Dragon Age II

Dragon Age II

Author: Piggyback

Publisher:

Published: 2011-03-01

Total Pages: 272

ISBN-13: 9781906064792

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The 100% complete guide to Dragon Age II Carefully designed to avoid unnecessary story spoilers A world map shows the position of all areas visited with an index of available locales listing all quests and page references to the relevant sections of the guide A dedicated Side Quests chapter presents all side missions, random encounters and all additional optional activities with a checklist to reach 100% completion The Walkthrough features annotated area maps with step-by-step action on the left-hand page and expanded strategies and advanced tactics on the right The Strategy & Analysis chapter focuses on high-level playing strategies and in-depth analysis of the game s underlying mechanics. All-encompassing Inventory chapter features exhaustive lists and tables covering: weapons, armor, accessories, special items, shops, runes, crafting, consumables and gifts All-encompassing Bestiary chapter presents all details on: enemy ranks, locations, attributes, resistances, loot drops and more A feature-packed Extras chapter covers every Achievement, every Trophy, every Secret and also presents a Dragon Age encyclopaedia and a story recap


Dragon Age: Origins Collector's Edition

Dragon Age: Origins Collector's Edition

Author: Michael Searle

Publisher: Prima Lifestyles

Published: 2009

Total Pages: 0

ISBN-13: 9780761562467

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Lore: Learn the story leading up to this epic struggle that can't be found anywhere else. Interviews: Step behind the scenes with revealing interviews with the development team. Art: Our stunning art section showcases the best artwork Dragon Age has to offer. Hard Cover: Rugged Hardcover edition for extra durability. Guide: Includes the complete Dragon Age: Origins strategy guide. Signed Cover: Signatures from the entire Dragon Age development team appear on the inside front and back cover to add to the custom Collector's look and feel.


Dragon Age II Collector's Edition

Dragon Age II Collector's Edition

Author: Piggyback

Publisher: Piggyback

Published: 2011-03-08

Total Pages: 0

ISBN-13: 9780307890139

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Exclusive to the Collector's Edition: an additional 16 pages with a behind-the-scenes section and an artwork gallery.


Dragon Age Inquisition

Dragon Age Inquisition

Author: David Knight

Publisher:

Published: 2014

Total Pages: 0

ISBN-13: 9780804162944

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Mobile friendly eGuide access - Digital strategy content optimized for a second screen experience. Multiple play styles presented - Identify tactics, explore hidden caves, defeat monumental creatures, and shape the world around you based on advice for your own style of play and combat. Make the right decision - Your actions and choices will shape a multitude of story outcomes along with the tangible, physical aspects of the world itself. Tough choices define your experience, and even one decision can change the course of what's to come. Be the finest Inquisitor - Choose your class based on recommended character loadouts that take advantage of a unique set of abilities, weaponry, special moves, and even class-reactive story content. Completely control the appearance and abilities Get the best out of your team - Connect and communicate with a cast of unique, memorable characters to develop dynamic relationships that will benefit you and your party. Where to go next - Illustrated maps serve as a guide to the next adventure allowing informed exploration of a diverse, visually stunning, and immersive living world.


Octopath Traveler: The Complete Guide

Octopath Traveler: The Complete Guide

Author: Square Enix

Publisher: Dark Horse Comics

Published: 2020-12-29

Total Pages: 232

ISBN-13: 1506719686

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Master Square Enix's critically acclaimed RPG Octopath Traveler with this comprehensive guide! Explore every corner of Orsterra with the help of this complete guide which includes insight and explanation of the main narrative as well as boss strategies for each of the games' eight protagonists! Dive deeper with detailed environment maps, subquest information, and beautiful illustrations that fully realize Octopath Traveler's HD-2D graphics with exclusive explanations and commentary from the development team. Dark Horse Books and Square Enix present a faithful localization of the original Japanese volume, offered in English for the first time! Whether you're a first-time player or looking to take your game to one hundred percent completion, this guide book is not to be missed!


Dragon Age RPG Core Rulebook

Dragon Age RPG Core Rulebook

Author: Chris Pramas

Publisher:

Published: 2017-06-20

Total Pages: 0

ISBN-13: 9781934547625

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In Dragon Age, a pen & paper roleplaying game of dark fantasy adventure, you and your friends take on the personas of warriors, mages, and rogues in the world of Thedas and try to make your names by overcoming sinister foes and deadly challenges. Based on the video game franchise, this Core Rulebook includes the full rules for the Dragon Age RPG under one cover for the first time, including the Adventure Game Engine.


Anthem

Anthem

Author: Prima Games

Publisher: Prima Games

Published: 2019-02

Total Pages: 0

ISBN-13: 9780744018974

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Go Beyond Strategy--Immerse yourself in the beautiful, ever-evolving, and dangerous world of Anthem with this Official Guide from Prima Games! · Critical Missions: Complete walkthrough for every critica mission--experience everything! · Exclusive Maps: Our exclusive, custom maps reveal every important area, battle, and location-- never lose your way! · Jevelin Overview: Get the most out of each Javelin with our expert strategies and tips.


Dragon Age 2 Official Guide Collector's Edition

Dragon Age 2 Official Guide Collector's Edition

Author: Piggyback

Publisher:

Published: 2011-03-01

Total Pages: 288

ISBN-13: 9781906064846

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Exclusive to the Collector's Edition: a hardcover reproduction of Cassandra's book from the game. Includes an additional 16 pages with a behind-the-scenes section and an artwork gallery The 100% complete guide to Dragon Age II Carefully designed to avoid unnecessary story spoilers A world map shows the position of all areas visited with an index of available locales listing all quests and page references to the relevant sections of the guide A dedicated Side Quests chapter presents all side missions, random encounters and all additional optional activities with a checklist to reach 100% completion The Walkthrough features annotated area maps with step-by-step action on the left-hand page and expanded strategies and advanced tactics on the right The Strategy & Analysis chapter focuses on high-level playing strategies and in-depth analysis of the game's underlying mechanics.All-encompassing Inventory chapter features exhaustive lists and tables covering: weapons, armor, accessories, special items, shops, runes, crafting, consumables and gifts All-encompassing Bestiary chapter presents all details on: enemy ranks, locations, attributes, resistances, loot drops and more A feature-packed Extras chapter covers every Achievement, every Trophy, every Secret and also presents a Dragon Age encyclopaedia and a story recap Includes an additional 16 pages with a behind-the-scenes section and an artwork gallery


Crash Course in Gaming

Crash Course in Gaming

Author: Suellen S. Adams

Publisher: Bloomsbury Publishing USA

Published: 2013-11-25

Total Pages: 140

ISBN-13: 1610690478

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Video games aren't just for kids anymore. This book will describe the "why" and "how" to start or expand a video gaming program in the library, including some specific examples of how to target adult and female gamer patrons. Gaming supplies more than just visual stimulation and empty entertainment; it can also promote socialization as well as the learning of both traditional and new literacies required to succeed in the modern world. Problem-solving, multi-tasking, complex decision-making on the fly, and "reading" the combination of words and graphics are vital skills for the 21st century—all of which are required to play video games. Crash Course in Gaming discusses the pros and cons of gaming, the types of games and game systems, circulating collections, and game programs. It explains how a library's video game program can—and should—do much more than simply draw younger users to the library, providing examples of how everyone from parents to senior citizens can benefit from a patron-oriented computer gaming program. The appendices also include specific games, programs, review sources, and sources for further information.