Digital Technologies and the Museum Experience

Digital Technologies and the Museum Experience

Author: Loïc Tallon

Publisher: Rowman Altamira

Published: 2008-08-28

Total Pages: 264

ISBN-13: 0759112371

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The biggest trend in museum exhibit design today is the creative incorporation of technology. Digital Technologies and the Museum Experience: Handheld Guides and Other Media explores the potential of mobile technologies (cell phones, digital cameras, MP3 players, PDAs) for visitor interaction and learning in museums, drawing on established practice to identify guidelines for future implementations.


Museums and Digital Culture

Museums and Digital Culture

Author: Tula Giannini

Publisher: Springer

Published: 2019-05-06

Total Pages: 589

ISBN-13: 3319974572

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This book explores how digital culture is transforming museums in the 21st century. Offering a corpus of new evidence for readers to explore, the authors trace the digital evolution of the museum and that of their audiences, now fully immersed in digital life, from the Internet to home and work. In a world where life in code and digits has redefined human information behavior and dominates daily activity and communication, ubiquitous use of digital tools and technology is radically changing the social contexts and purposes of museum exhibitions and collections, the work of museum professionals and the expectations of visitors, real and virtual. Moving beyond their walls, with local and global communities, museums are evolving into highly dynamic, socially aware and relevant institutions as their connections to the global digital ecosystem are strengthened. As they adopt a visitor-centered model and design visitor experiences, their priorities shift to engage audiences, convey digital collections, and tell stories through exhibitions. This is all part of crafting a dynamic and innovative museum identity of the future, made whole by seamless integration with digital culture, digital thinking, aesthetics, seeing and hearing, where visitors are welcomed participants. The international and interdisciplinary chapter contributors include digital artists, academics, and museum professionals. In themed parts the chapters present varied evidence-based research and case studies on museum theory, philosophy, collections, exhibitions, libraries, digital art and digital future, to bring new insights and perspectives, designed to inspire readers. Enjoy the journey!


Museum Object Lessons for the Digital Age

Museum Object Lessons for the Digital Age

Author: Haidy Geismar

Publisher: UCL Press

Published: 2018-05-14

Total Pages: 166

ISBN-13: 1787352838

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Museum Object Lessons for the Digital Age explores the nature of digital objects in museums, asking us to question our assumptions about the material, social and political foundations of digital practices. Through four wide-ranging chapters, each focused on a single object – a box, pen, effigy and cloak – this short, accessible book explores the legacies of earlier museum practices of collection, older forms of media (from dioramas to photography), and theories of how knowledge is produced in museums on a wide range of digital projects. Swooping from Ethnographic to Decorative Arts Collections, from the Google Art Project to bespoke digital experiments, Haidy Geismar explores the object lessons contained in digital form and asks what they can tell us about both the past and the future. Drawing on the author’s extensive experience working with collections across the world, Geismar argues for an understanding of digital media as material, rather than immaterial, and advocates for a more nuanced, ethnographic and historicised view of museum digitisation projects than those usually adopted in the celebratory accounts of new media in museums. By locating the digital as part of a longer history of material engagements, transformations and processes of translation, this book broadens our understanding of the reality effects that digital technologies create, and of how digital media can be mobilised in different parts of the world to very different effects.


The Digital Future of Museums

The Digital Future of Museums

Author: Keir Winesmith

Publisher: Routledge

Published: 2020-02-19

Total Pages: 230

ISBN-13: 0429958307

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The Digital Future of Museums: Conversations and Provocations argues that museums today can neither ignore the importance of digital technologies when engaging their communities, nor fail to address the broader social, economic and cultural changes that shape their digital offerings. Through moderated conversations with respected and inf luential museum practitioners, thinkers and experts in related fields, this book explores the role of digital technology in contemporary museum practice within Europe, the U.S., Australasia and Asia. It offers provocations and reflections about effective practice that will help prepare today’s museums for tomorrow, culminating in a set of competing possible visions for the future of the museum sector. The Digital Future of Museums is essential reading for museum studies students and those who teach or write about the museum sector. It will also be of interest to those who work in, for, and with museums, as well as practitioners working in galleries, archives and libraries.


Digital Technologies and the Museum Experience

Digital Technologies and the Museum Experience

Author: Loïc Tallon

Publisher: Rowman Altamira

Published: 2008

Total Pages: 264

ISBN-13: 0759111219

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The biggest trend in museum exhibit design today is the creative incorporation of technology. Digital Technologies and the Museum Experience: Handheld Guides and Other Media explores the potential of mobile technologies (cell phones, digital cameras, MP3 players, PDAs) for visitor interaction and learning in museums, drawing on established practice to identify guidelines for future implementations.


Museums in a Digital Age

Museums in a Digital Age

Author: Ross Parry

Publisher: Routledge

Published: 2013-01-11

Total Pages: 488

ISBN-13: 1135666318

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The influence of digital media on the cultural heritage sector has been pervasive and profound. Today museums are reliant on new technology to manage their collections. They collect digital as well as material things. New media is embedded within their exhibition spaces. And their activity online is as important as their physical presence on site. However, ‘digital heritage’ (as an area of practice and as a subject of study) does not exist in one single place. Its evidence base is complex, diverse and distributed, and its content is available through multiple channels, on varied media, in myriad locations, and different genres of writing. It is this diaspora of material and practice that this Reader is intended to address. With over forty chapters (by some fifty authors and co-authors), from around the world, spanning over twenty years of museum practice and research, this volume acts as an aggregator drawing selectively from a notoriously distributed network of content. Divided into seven parts (on information, space, access, interpretation, objects, production and futures), the book presents a series of cross-sections through the body of digital heritage literature, each revealing how a different aspect of curatorship and museum provision has been informed, shaped or challenged by computing. Museums in a Digital Age is a provocative and inspiring guide for any student or practitioner of digital heritage.


Makers at School, Educational Robotics and Innovative Learning Environments

Makers at School, Educational Robotics and Innovative Learning Environments

Author: David Scaradozzi

Publisher: Springer Nature

Published: 2021-12-10

Total Pages: 364

ISBN-13: 3030770400

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This open access book contains observations, outlines, and analyses of educational robotics methodologies and activities, and developments in the field of educational robotics emerging from the findings presented at FabLearn Italy 2019, the international conference that brought together researchers, teachers, educators and practitioners to discuss the principles of Making and educational robotics in formal, non-formal and informal education. The editors’ analysis of these extended versions of papers presented at FabLearn Italy 2019 highlight the latest findings on learning models based on Making and educational robotics. The authors investigate how innovative educational tools and methodologies can support a novel, more effective and more inclusive learner-centered approach to education. The following key topics are the focus of discussion: Makerspaces and Fab Labs in schools, a maker approach to teaching and learning; laboratory teaching and the maker approach, models, methods and instruments; curricular and non-curricular robotics in formal, non-formal and informal education; social and assistive robotics in education; the effect of innovative spaces and learning environments on the innovation of teaching, good practices and pilot projects.


Recoding the Museum

Recoding the Museum

Author: Ross Parry

Publisher: Routledge

Published: 2007-11-19

Total Pages: 183

ISBN-13: 1134259670

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Through an historical approach, Ross Parry excavates cultural assumptions and values that provide the basis of museum information management and display, and that are still used to this day.


Augmented Reality in Tourism, Museums and Heritage

Augmented Reality in Tourism, Museums and Heritage

Author: Vladimir Geroimenko

Publisher: Springer Nature

Published: 2021-04-24

Total Pages: 327

ISBN-13: 3030701980

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This book provides extensive research into the use of augmented reality in the three interconnected and overlapping fields of the tourism industry, museum exhibitions, and cultural heritage. It is written by a virtual team of 50 leading researchers and practitioners from 16 countries around the world. The authors explore the opportunities and challenges of augmented reality applications, their current status and future trends, informal learning and heritage preservation, mixed reality environments and immersive installations, cultural heritage education and tourism promotion, visitors with special needs, and emerging post-COVID-19 museums and heritage sites. Augmented Reality in Tourism, Museums and Heritage: A New Technology to Inform and Entertain is essential reading not only for researchers, application developers, educators, museum curators, tourism and cultural heritage promoters, but also for students (both graduates and undergraduates) and anyone who is interested in the efficient and practical use of augmented reality technology.