A Game of Shapes (Dolphin Readers Starter)

A Game of Shapes (Dolphin Readers Starter)

Author: Christine Lindop

Publisher: Oxford University Press

Published: 2016-11-30

Total Pages: 20

ISBN-13: 0194404390

DOWNLOAD EBOOK

From shapes and baby animals to students in space, fiction and non-fiction Dolphins capture imaginations. With activities for every page of reading, the stimulating 'read and do' approach engages learners, practises language, and encourages critical-thinking skills.


Dolphin Readers

Dolphin Readers

Author:

Publisher: OXFORD University Press

Published: 2005-10

Total Pages: 0

ISBN-13: 9780194401425

DOWNLOAD EBOOK

Graded 'read and do' fiction and non-fiction readers that teach children about the world around them.


Making Shapes with Monkey

Making Shapes with Monkey

Author: Michele Boyd

Publisher:

Published: 2013-02-08

Total Pages: 0

ISBN-13: 9781607108115

DOWNLOAD EBOOK

Monkey uses shapes to make things for his friends, including a birdhouse, kite, and flower.


Shapes

Shapes

Author: Silver Dolphin

Publisher:

Published: 2001-01-01

Total Pages:

ISBN-13: 9785559439648

DOWNLOAD EBOOK

As the 9th title in our most successful series, Let's Start: Shapes combines fun and imagination to help children identify a wide variety of shapes. Each brightly illustrated page features Zoe the Zebra who leads children through a variety of games, activities and learning exercises. Kids will love using foam blocks to match and build new shapes, play shape bingo with the included shape cards and use stencils to draw different shapes and then paint them. Each shape is explained with reference to familiar objects as readers are gradually introduced to more complex patterns and taught the differences between two-dimensional and three-dimensional shapes. Now 9 titles to choose from; Three that promote basic educational concepts and 6 that are arts and crafts based.


Circles and Squares (Dolphin Readers Level 2)

Circles and Squares (Dolphin Readers Level 2)

Author: Rebecca Brooke

Publisher: Oxford University Press

Published: 2016-11-30

Total Pages: 28

ISBN-13: 0194404536

DOWNLOAD EBOOK

From shapes and baby animals to students in space, fiction and non-fiction Dolphins capture imaginations. With activities for every page of reading, the stimulating 'read and do' approach engages learners, practises language, and encourages critical-thinking skills.


Playing with Videogames

Playing with Videogames

Author: James Newman

Publisher: Routledge

Published: 2008-08-18

Total Pages: 225

ISBN-13: 1134173016

DOWNLOAD EBOOK

Playing with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this most important of digital media forms and yet which remain largely invisible within existing studies. James Newman details the rich array of activities that surround game-playing, charting the vibrant and productive practices of the vast number of videogame players and the extensive 'shadow' economy of walkthroughs, FAQs, art, narratives, online discussion boards and fan games, as well as the cultures of cheating, copying and piracy that have emerged. Playing with Videogames offers the reader a comprehensive understanding of the meanings of videogames and videogaming within the contemporary media environment.


Island of the Blue Dolphins

Island of the Blue Dolphins

Author: Scott O'Dell

Publisher: Houghton Mifflin Harcourt

Published: 1960

Total Pages: 195

ISBN-13: 0395069629

DOWNLOAD EBOOK

Far off the coast of California looms a harsh rock known as the island of San Nicholas. Dolphins flash in the blue waters around it, sea otter play in the vast kep beds, and sea elephants loll on the stony beaches. Here, in the early 1800s, according to history, an Indian girl spent eighteen years alone, and this beautifully written novel is her story. It is a romantic adventure filled with drama and heartache, for not only was mere subsistence on so desolate a spot a near miracle, but Karana had to contend with the ferocious pack of wild dogs that had killed her younger brother, constantly guard against the Aleutian sea otter hunters, and maintain a precarious food supply. More than this, it is an adventure of the spirit that will haunt the reader long after the book has been put down. Karana's quiet courage, her Indian self-reliance and acceptance of fate, transform what to many would have been a devastating ordeal into an uplifting experience. From loneliness and terror come strength and serenity in this Newbery Medal-winning classic.


Super Rabbit Boy’s Time Jump!: A Branches Book (Press Start! #9)

Super Rabbit Boy’s Time Jump!: A Branches Book (Press Start! #9)

Author: Thomas Flintham

Publisher: Scholastic Inc.

Published: 2020-09-01

Total Pages: 86

ISBN-13: 1338568981

DOWNLOAD EBOOK

Super Rabbit Boy must travel back in time to stop King Viking! Pick a book. Grow a Reader!This series is part of Scholastic's early chapter book line, Branches, aimed at newly independent readers. With easy-to-read text, high-interest content, fast-paced plots, and illustrations on every page, these books will boost reading confidence and stamina. Branches books help readers grow!King Viking has built a Super Mega Robot Time Machine! Now he has gone back in time to team up with his younger self, Prince Viking. Together, they want to stop Baby Rabbit Boy from ever finding the magical carrot power-up that turned him into Super Rabbit Boy. Super Rabbit Boy must go on a quest through time to stop King Viking from stealing his powers! Will he be on time to save the day?