Deus Ex Mechanic

Deus Ex Mechanic

Author: Ryann Fletcher

Publisher: Ryann Fletcher

Published: 2020-04-20

Total Pages: 329

ISBN-13: 1916375014

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Alice is the best mechanic in the corrupt coalition regime, and enjoys her quiet life. When she’s taken by one of the most infamous pirate crews in the near systems, everything is thrown into chaos, and it’s not long before hard questions arise about where she stands in the fight against injustice, and her growing attraction towards a certain crew member. Violet is the captain of the pirate ship, the Cricket, and damn proud of her reputation. When she reluctantly kidnaps a brilliant mechanic, things start to spin wildly out of her control, secrets get spilled, and she has to make the tough decision on whether to follow her growing feelings for a coalition employee, or put her crew first. Will the pirates prevail, or will they be destroyed by the Coalition... or rival pirates?


Deus Ex Mechanic

Deus Ex Mechanic

Author: Ryann Fletcher

Publisher:

Published: 2020-04-10

Total Pages: 334

ISBN-13: 9781916375000

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An Own Voices story about steampunk lesbian space pirates, a sci-fi adventure with queer romance elements.


Introduction to Game Analysis

Introduction to Game Analysis

Author: Clara Fernández-Vara

Publisher: Routledge

Published: 2014-07-17

Total Pages: 243

ISBN-13: 1134474202

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Game analysis allows us to understand games better, providing insight into the player-game relationship, the construction of the game, and its sociocultural relevance. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing that manages to convey the complexity of a game and the way it is played in a cultural context. Introduction to Game Analysis serves as an accessible guide to analyzing games using strategies borrowed from textual analysis. Clara Fernández-Vara’s concise primer provides instruction on the basic building blocks of game analysis—examination of context, content and reception, and formal qualities—as well as the vocabulary necessary for talking about videogames' distinguishing characteristics. Examples are drawn from a range of games, both digital and non-digital—from Bioshock and World of Warcraft to Monopoly—and the book provides a variety of exercises and sample analyses, as well as a comprehensive ludography and glossary.


Architectural Model as Machine

Architectural Model as Machine

Author: Albert Smith

Publisher: Routledge

Published: 2007-03-30

Total Pages: 180

ISBN-13: 1136428879

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This book offers an explanation of why scale models are important to the design process. Albert Smith takes the reader through the history and significance of models in architecture from the magic of the Egyptian scale model to the present day. Through this description of the relationship between architecture and the scale model, Smith demonstrates the most effective process between concept and 'machine', between the idea and the final building. The great value of this book is to reveal the nature of the scale model and to unlock the tremendous potential of this design tool as a thinking and communicative advice. His chronological analysis goes on from Egypt through Rome to the relationship between the Greek paradigm scale model and then on to Medieval and Renaissance models. It concludes with the models of the Spanish architect Antonio Gaudi, the Russian Constructivists, the American architect Louis Khan and finally looks at the role of scale models in the present day through the work of the Polish/American architect Daniel Libeskind and the American Frank Gehry.