Design Patterns for Embedded Systems in C

Design Patterns for Embedded Systems in C

Author: Bruce Powel Douglass

Publisher: Elsevier

Published: 2010-11-03

Total Pages: 471

ISBN-13: 0080959717

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A recent survey stated that 52% of embedded projects are late by 4-5 months. This book can help get those projects in on-time with design patterns. The author carefully takes into account the special concerns found in designing and developing embedded applications specifically concurrency, communication, speed, and memory usage. Patterns are given in UML (Unified Modeling Language) with examples including ANSI C for direct and practical application to C code. A basic C knowledge is a prerequisite for the book while UML notation and terminology is included. General C programming books do not include discussion of the contraints found within embedded system design. The practical examples give the reader an understanding of the use of UML and OO (Object Oriented) designs in a resource-limited environment. Also included are two chapters on state machines. The beauty of this book is that it can help you today. . - Design Patterns within these pages are immediately applicable to your project - Addresses embedded system design concerns such as concurrency, communication, and memory usage - Examples contain ANSI C for ease of use with C programming code


Design Patterns

Design Patterns

Author: Erich Gamma

Publisher: Pearson Deutschland GmbH

Published: 1995

Total Pages: 512

ISBN-13: 9783827328243

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Software -- Software Engineering.


Design Patterns in Modern C++

Design Patterns in Modern C++

Author: Dmitri Nesteruk

Publisher: Apress

Published: 2018-04-18

Total Pages: 312

ISBN-13: 1484236033

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Apply modern C++17 to the implementations of classic design patterns. As well as covering traditional design patterns, this book fleshes out new patterns and approaches that will be useful to C++ developers. The author presents concepts as a fun investigation of how problems can be solved in different ways, along the way using varying degrees of technical sophistication and explaining different sorts of trade-offs. Design Patterns in Modern C++ also provides a technology demo for modern C++, showcasing how some of its latest features (e.g., coroutines) make difficult problems a lot easier to solve. The examples in this book are all suitable for putting into production, with only a few simplifications made in order to aid readability. What You Will Learn Apply design patterns to modern C++ programming Use creational patterns of builder, factories, prototype and singleton Implement structural patterns such as adapter, bridge, decorator, facade and more Work with the behavioral patterns such as chain of responsibility, command, iterator, mediator and more Apply functional design patterns such as Monad and more Who This Book Is For Those with at least some prior programming experience, especially in C++.


Modern C++ Design

Modern C++ Design

Author: Andrei Alexandrescu

Publisher: Addison-Wesley Professional

Published: 2001

Total Pages: 352

ISBN-13: 9780201704310

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This title documents a convergence of programming techniques - generic programming, template metaprogramming, object-oriented programming and design patterns. It describes the C++ techniques used in generic programming and implements a number of industrial strength components.


Hands-On Design Patterns with C++

Hands-On Design Patterns with C++

Author: Fedor G. Pikus

Publisher: Packt Publishing Ltd

Published: 2019-01-30

Total Pages: 499

ISBN-13: 1788837959

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A comprehensive guide with extensive coverage on concepts such as OOP, functional programming, generic programming, and STL along with the latest features of C++ Key FeaturesDelve into the core patterns and components of C++ in order to master application designLearn tricks, techniques, and best practices to solve common design and architectural challenges Understand the limitation imposed by C++ and how to solve them using design patternsBook Description C++ is a general-purpose programming language designed with the goals of efficiency, performance, and flexibility in mind. Design patterns are commonly accepted solutions to well-recognized design problems. In essence, they are a library of reusable components, only for software architecture, and not for a concrete implementation. The focus of this book is on the design patterns that naturally lend themselves to the needs of a C++ programmer, and on the patterns that uniquely benefit from the features of C++, in particular, the generic programming. Armed with the knowledge of these patterns, you will spend less time searching for a solution to a common problem and be familiar with the solutions developed from experience, as well as their advantages and drawbacks. The other use of design patterns is as a concise and an efficient way to communicate. A pattern is a familiar and instantly recognizable solution to specific problem; through its use, sometimes with a single line of code, we can convey a considerable amount of information. The code conveys: "This is the problem we are facing, these are additional considerations that are most important in our case; hence, the following well-known solution was chosen." By the end of this book, you will have gained a comprehensive understanding of design patterns to create robust, reusable, and maintainable code. What you will learnRecognize the most common design patterns used in C++Understand how to use C++ generic programming to solve common design problemsExplore the most powerful C++ idioms, their strengths, and drawbacksRediscover how to use popular C++ idioms with generic programmingUnderstand the impact of design patterns on the program’s performanceWho this book is for This book is for experienced C++ developers and programmers who wish to learn about software design patterns and principles and apply them to create robust, reusable, and easily maintainable apps.


21st Century C

21st Century C

Author: Ben Klemens

Publisher: "O'Reilly Media, Inc."

Published: 2012-10-15

Total Pages: 297

ISBN-13: 1449344666

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Throw out your old ideas about C and get to know a programming language that’s substantially outgrown its origins. With this revised edition of 21st Century C, you’ll discover up-to-date techniques missing from other C tutorials, whether you’re new to the language or just getting reacquainted. C isn’t just the foundation of modern programming languages; it is a modern language, ideal for writing efficient, state-of-the-art applications. Get past idioms that made sense on mainframes and learn the tools you need to work with this evolved and aggressively simple language. No matter what programming language you currently favor, you’ll quickly see that 21st century C rocks. Set up a C programming environment with shell facilities, makefiles, text editors, debuggers, and memory checkers Use Autotools, C’s de facto cross-platform package manager Learn about the problematic C concepts too useful to discard Solve C’s string-building problems with C-standard functions Use modern syntactic features for functions that take structured inputs Build high-level, object-based libraries and programs Perform advanced math, talk to internet servers, and run databases with existing C libraries This edition also includes new material on concurrent threads, virtual tables, C99 numeric types, and other features.


Game Programming Patterns

Game Programming Patterns

Author: Robert Nystrom

Publisher: Genever Benning

Published: 2014-11-03

Total Pages: 353

ISBN-13: 0990582914

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The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.


Pro Objective-C Design Patterns for iOS

Pro Objective-C Design Patterns for iOS

Author: Carlo Chung

Publisher: Apress

Published: 2011-08-28

Total Pages: 372

ISBN-13: 1430233311

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It’s time to capitalize on your mastery of Cocoa with Pro Objective-C Design Patterns for iOS. You’ve developed apps that impressed and performed, and now you’re ready to jump into development practices that will leave you with more effective, efficient, and professional level apps. This book is the element you need to make the jump from journeyman to master. All too often, developers grind through building good apps on willpower and a vigorous focus on code development, leaving them unaware of and unable to benefit from the underlying structural and functional design patterns. Pro Objective-C Design Patterns for iOS will teach you those design patterns that have always been present at some level in your code, but were never recognized, acknowledged, or fully utilized. Implementation of specific pattern approaches will prove their value to any developer working in the iOS application arena. You’ll learn to master classic patterns like singleton, abstract factory, chain of responsibility, and observer. You’ll also discover less well-known but useful patterns like memento, composite, command, and mediator.


Design Patterns in Modern C++20

Design Patterns in Modern C++20

Author: Dmitri Nesteruk

Publisher: Apress

Published: 2021-11-20

Total Pages: 386

ISBN-13: 9781484272947

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Apply the latest editions of the C++ standard to the implementation of design patterns. As well as covering traditional design patterns, this book fleshes out new design patterns and approaches that will be useful to modern C++ developers. Author Dmitri Nesteruk presents concepts as a fun investigation of how problems can be solved in different ways, along the way using varying degrees of technical sophistication and explaining different sorts of trade-offs. Design Patterns in Modern C++20, Second Edition also provides a technology demo for modern C++, showcasing how some of its latest features (e.g., coroutines, modules and more) make difficult problems a lot easier to solve. The examples in this book are all suitable for putting into production, with only a few simplifications made in order to aid readability. What You Will Learn Use creational patterns such as builder, factories, prototype and singleton Implement structural patterns such as adapter, bridge, decorator, facade and more Work with the behavioral patterns such as chain of responsibility, command, iterator, mediator and more Apply functional design patterns such as the Maybe Monad Who This Book Is For This book is for both beginner and experienced C++ developers.


Implementing Design Patterns in C# and .NET 5

Implementing Design Patterns in C# and .NET 5

Author: Alexandre Malavasi

Publisher: BPB Publications

Published: 2021-07-31

Total Pages: 349

ISBN-13: 9390684366

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Implement robust applications by applying efficient Design Patterns with .NET 5 and C# KEY FEATURES ● Detailed theoretical concepts covered, including the use of encapsulation, interfaces, and inheritance. ● Access to solutions applied for software strategy and final product output. ● Simplified demonstration of real applications implementing numerous design patterns. DESCRIPTION This book covers detailed aspects of Design Patterns and Object-Oriented Programming concepts using the most modern version of the C# language and .NET platform, including many real-world examples and good practice guidelines that help developers in building robust and extensible applications. The book begins with the essential concepts of C# programming and the .NET platform. You get your foundation strong by understanding SOLID Principles and the actual implementation of reliable applications. You will be working on most common Design Patterns such as Abstract Factory, Adapter, Composite, Proxy, Command, Strategy, Observer, Factory Method, Singleton, Builder, Interpreter, Mediator, and many other patterns that will help you to create solid enterprise applications. You will also witness the performance of these design patterns in a real software development environment with the help of practical examples. After learning the most common Design Patterns practiced in .NET enterprise applications, the reader will be able to understand and apply good practices of software development based on the object-oriented paradigm to develop complex enterprise applications efficiently and simply. WHAT YOU WILL LEARN ● Fine-tune your knowledge about interfaces, polymorphism, and encapsulation. ● Learn to practice implementing design patterns in enterprise applications. ● Implement rich design patterns: Observer, Strategy, Command, Proxy, and more. ● Get to learn the latest additional design patterns such as Builder, Bridge, and Decorator. ● Includes illustrations, examples, and real use-cases of .NET 5.0 applications. WHO THIS BOOK IS FOR This book is for .NET developers, application developers, and software engineers who want to develop .NET applications with proven techniques and build error-free applications. This book also attracts fresh graduates and entry-level developers as long as basic knowledge about .NET is known to them. TABLE OF CONTENTS 1. C# Fundamentals 2. Introduction to .NET 5 3. Basic Concepts of Object-Oriented Programming 4. Interfaces in C# 5. Encapsulation and Polymorphism in C# 6. SOLID Principles in C# 7. Abstract Factory 8. Abstract Factory 9. Prototype 10. Factory Method 11. Adapter 12. Composite 13. Proxy 14. Command 15. Strategy 16. Observer 17. Good Practices and Additional Design Patterns