Operational rules for fighting large map based battles 1945-1970.They were based on current military experience of World War II and the Korean WarThe rules include detailed tables with hard to find information such as: Tactical movement Casualties Engagement lengths Battle planning times Engineering tasks Night battles Effects of tactical nuclear weapons 1952 British Army ORBAT Introduction to the strategic situation at the start of the Cold War Guidelines on using these rulesThe History of Wargaming Project is edited by JohnCurry. It aims to present the very best wargaming booksand rules to a modern audience.
A classic wargaming book by one of the founding fathers of wargaming, Donald Featherstone. This revised edition contains: An introduction to wargaming the period, fifteen battles, each illustrated with maps, notes on suitable rules and wargaming figures, an updated bibliography and a previously unpublished set of English Civil War rules by Donald Featherstone
Donald Featherstone's classic wargaming book, War Games, was first published in 1962. It was largely responsible for turning a somewhat obscure hobby into a popular pastime across the world. This revised edition includes new material including a foreword by Paddy Griffith, the full version of the Lionel Tarr Modern Wargaming Rules (modern being for Wordl War II) and a timeline of wargaming. It is published as part of the History of Wargaming Project at www.johncurryevents.co.uk
Omdurman was one of the great desert battles of the Victorian era which concluded the conquest of the Dervish Empire, and avenged the death of General Gordon at Khartoum. This dramatic conflict witnessed hordes of native warriors set against British discipline and firepower, gunboats on the Nile, a dramatic cavalry charge and Kitchener, the Sirdar, as conqueror. This book explores the events, weaponry and leaders of both sides, and accompanying illustrations and colorful graphics bring the whole campaign vividly to life.
A look at wargaming’s past, present, and future—from digital games to tabletop games—and its use in entertainment, education, and military planning. With examples from Call of Duty: Modern Warfare, Harpoon, Warhammer 40,000, and more! Games with military themes date back to antiquity, and yet they are curiously neglected in much of the academic and trade literature on games and game history. This volume fills that gap, providing a diverse set of perspectives on wargaming’s past, present, and future. In Zones of Control, contributors consider wargames played for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. They consider both digital and especially tabletop games, most of which cover specific historical conflicts or are grounded in recognizable real-world geopolitics. Game designers and players will find the historical and critical contexts often missing from design and hobby literature; military analysts will find connections to game design and the humanities; and academics will find documentation and critique of a sophisticated body of cultural work in which the complexity of military conflict is represented in ludic systems and procedures. Each section begins with a long anchoring chapter by an established authority, which is followed by a variety of shorter pieces both analytic and anecdotal. Topics include the history of playing at war; operations research and systems design; wargaming and military history; wargaming’s ethics and politics; gaming irregular and non-kinetic warfare; and wargames as artistic practice.
An extensive reference guide to the exciting hobby, for beginners as well as longtime players. Wargaming is a fascinating, engrossing, and exciting pastime that encompasses a wide range of different talents. The average wargamer uses the skills of artist, designer, sculptor, illustrator, historian, librarian, researcher, mathematician, and creative writer, as well as the more obvious ones of general, admiral, or air marshal for large games, or perhaps lieutenant, commodore, or squadron leader for skirmishes. Aside from calling upon many skills, wargaming also covers many aspects of combat, spanning the history of Earth. With science fiction gaming, we plunge into imagined worlds many thousands of years into the future, and a fantasy gamer, of course, deals with eons of imagined history, as anyone who has read The Lord of the Rings will know. A wargamer may find themselves recreating an encounter between a handful of adversaries one day, or a massed battle involving perhaps hundreds of miniature troops the next. Moreover, it is possible to play wargames that recreate warfare on land, on sea, in the air, or even in outer space. This book demonstrates the wonderfully varied hobby of wargaming with miniatures, looking at the broad scope of what it has to offer as well as detailed explanations of how to get involved, including comprehensive rules for gladiator combat, Wild West skirmishes, and the horse and musket era, as well as lots of advice for anyone new to wargaming. Whether you’re a complete newcomer to the hobby, or a veteran of many years, you’ll find plenty in The Wargaming Compendium to entertain and inspire you.
It’s been a State secret for more than 70 years: The official line in the UK has always been that it never happened – but this new work challenges the assertion that no German force set foot on British soil during World War Two (the Channel Islands excepted), on active military service. Churchill’s Last Wartime Secret reveals the remarkable story of a mid-war seaborne enemy raid on an Isle of Wight radar station. It describes the purpose and scope of the attack, the composition of the raiding German force and how it was immediately, and understandably, ‘hushed-up’ by Winston Churchill’s wartime administration, in order to safeguard public morale. Circumventing the almost complete lack of official British archival documentation, the author relies on compelling and previously undisclosed firsthand evidence from Germany to underpin the book’s narrative and claims; thus distinguishing it from other tales of rumored seaborne enemy assaults on British soil during the 1939-45 conflict. After examining the outcome and repercussions of this astonishing incident, what emerges is an event of major symbolic significance in the annals of wartime history.