alabama Cavalry, and Thirteenth Tennessee Union Cavalry. Northerners and southerners alike thought a considerable amount about Deep South Unionism throughout the war, often projecting their hopes and apprehensions onto these embattled dissenters. For both, the significance of these Unionists hinged on the role they would play in the postwar future. To northerners, they represented the tangible nucleus of national loyalty within the rebelling states on which to build Reconstruction policies. To Confederates, they represented traitors to the political ideals of their would-be nation and, as the war went on, to the white race, making them at times a target for vicious reprisal. Unionists’ wartime allegiance proved a touchstone during the political chaos and realignment of Reconstruction, a period when many of these veterans played a key role both as elected officials and as a pivotal voting bloc. In the end, white Unionists proved willing to ally with African Americans during the war to save the Union but unwilling to protect or advance Black civil rights afterward, revealing the character of Unionism during the era as a whole.