Do You Compute

Do You Compute

Author: Ryan Mungia

Publisher:

Published: 2019

Total Pages: 0

ISBN-13: 9780991619825

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Before Alexa and the iPhone, there was the large and unwieldy mainframe computer. In the postwar 1950s, computers were mostly used for aerospace and accounting purposes. To the public at large, they were on a rung that existed somewhere between engineering and science fiction. Magazine ads and marketing brochures were designed to create a fantasy surrounding these machines for prospective clients: Higher profit margins! Creativity unleashed! Total automation! With the invention of the microchip in the 1970s came the PC and video games, which shifted the target of computer advertising from corporations to the individual. By the end of the millennium, the notion of selling tech burst wide open to include robots, cell phones, blogs, online dating services, and much, much more. Do You Compute? is a broad survey featuring the very best of computer advertising in the 20th century. From the Atomic Age to the Y2K bug, this volume presents a connoisseur's selection of graphic gems culled from museums, university archives, and private collections to illustrate the evolution of the computer from its early days as a hulking piece of machinery to its current state as a handheld device. Accompanied by two essays--one by cultural anthropologist Ryan Mungia and the other by graphic design historian Steven Heller--and including five different decade-long timelines that highlight some of the most influential moments in computer history, this fun yet meaningful volume is a unique look at the computer and how it has shaped our world.


Are You Computer Literate?

Are You Computer Literate?

Author: Karen Billings

Publisher:

Published: 1979

Total Pages: 166

ISBN-13:

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Discusses What Computers Are, How They Are Used & How They Affect People. Written by Educators in a Format Suited for Self-Instruction


Numerical Methods: Think before You Compute

Numerical Methods: Think before You Compute

Author: E. J. Hinch

Publisher: Cambridge University Press

Published: 2020-04-30

Total Pages: 243

ISBN-13: 1108479545

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This guide to computational fluid mechanics introduces beginning graduate students to the subject's standard methods and common pitfalls.


New York Court of Appeals. Records and Briefs.

New York Court of Appeals. Records and Briefs.

Author: New York (State). Court of Appeals.

Publisher:

Published: 1951

Total Pages: 1416

ISBN-13:

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Volume contains: (Sidney Heim & Percy H. Omin against Langwell Assoc Inc et al) (Sidney Heim & Percy H. Omin against Langwell Assoc Inc et al) (Sidney Heim & Percy H. Omin against Langwell Assoc Inc et al) (Rebecca Holmes against The Wm. Hengerer Co) (Rebecca Holmes against The Wm. Hengerer Co) (Rebecca Holmes against The Wm. Hengerer Co) (Rebecca Holmes against The Wm. Hengerer Co) (Stephen Hudak/Joseph Stika v Hornell Industries Inc) (Stephen Hudak/Joseph Stika v Hornell Industries Inc) (Florence Hughes against Thos. Roulston, Inc & Insurance ) (Gaetano Iodice & Loretta Iodice against State of NY) (Gaetano Iodice & Loretta Iodice against State of NY) (Gaetano Iodice & Loretta Iodice against State of NY) (Marion John Jenson against Clifford J. Fletcher) (Marion John Jenson against Clifford J. Fletcher) (Marion John Jenson against Clifford J. Fletcher) (Herbert L. Johnson against Gristede Brother Inc & Insurance ) (Dolores Johnson against Sanitary Scale Co & Insurance) (Dolores Johnson against Sanitary Scale Co & Insurance)


Compute-IT: Student's Book 1 - Computing for KS3

Compute-IT: Student's Book 1 - Computing for KS3

Author: George Rouse

Publisher: Hodder Education

Published: 2014-07-04

Total Pages: 254

ISBN-13: 1471801942

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Compute-IT will help you deliver innovative lessons for the new Key Stage 3 Computing curriculum with confidence, using resources and meaningful assessment produced by expert educators. With Compute-IT you will be able to assess and record students' attainment and monitor progression all the way through to Key Stage 4. Developed by members of Computing at School, the national subject association for Computer Science, and a team of Master Teachers who deliver CPD through the Network of Excellence project funded by the Department for Education, Compute-IT provides a cohesive and supportive learning package structured around the key strands of Computing. Creative and flexible in its approach, Compute-IT makes Computing for Key Stage 3 easy to teach, and fun and meaningful to learn, so you can: Follow well-structured and finely paced lessons along a variety of suggested routes through Key Stage 3 Deliver engaging and interesting lessons using a range of files and tutorials provided for a range of different programming languages Ensure progression throughout Key Stage 3 with meaningful tasks underpinned by unparalleled teacher and student support Assess students' work with confidence, using ready-prepared formative and summative tasks that are mapped to meaningful learning outcomes and statements in the new Programme of Study Creative and flexible in its approach, Compute-IT makes Computing for Key Stage 3 easy to teach, and fun and meaningful to learn. This is the first title in the Compute-IT course, which comprises three Student's Books, three Teacher Packs and a range of digital teaching and learning resources delivered through Dynamic Learning.