DirectX 8 and Visual Basic Development

DirectX 8 and Visual Basic Development

Author: Keith Sink

Publisher: Sams Publishing

Published: 2001

Total Pages: 484

ISBN-13: 9780672322259

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Topics in DirectX 8 and Visual Basic.NET Development include networked games, 3D multimedia applications, enable Force Feedback joystick devices in their own applications, multimedia applications that allow for multiple user input devices, and multimedia applications that use music and sound.


Microsoft Visual Basic Game Programming with DirectX

Microsoft Visual Basic Game Programming with DirectX

Author: Jonathan S. Harbour

Publisher: Course Technology

Published: 2002

Total Pages: 1156

ISBN-13: 9781931841252

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Explaining how to install and set up Visual Basic 6.0, this book takes the reader through the development of a complete game before jumping into more advanced topics.


Managed DirectX 9

Managed DirectX 9

Author: Tom Miller

Publisher: Sams Publishing

Published: 2003

Total Pages: 436

ISBN-13: 9780672325960

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Managed DirectX was released with the latest version of the core DirectX libraries in DirectX9. It enables developers using the new .NET languages (i.e. C#, VB.NET, etc.) to develop rich multimedia applications with DirectX. Unfortunately the Managed DirectX runtime was released without adequate documentation, and developers are having a hard time figuring out the best way to write managed applications. This book covers how to use the Managed DirectX objects, how they differ from the core DirectX libraries, and how to create these rich multimedia applications in C#. It also covers in depth graphics techniques and the new high-level shader language shipping with DirectX9.


Windows Game Programming with Visual Basic and DirectX

Windows Game Programming with Visual Basic and DirectX

Author: Wayne S. Freeze

Publisher: Que Publishing

Published: 2002

Total Pages: 412

ISBN-13: 9780789725929

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This volume shows how to couple the powers of Microsoft Visual Basic and DirectX to design and program simulation games. It covers game programming code in Visual Basic while giving hints and ideas for the use of Visual Basic.NET.


Computer Games

Computer Games

Author: Blair Carter

Publisher: Nova Publishers

Published: 2002

Total Pages: 182

ISBN-13: 9781590335260

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Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.


Beginning .NET Game Programming in VB .NET

Beginning .NET Game Programming in VB .NET

Author: David Weller

Publisher: Apress

Published: 2004-09-20

Total Pages: 433

ISBN-13: 1430207248

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* Adapted to VB .NET by key Microsoft Insiders --Lead author is the .NET Game evangelist at Microsoft! * An easy-to-read, soup-to-nuts guide that helps you start programming games fast. * Packed with code examples that are complete games, Beginning .NET Game Programming in VB .NET includes an introduction to Managed DirectX 9 and is also an introduction to exciting advanced features of .NET, including the Speech API to generate voices, synchronizing mouth animations with generated sounds, the .NET Compact Framework, data access with ADO.NET, collision detection, and artificial intelligence. * Includes complete code listings and applications for all games included in the book: .Nettrix (a Tetris clone), .Netterpillars (a Snakes clone), River Pla.Net (River Raid clone), Magic KindergarteN., D-iNfEcT, and Nettrix II (for the Pocket PC) as well as a version of the classic game Spacewars and a "Twisty Cube" game.


Microsoft Visual Basic 2010 Developer's Handbook

Microsoft Visual Basic 2010 Developer's Handbook

Author: Klaus Löffelmann

Publisher: Pearson Education

Published: 2011-08-15

Total Pages: 1421

ISBN-13: 0735664870

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Your expert guide to building modern applications with Visual Basic 2010 Take control of Visual Basic 2010—for everything from basic Windows and web development to advanced multithreaded applications. Written by Visual Basic experts, this handbook provides an in-depth reference on language concepts and features, as well as scenario-based guidance for putting Visual Basic to work. It's ideal whether you’re creating new applications with Visual Basic 2010 or upgrading projects built with an earlier version of the language. Discover how to: Use Visual Basic 2010 for Windows Forms and Windows Presentation Foundation projects Build robust code using object-oriented programming techniques, such as classes and types Work with events and delegates—and add your own events to custom classes Program arrays, collections, and other data structures in the Microsoft .NET Framework Solve problems quickly and easily using My namespace in Visual Basic Dive into Microsoft LINQ, including LINQ to XML and LINQ to Entities Tackle threading, multitasking, and multiprocessor development and debugging


Windows 8 and Windows Phone 8 Game Development

Windows 8 and Windows Phone 8 Game Development

Author: Adam Dawes

Publisher: Apress

Published: 2013-08-19

Total Pages: 499

ISBN-13: 1430258373

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Creating fun, sophisticated games for Windows devices large or small has never been easier! With masses of example code and fully working games for you to download and run straight away Windows 8 and Windows Phone 8 Game Development is your ideal first step into modern games development. This book gives you everything you need to realize your dreams and produce fantastic games that will run on all Windows 8 devices from desktops to tablets to phones. You can code once and run everywhere. The ubiquity of Windows 8 devices makes this opportunity to good to miss! The Windows 8 and Windows Phone 8 platforms have huge potential for gaming. New form-factors - such as the Surface tablet - coupled with improved processors and higher screen resolutions combine to make Windows 8 the best Windows version yet for independent games development. It's never been easier to create a fantastic game, package it up and deploy it straight to the Windows Store with its audience of millions. This book will show you how.