Diary of a Minecraft Zombie Puzzle Book: Brain Busters

Diary of a Minecraft Zombie Puzzle Book: Brain Busters

Author: Zack Zombie

Publisher: Koala Books

Published: 2021-03

Total Pages: 96

ISBN-13: 9781760979768

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Bored? Bleugh! That's Zack Zombie's worst daymare! Test your skills with word, number and logic challenges in this mindbending, brain-stewing puzzle book. With over 65 puzzles to solve, and packed full of Zack and his mob mates, it's perfect for those times when you aren't able to button bash.


Plugged in

Plugged in

Author: Patti M. Valkenburg

Publisher: Yale University Press

Published: 2017-01-01

Total Pages: 341

ISBN-13: 0300218877

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Cover -- Half-title -- Title -- Copyright -- Dedication -- Contents -- Preface -- 1 Youth and Media -- 2 Then and Now -- 3 Themes and Theoretical Perspectives -- 4 Infants, Toddlers, and Preschoolers -- 5 Children -- 6 Adolescents -- 7 Media and Violence -- 8 Media and Emotions -- 9 Advertising and Commercialism -- 10 Media and Sex -- 11 Media and Education -- 12 Digital Games -- 13 Social Media -- 14 Media and Parenting -- 15 The End -- Notes -- Acknowledgments -- Index -- A -- B -- C -- D -- E -- F -- G -- H -- I -- J -- K -- L -- M -- N -- O -- P -- Q -- R -- S -- T -- U -- V -- W -- X -- Y -- Z


Actionable Gamification

Actionable Gamification

Author: Yu-kai Chou

Publisher: Packt Publishing Ltd

Published: 2019-12-03

Total Pages: 500

ISBN-13: 183921077X

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Learn all about implementing a good gamification design into your products, workplace, and lifestyle Key FeaturesExplore what makes a game fun and engagingGain insight into the Octalysis Framework and its applicationsDiscover the potential of the Core Drives of gamification through real-world scenariosBook Description Effective gamification is a combination of game design, game dynamics, user experience, and ROI-driving business implementations. This book explores the interplay between these disciplines and captures the core principles that contribute to a good gamification design. The book starts with an overview of the Octalysis Framework and the 8 Core Drives that can be used to build strategies around the various systems that make games engaging. As the book progresses, each chapter delves deep into a Core Drive, explaining its design and how it should be used. Finally, to apply all the concepts and techniques that you learn throughout, the book contains a brief showcase of using the Octalysis Framework to design a project experience from scratch. After reading this book, you'll have the knowledge and skills to enable the widespread adoption of good gamification and human-focused design in all types of industries. What you will learnDiscover ways to use gamification techniques in real-world situationsDesign fun, engaging, and rewarding experiences with OctalysisUnderstand what gamification means and how to categorize itLeverage the power of different Core Drives in your applicationsExplore how Left Brain and Right Brain Core Drives differ in motivation and design methodologiesExamine the fascinating intricacies of White Hat and Black Hat Core DrivesWho this book is for Anyone who wants to implement gamification principles and techniques into their products, workplace, and lifestyle will find this book useful.


Magic and Loss

Magic and Loss

Author: Virginia Heffernan

Publisher: Simon and Schuster

Published: 2017-06-27

Total Pages: 272

ISBN-13: 1501132679

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Virginia Heffernan gives a highly informative analysis of what the internet is and can be in an examination of its past, present and future.


Escape This Book! Race to the Moon

Escape This Book! Race to the Moon

Author: Bill Doyle

Publisher: National Geographic Books

Published: 2020-11-10

Total Pages: 0

ISBN-13: 0593119258

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Part activity book, part adventure novel, The Escape This Book series makes YOU the star of history! Doodle, decide, and demolish your way through the Apollo 11 Moon landing--the perfect book for fun and educational reading! Reader beware! This book is filled with adventure that is out of this world! You will have three chances to join the space program and help the Apollo missions reach the moon! Flight Director: You're the boss at Mission Control! Can you make split second decisions to keep the astronauts safe on their trip to the moon? Flight Commander: You're the astronaut in charge on the spacecraft. You'll face problems as big as an explosion on the ship and as small as what to eat in space! Moon Buggy Driver: You get to explore the moon's surface...if you can safely land on its surface first! In the Escape This Book series, YOU are the star of history! In this third book, you'll complete challenges similar to what the astronauts faced on Apollo 11 and 13 and get to meet famous NASA employees like Neil Armstrong and Katherine Johnson! Don't be afraid to rip or fold a page. Your mission might depend on it!


Introduction to Information Systems

Introduction to Information Systems

Author: R. Kelly Rainer

Publisher: John Wiley & Sons

Published: 2008-01-09

Total Pages: 452

ISBN-13: 0470169001

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WHATS IN IT FOR ME? Information technology lives all around us-in how we communicate, how we do business, how we shop, and how we learn. Smart phones, iPods, PDAs, and wireless devices dominate our lives, and yet it's all too easy for students to take information technology for granted. Rainer and Turban's Introduction to Information Systems, 2nd edition helps make Information Technology come alive in the classroom. This text takes students where IT lives-in today's businesses and in our daily lives while helping students understand how valuable information technology is to their future careers. The new edition provides concise and accessible coverage of core IT topics while connecting these topics to Accounting, Finance, Marketing, Management, Human resources, and Operations, so students can discover how critical IT is to each functional area and every business. Also available with this edition is WileyPLUS - a powerful online tool that provides instructors and students with an integrated suite of teaching and learning resources in one easy-to-use website. The WileyPLUS course for Introduction to Information Systems, 2nd edition includes animated tutorials in Microsoft Office 2007, with iPod content and podcasts of chapter summaries provided by author Kelly Rainer.


Games and Rules

Games and Rules

Author: Beat Suter

Publisher: transcript Verlag

Published: 2019-03-31

Total Pages: 323

ISBN-13: 3839443040

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Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a »Magic Circle«, whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world - among them Miguel Sicart and Carlo Fabricatore.


Diary of a Minecraft Zombie #21

Diary of a Minecraft Zombie #21

Author: Zack Zombie (Fictitious character)

Publisher: Koala Books

Published: 2019-09

Total Pages: 160

ISBN-13: 9781760665623

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Have you ever wondered what life is like for a Minecraft Zombie? Boogiemans Big Top circus is in town! Death-defying trapeze artists, loose-limbed contortionists, treacherous foot juggling and, worst of all, creepy clowns. Whats more, its open to the public! Zombie and his friends cant wait to get involved. But then Zombies mum, Mildred, disappears... and no one except him seems worried. Zombie has to juggle practising his act, looking after his dad and little brother AND leading the investigation to find his mum. Can he hold it all together, find his mum and pull off the craziest act in the circus?


Diary of a Minecraft Zombie Book 5

Diary of a Minecraft Zombie Book 5

Author: Zack Zombie

Publisher:

Published: 2015-04-21

Total Pages: 120

ISBN-13: 9781943330416

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Summer Vacation is Almost Here and 12 Year Old Zombie Just Can't Wait! Join Zombie on a Hilarious Adventure as He Tries to Make it Through the Last Few weeks Before Summer Break.


Video Games

Video Games

Author: Andy Bossom

Publisher: Bloomsbury Publishing

Published: 2017-07-06

Total Pages: 209

ISBN-13: 1474255426

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A highly visual, example-led introduction to the video game industry, its context and practitioners. Video Games explores the industry's diversity and breadth through its online communities and changing demographics, branding and intellectual property, and handheld and mobile culture. Bossom and Dunning offer insights into the creative processes involved in making games, the global business behind the big budget productions, console and online markets, as well as web and app gaming. With 19 interviews exploring the diversity of roles and different perspectives on the game industry you'll enjoy learning from a range of international practitioners.