Sheila Hicks Weaving as Metaphor

Sheila Hicks Weaving as Metaphor

Author: Arthur C. Danto

Publisher: Yale University Press

Published: 2006-01-01

Total Pages: 424

ISBN-13: 9780300116854

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This text examines the small woven and wrought works artist Sheila Hicks has produced over years. Focusing on 100 Hicks miniatures from many public and private collections, it includes three informative essays as well as illustrations of the artist's related drawings, photographs and chronology.


The UX Book

The UX Book

Author: Rex Hartson

Publisher: Morgan Kaufmann

Published: 2018-11-02

Total Pages: 918

ISBN-13: 0128010622

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The discipline of user experience (UX) design has matured into a confident practice and this edition reflects, and in some areas accelerates, that evolution. Technically this is the second edition of The UX Book, but so much of it is new, it is more like a sequel. One of the major positive trends in UX is the continued emphasis on design—a kind of design that highlights the designer's creative skills and insights and embodies a synthesis of technology with usability, usefulness, aesthetics, and meaningfulness to the user. In this edition a new conceptual top-down design framework is introduced to help readers with this evolution. This entire edition is oriented toward an agile UX lifecycle process, explained in the funnel model of agile UX, as a better match to the now de facto standard agile approach to software engineering. To reflect these trends, even the subtitle of the book is changed to "Agile UX design for a quality user experience. Designed as a how-to-do-it handbook and field guide for UX professionals and a textbook for aspiring students, the book is accompanied by in-class exercises and team projects. The approach is practical rather than formal or theoretical. The primary goal is still to imbue an understanding of what a good user experience is and how to achieve it. To better serve this, processes, methods, and techniques are introduced early to establish process-related concepts as context for discussion in later chapters. - Winner of a 2020 Textbook Excellence Award (College) (Texty) from the Textbook and Academic Authors Association - A comprehensive textbook for UX/HCI/Interaction Design students readymade for the classroom, complete with instructors' manual, dedicated web site, sample syllabus, examples, exercises, and lecture slides - Features HCI theory, process, practice, and a host of real world stories and contributions from industry luminaries to prepare students for working in the field - The only HCI textbook to cover agile methodology, design approaches, and a full, modern suite of classroom material (stemming from tried and tested classroom use by the authors)


Design the Life You Love

Design the Life You Love

Author: Ayse Birsel

Publisher: Ten Speed Press

Published: 2015-10-13

Total Pages: 258

ISBN-13: 1607748819

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An interactive journal that serves as a joyful, inspirational guide to building the life you've always dreamed of, using the principles and creative process of an award-winning product designer. Life, just like a design problem, is full of constraints -- time, money, age, location, and circumstances. You can’t have everything, so you have to be creative to make what you want and what you need co-exist. Design the Life You Love is a joyful, inspirational guide to building the life you’ve always wanted, using the principles and creative process of an award-winning product designer. Through four steps that reveal hidden skills and wisdom, anyone can design a life they love!


Visual Metaphors and Aesthetics

Visual Metaphors and Aesthetics

Author: Michalle Gal

Publisher: Bloomsbury Publishing

Published: 2022-05-19

Total Pages: 224

ISBN-13: 1350127728

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This book offers a new definition of metaphor-as an ontological and visual construction, whose roots are external visual forms, and its motivation is our attachment to forms. This definition, which Michalle Gal names “visualist,” challenges the ruling conceptualist theory of metaphors and places a new emphasis on how we experience rather than understand metaphors. In doing so, she responds to the visual turn that is taking place in literature and the media, demanding that the visual become a site of philosophical analysis. This focus on the external visual world allows Gal to employ visual theories to capture the essence of metaphor. She looks beyond conceptual or semantic mechanism, and returns to theories of Arnheim and Gombrich and the current evolution of ideas about the visual or material and embodied cognition. Proposing to see visual metaphors in their basic form, she uses a new externalist terminology of ontology, visuality, composition, affordance, construction, and emergence. Setting out a new theory that takes into account that humans are visual no less than cognitive creatures, Visual Metaphors and Aesthetics lays the foundation for a new vocabulary to talk about metaphors.


Design Paradigms

Design Paradigms

Author: Warren K. Wake

Publisher: John Wiley & Sons

Published: 2000-03-13

Total Pages: 316

ISBN-13: 9780471299769

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Designmuster sind die Bausteine für Design und können in natürlicher oder vom Menschen geschaffener Umgebung beobachtet werden. Diese Musterbeispiele stellen eine visuelle Datenbank verschiedener Lösungsmöglichkeiten für Designer aus verschiedenen Disziplinen dar. Die Beziehungen zwischen Form, Gestalt und Farbe und die Art und Weise, wie wir diese Beziehungen verstehen und wahrnehmen ist das Thema dieses Buches. Designer müssen in der Lage sein, diese Grundmuster zu verstehen, wenn sie eine effektive und kreative Designlösung finden wollen. Dieses Buch definiert diese allgemeinen "Regeln" der Wahrnehmung und unterstützt so den Designprozeß, indem es die Voraussetzungen für Kreativität, Visualisierung und Problemlösungen schafft. Dabei werden nicht nur Techniken zur Entwicklung von Kreativität im Designprozeß behandelt, sondern ebenso die Entwicklung des Designprozesses selbst, vom ersten Schritt bis zum fertigen Produkt, durch Analogieschlüsse zwischen Produkt und dem Musterbeispiel das dazu die Anregungen lieferte.


Handbook of Research on Scholarly Publishing and Research Methods

Handbook of Research on Scholarly Publishing and Research Methods

Author: Wang, Victor C. X.

Publisher: IGI Global

Published: 2014-12-31

Total Pages: 614

ISBN-13: 1466674105

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For faculty to advance their careers in higher education, publishing is essential. A competitive marketplace, strict research standards, and scrupulous tenure committees are all challenges academicians face in publishing their research and achieving tenure at their institutions. The Handbook of Research on Scholarly Publishing and Research Methods assists researchers in navigating the field of scholarly publishing through a careful analysis of multidisciplinary research topics and recent trends in the industry. With its broad, practical focus, this handbook is of particular use to researchers, scholars, professors, graduate students, and librarians.


Handbook of Human-Computer Interaction

Handbook of Human-Computer Interaction

Author: M.G. Helander

Publisher: Elsevier

Published: 2014-06-28

Total Pages: 1202

ISBN-13: 1483295133

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This Handbook is concerned with principles of human factors engineering for design of the human-computer interface. It has both academic and practical purposes; it summarizes the research and provides recommendations for how the information can be used by designers of computer systems. The articles are written primarily for the professional from another discipline who is seeking an understanding of human-computer interaction, and secondarily as a reference book for the professional in the area, and should particularly serve the following: computer scientists, human factors engineers, designers and design engineers, cognitive scientists and experimental psychologists, systems engineers, managers and executives working with systems development.The work consists of 52 chapters by 73 authors and is organized into seven sections. In the first section, the cognitive and information-processing aspects of HCI are summarized. The following group of papers deals with design principles for software and hardware. The third section is devoted to differences in performance between different users, and computer-aided training and principles for design of effective manuals. The next part presents important applications: text editors and systems for information retrieval, as well as issues in computer-aided engineering, drawing and design, and robotics. The fifth section introduces methods for designing the user interface. The following section examines those issues in the AI field that are currently of greatest interest to designers and human factors specialists, including such problems as natural language interface and methods for knowledge acquisition. The last section includes social aspects in computer usage, the impact on work organizations and work at home.


Designing User Interfaces for Hypermedia

Designing User Interfaces for Hypermedia

Author: Wolfgang Schuler

Publisher: Springer Science & Business Media

Published: 2013-11-11

Total Pages: 257

ISBN-13: 3642457436

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One can observe that a wide range of human activities involves various forms of de sign. Especially if the goal implies the creation of an artifact, design is at the very center of these activities. It is the general understanding in the public to place design especially in the context of, for example, fashion, furniture, household items, cars, and architecture or in a more general way at the intersection of art and engineering. Of course, in the field of information technology, developers of software and hard ware are called system 'designers'. Design can be identified and considered in the context of many activities related to pUblishing: creating a product ad in a magazine, designing the layout of a newspaper, authoring a book. Summarizing these exam ples as 'creating documents', these are activities where two challenges with respect to design have to be met. Designing the content, its structure, and its relationship to the existing knowledge of potential readers is one, while the other refers to the 'rhetorical' aspects including designing the presentation of the material in order to communicate the content. Publishing is communicating knowledge.


Creativity For Graphic Designers

Creativity For Graphic Designers

Author: Mark Oldach

Publisher: North Light Books

Published: 1995-01-03

Total Pages: 150

ISBN-13:

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Explores the creative process as it relates to graphic design, discussing communication, brainstorming, word play, and other topics; offers advice on how to develop ideas into concepts and sell them to the client; and includes twenty-five case studies.