Digital Religion

Digital Religion

Author: Heidi Campbell

Publisher: Routledge

Published: 2013

Total Pages: 281

ISBN-13: 041567610X

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Digital Religion offers a critical and systematic survey of the study of religion and new media. It covers religious engagement with a wide range of new media forms and highlights examples of new media engagement in all five of the major world religions. From cell phones and video games to blogs and Second Life, the book: provides a detailed review of major topics includes a series of case studies to illustrate and elucidate the thematic explorations considers the theoretical, ethical and theological issues raised. Drawing together the work of experts from key disciplinary perspectives, Digital Religion is invaluable for students wanting to develop a deeper understanding of the field.


Digital Religion

Digital Religion

Author: Heidi A. Campbell

Publisher: Routledge

Published: 2021-09-30

Total Pages: 308

ISBN-13: 1000434966

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This book offers a critical and systematic survey of the study of religion and digital media. It covers religious engagement with a wide range of digital media forms and highlights examples of new media engagement in all five of the major world religions. From mobile apps and video games to virtual reality and social media, the book: • provides a detailed review of major topics including ritual, identity, community, authority, and embodiment; • includes a series of engaging case studies to illustrate and elucidate the thematic explorations; • considers the theoretical, ethical, and theological issues raised. This unique volume draws together the work of experts from key disciplinary perspectives and is the go-to volume for students and scholars wanting to develop a deeper understanding of the subject area. Thoroughly updated throughout with new case studies and in-depth analysis of recent scholarship and developments, this new edition provides a comprehensive overview of this fast-paced, constantly developing, and fascinating field.


Digital Religion, Social Media, and Culture

Digital Religion, Social Media, and Culture

Author: Pauline Hope Cheong

Publisher: Digital Formations

Published: 2012

Total Pages: 348

ISBN-13:

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This anthology - the first of its kind in eight years - collects some of the best and most current research and reflection on the complex interactions between religion and computer-mediated communication (CMC). The contributions cohere around the central question: how will core religious understandings of identity, community and authority shape and be (re)shaped by the communicative possibilities of Web 2.0? The authors gathered here address these questions in three distinct ways: through contemporary empirical research on how diverse traditions across the globe seek to take up the technologies and affordances of contemporary CMC; through investigations that place these contemporary developments in larger historical and theological contexts; and through careful reflection on the theoretical dimensions of research on religion and CMC. In their introductory and concluding essays, the editors uncover and articulate the larger intersections and patterns suggested by individual chapters, including trajectories for future research.


Playing with Religion in Digital Games

Playing with Religion in Digital Games

Author: Heidi A. Campbell

Publisher: Indiana University Press

Published: 2014-04-28

Total Pages: 314

ISBN-13: 0253012635

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Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like Actraiser in the western world? How do evangelical Christians react to violence, gore, and sexuality in some of the most popular games such as Mass Effect or Grand Theft Auto? With contributions by scholars and gamers from all over the world, this collection offers a unique perspective to the intersections of religion and the virtual world.


Digital Religion: The Basics

Digital Religion: The Basics

Author: Heidi A. Campbell

Publisher: Taylor & Francis

Published: 2022-12-30

Total Pages: 145

ISBN-13: 1000820548

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Digital Religion: The Basics explores how digital media and internet platforms are transforming religious practice in a digital age and the impact this has had on religious culture in contemporary society. Through exploring six defining characteristics of how religion is acted out online, including multisite reality, convergence practice, networked community, storied identity, shifting authority, and experiential authenticity, the book considers how digital religion both shapes, and is influenced by, religion offline. Questions asked include: How is religion being performed and reimagined through digital media and cultures? In what ways do the practices of religion online merge or correspond with shifts in perspective taking place in offline religious practice? How do the key findings of religion online reflect broader social, cultural, and structural practices observed within mobile, networked society? With case studies and further readings, Digital Religion: The Basics is a must-read for students wanting to come to grips with how religion is changing and experienced through digital media.


Religion and the Digital Arts

Religion and the Digital Arts

Author: Sage Elwell

Publisher: BRILL

Published: 2020-12-07

Total Pages: 115

ISBN-13: 9004447598

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This concise volume offers an introduction to religion and the digital arts that is thematically organized around traditional religious categories such as ritual and myth paired with corresponding digital categories such as code and avatars.


Religion Online

Religion Online

Author: August E. Grant

Publisher: Bloomsbury Publishing USA

Published: 2019-03-07

Total Pages: 621

ISBN-13: 144085372X

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Religion Online provides new insights about religiosity in a contemporary context, offering a comprehensive look at the intersection of digital media, faith communities, and practices of all sorts. Recent research on Apple users, video games, virtual worlds, artificial intelligence, digital music, and sports as religion supports the idea that media and religion, once considered separate entities, are in many cases the same thing. New media and religious practice can no longer be detached; this two-volume set discusses how religionists are embracing the Internet amidst cultural shifts of secularization, autonomous religious worship, millennials' affinity for new media, and the rise of fundamentalism in the global south. While other works describe case studies, this book explains how new media are interwoven into the very fabric of religious belief, behavior, and community. Chapters break down the past, present, and projected future of the use of digital media in relation to faith traditions of many varieties, extending from mainline Christianity to new religious movements. The book also examines the impacts of digital media on beliefs and practices around the world. In exploring these subjects, it calls on the study of culture, namely anthropology, to conceptualize a technological period as significant as the industrial revolution.


Digital religion studies. Exploring religious practices with emerging digital technologies

Digital religion studies. Exploring religious practices with emerging digital technologies

Author: Pratibha Mallu

Publisher: GRIN Verlag

Published: 2021-05-06

Total Pages: 24

ISBN-13: 334640255X

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Academic Paper from the year 2021 in the subject Theology - Practical Theology, grade: A, , language: English, abstract: A study has been conducted to collect the opinion of digital religious teachers and students to find out the outreach of digital technologies for various temple services, rituals and extension services. Data has been analysed qualitatively and quantitatively. The results showed the interest, acceptance and amalgamation of digital technology into religion of candidates and teachers and the concerned literature confirmed the same. The participants in this study belong to different religions of the World. Digital religion is religion on digital media and also an amalgamation of all of the societal and cultural aspects of religion with all segments of the digital society. Digital religion studies analyses and discusses how different religious practices incorporated, absorbed and acknowledged digital technology into their religious lives. The main attention of the present article is, to explore religious practices with emerging digital technologies in contemporary culture. The present article provides an outline of the development of digital religion studies and some of the practical approaches usually applied in this area. Societal and cultural influence on digital technology and vice versa has been looked within the arena of digital and religious studies. Though digital religion study is an upcoming area, it is a unique research area with unfolding of extraordinary results.


Religion in the Age of Digitalization

Religion in the Age of Digitalization

Author: Giulia Isetti

Publisher: Routledge

Published: 2020-10-15

Total Pages: 181

ISBN-13: 1000205797

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This book examines the current use of digital media in religious engagement and how new media can influence and alter faith and spirituality. As technologies are introduced and improved, they continue to raise pressing questions about the impact, both positive and negative, that they have on the lives of those that use them. The book also deals with some of the more futuristic and speculative topics related to transhumanism and digitalization. Including an international group of contributors from a variety of disciplines, chapters address the intersection of religion and digital media from multiple perspectives. Divided into two sections, the chapters included in the first section of the book present case studies from five major religions: Christianity, Islam, Buddhism, Hinduism and Judaism and their engagement with digitalization. The second section of the volume explores the moral, ideological but also ontological implications of our increasingly digital lives. This book provides a uniquely comprehensive overview of the development of religion and spirituality in the digital age. As such, it will be of keen interest to scholars of Digital Religion, Religion and Media, Religion and Sociology, as well as Religious Studies and New Media more generally, but also for every student interested in the future of religion and spirituality in a completely digitalized world.


Digital Media, Young Adults and Religion

Digital Media, Young Adults and Religion

Author: Marcus Moberg

Publisher: Routledge

Published: 2020-02-26

Total Pages: 182

ISBN-13: 135101059X

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It has become increasingly clear that an adequate understanding of the contemporary processes of social, cultural, and religious change is contingent on an appreciation of the growing impact of social media. Utilising results of an unprecedented global study, this volume explores the ways in which young adults in seven different countries engage with digital and social media in religiously significant ways. Presenting and analysing the findings of the global research project Young Adults and Religion in a Global Perspective (YARG), an international panel of contributors shed new light on the impact of social media and its associated technologies on young people’s religiosities, worldviews, and values. Case studies from China, Finland, Ghana, Israel, Peru, Poland, and Turkey are used to demonstrate how these developments are progressing, not just in the West, but across the world. This book is unique in that it presents a truly macroscopic perspective on trends in religion amongst young adults. As such, it will be of great interest to scholars working in religious studies, digital media, communication studies, sociology, cultural studies, theology and youth studies.