Design Theory: Volume 1
Author: Thomas Beth
Publisher: Cambridge University Press
Published: 1999-11-18
Total Pages: 730
ISBN-13: 9780521444323
DOWNLOAD EBOOKThis is the first volume of the second edition of the standard text on design theory.
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Author: Thomas Beth
Publisher: Cambridge University Press
Published: 1999-11-18
Total Pages: 730
ISBN-13: 9780521444323
DOWNLOAD EBOOKThis is the first volume of the second edition of the standard text on design theory.
Author: Helen Armstrong
Publisher: Chronicle Books
Published: 2012-08-10
Total Pages: 153
ISBN-13: 1616891238
DOWNLOAD EBOOKGraphic Design Theory is organized in three sections: "Creating the Field" traces the evolution of graphic design over the course of the early 1900s, including influential avant-garde ideas of futurism, constructivism, and the Bauhaus; "Building on Success" covers the mid- to late twentieth century and considers the International Style, modernism, and postmodernism; and "Mapping the Future" opens at the end of the last century and includes current discussions on legibility, social responsibility, and new media. Striking color images illustrate each of the movements discussed and demonstrate the ongoing relationship between theory and practice. A brief commentary prefaces each text, providing a cultural and historical framework through which the work can be evaluated. Authors include such influential designers as Herbert Bayer, L'szlo Moholy-Nagy, Karl Gerstner, Katherine McCoy, Michael Rock, Lev Manovich, Ellen Lupton, and Lorraine Wild. Additional features include a timeline, glossary, and bibliography for further reading. A must-have survey for graduate and undergraduate courses in design history, theory, and contemporary issues, Graphic Design Theory invites designers and interested readers of all levels to plunge into the world of design discourse.
Author: Johan Redstrom
Publisher: MIT Press
Published: 2017-09-01
Total Pages: 189
ISBN-13: 0262036657
DOWNLOAD EBOOKA new approach to theory development for practice-driven research, proposing that theory is something made in and through design. Tendencies toward “academization” of traditionally practice-based fields have forced design to articulate itself as an academic discipline, in theoretical terms. In this book, Johan Redström offers a new approach to theory development in design research–one that is driven by practice, experimentation, and making. Redström does not theorize from the outside, but explores the idea that, just as design research engages in the making of many different kinds of things, theory might well be one of those things it is making. Redström proposes that we consider theory not as stable and constant but as something unfolding—something acted as much as articulated, inherently fluid and transitional. Redström describes three ways in which theory, in particular formulating basic definitions, is made through design: the use of combinations of fluid terms to articulate issues; the definition of more complex concepts through practice; and combining sets of definitions made through design into “programs.” These are the building blocks for creating conceptual structures to support design. Design seems to thrive on the complexities arising from dichotomies: form and function, freedom and method, art and science. With his idea of transitional theory, Redström departs from the traditional academic imperative to pick a side—theory or practice, art or science. Doing so, he opens up something like a design space for theory development within design research.
Author: Alessandro Cipriani
Publisher:
Published: 2013
Total Pages:
ISBN-13: 9788890548451
DOWNLOAD EBOOKAuthor: Meredith Davis
Publisher:
Published: 2012
Total Pages: 0
ISBN-13: 9780500290491
DOWNLOAD EBOOKMeredith Davis draws on her many years' experience teaching graphic design students to explain complex theories with total clarity, encouraging readers to evaluate existing design work critically, and to use theoretical frameworks to enhance their own studio practice.
Author: M. David Merrill
Publisher: Educational Technology
Published: 1994
Total Pages: 488
ISBN-13: 9780877782759
DOWNLOAD EBOOKThis pack contains two guides to Microsoft Windows 98. Windows 98 User Manual teaches how to use Windows and Windows 98 Hints and Hacks provides advanced information for the user already familiar with Windows.
Author: Luke Achenie
Publisher: Elsevier
Published: 2002-11-20
Total Pages: 405
ISBN-13: 0080529437
DOWNLOAD EBOOKCAMD or Computer Aided Molecular Design refers to the design of molecules with desirable properties. That is, through CAMD, one determines molecules that match a specified set of (target) properties. CAMD as a technique has a very large potential as in principle, all kinds of chemical, bio-chemical and material products can be designed through this technique.This book mainly deals with macroscopic properties and therefore does not cover molecular design of large, complex chemicals such as drugs. While books have been written on computer aided molecular design relating to drugs and large complex chemicals, a book on systematic formulation of CAMD problems and solutions, with emphasis on theory and practice, which helps one to learn, understand and apply the technique is currently unavailable.·This title brings together the theoretical aspects related to Computer Aided Molecular Design, the different techniques that have been developed and the different applications that have been reported. ·Contributing authors are among the leading researchers and users of CAMD·First book available giving a systematic formulation of CAMD problems and solutions
Author: Helen Armstrong
Publisher: Chronicle Books
Published: 2016-06-28
Total Pages: 156
ISBN-13: 1616894954
DOWNLOAD EBOOKDigital Design Theory bridges the gap between the discourse of print design and interactive experience by examining the impact of computation on the field of design. As graphic design moves from the creation of closed, static objects to the development of open, interactive frameworks, designers seek to understand their own rapidly shifting profession. Helen Armstrong's carefully curated introduction to groundbreaking primary texts, from the 1960s to the present, provides the background necessary for an understanding of digital design vocabulary and thought. Accessible essays from designers and programmers are by influential figures such as Ladislav Sutnar, Bruno Munari, Wim Crouwel, Sol LeWitt, Muriel Cooper, Zuzana Licko, Rudy VanderLans, John Maeda, Paola Antonelli, Luna Maurer, and Keetra Dean Dixon. Their topics range from graphic design's fascination with programmatic design, to early strivings for an authentic digital aesthetic, to the move from object-based design and to experience-based design. Accompanying commentary assesses the relevance of each excerpt to the working and intellectual life of designers.
Author: Manjula B. Waldron
Publisher: Springer Science & Business Media
Published: 2013-04-09
Total Pages: 400
ISBN-13: 1475725612
DOWNLOAD EBOOKThis volume, Mechanical Design: Theory and Methodology, has been put together over the past four years. Most of the work is ongoing as can be ascertained easily from the text. One can argue that this is so for any text or monograph. Any such book is only a snapshot in time, giving information about the state of knowledge of the authors when the book was compiled. The chapters have been updated and are representative of the state of the art in the field of design theory and methodology. It is barely over a decade that design as an area of study was revived, mostly at the behest of industry, government, and academic leaders. Profes sor Nam Suh, then the head of the Engineering Directorate at the National Science Foundation, provided much of the impetus for the needed effort. The results of early work of researchers, many of whom have authored chapters in this book, were fundamental in conceiving the ideas behind Design for X or DFX and concurrent engineering issues. The artificial intelli gence community had a strong influence in developing the required com puter tools mainly because the field had a history of interdisciplinary work. Psychologists, computer scientists, and engineers worked together to under stand what support tools will improve the design process. While this influ ence continues today, there is an increased awareness that a much broader community needs to be involved.
Author: Keith Burgun
Publisher: CRC Press
Published: 2012-08-13
Total Pages: 187
ISBN-13: 1466554215
DOWNLOAD EBOOKDespite the proliferation of video games in the twenty-first century, the theory of game design is largely underdeveloped, leaving designers on their own to understand what games really are. Helping you produce better games, Game Design Theory: A New Philosophy for Understanding Games presents a bold new path for analyzing and designing games.