Dependency Injection with Unity

Dependency Injection with Unity

Author: Dominic Betts

Publisher: Microsoft Patterns & Practices

Published: 2013-08

Total Pages: 142

ISBN-13: 9781621140283

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Over the years software systems have evolutionarily become more and more complex. One of the techniques for dealing with this inherent complexity of software systems is dependency injection - a design pattern that allows the removal of hard-coded dependencies and makes it possible to assemble a service by changing dependencies easily, whether at run-time or compile-time. It promotes code reuse and loosely-coupled design which leads to more easily maintainable and flexible code. The guide you are holding in your hands is a primer on using dependency injection with Unity - a lightweight extensible dependency injection container built by the Microsoft patterns & practices team. It covers various styles of dependency injection and also additional capabilities of Unity container, such as object lifetime management, interception, and registration by convention. It also discusses the advanced topics of enhancing Unity with your custom extensions. The guide contains plenty of trade-off discussions and tips and tricks for managing your application cross-cutting concerns and making the most out of both dependency injection and Unity. These are accompanied by a real world example that will help you master the techniques. Keep in mind that Unity can be used in a wide range of application types such as desktop, web, services, and cloud. We encourage you to experiment with the sample code and think beyond the scenarios discussed in the guide. In addition, the guide includes the Tales from the Trenches - a collection of case studies that offer a different perspective through the eyes of developers working on the real world projects and sharing their experiences. These chapters make clear the range of scenarios in which you can use Unity, and also highlight its ease of use and flexibility. Whether you are a seasoned developer or just starting your development journey, we hope this guide will be worth your time studying it. We hope you discover that Unity container adds significant benefits to your applications and helps you to achieve the goals of maintainability, testability, flexibility, and extensibility in your own projects.


Dependency Injection in .NET

Dependency Injection in .NET

Author: Mark Seemann

Publisher: Manning Publications Company

Published: 2011

Total Pages: 552

ISBN-13: 9781935182504

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"Dependency Injection in .NET" is a comprehensive guide that introduces DI to .NET developers. It covers core concepts and patterns, and introduces important DI frameworks, such as StructureMap, Windsor, and Spring.NET.


Game Programming Patterns

Game Programming Patterns

Author: Robert Nystrom

Publisher: Genever Benning

Published: 2014-11-03

Total Pages: 353

ISBN-13: 0990582914

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The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.


Dependency Injection Principles, Practices, and Patterns

Dependency Injection Principles, Practices, and Patterns

Author: Mark Seemann

Publisher: Simon and Schuster

Published: 2019-03-06

Total Pages: 911

ISBN-13: 1638357102

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Summary Dependency Injection Principles, Practices, and Patterns teaches you to use DI to reduce hard-coded dependencies between application components. You'll start by learning what DI is and what types of applications will benefit from it. Then, you'll work through concrete scenarios using C# and the .NET framework to implement DI in your own projects. As you dive into the thoroughly-explained examples, you'll develop a foundation you can apply to any of the many DI libraries for .NET and .NET Core. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Dependency Injection (DI) is a great way to reduce tight coupling between software components. Instead of hard-coding dependencies, such as specifying a database driver, you make those connections through a third party. Central to application frameworks like ASP.NET Core, DI enables you to better manage changes and other complexity in your software. About the Book Dependency Injection Principles, Practices, and Patterns is a revised and expanded edition of the bestselling classic Dependency Injection in .NET. It teaches you DI from the ground up, featuring relevant examples, patterns, and anti-patterns for creating loosely coupled, well-structured applications. The well-annotated code and diagrams use C# examples to illustrate principles that work flawlessly with modern object-oriented languages and DI libraries. What's Inside Refactoring existing code into loosely coupled code DI techniques that work with statically typed OO languages Integration with common .NET frameworks Updated examples illustrating DI in .NET Core About the Reader For intermediate OO developers. About the Authors Mark Seemann is a programmer, software architect, and speaker who has been working with software since 1995, including six years with Microsoft. Steven van Deursen is a seasoned .NET developer and architect, and the author and maintainer of the Simple Injector DI library. Table of Contents PART 1 Putting Dependency Injection on the map The basics of Dependency Injection: What, why, and how Writing tightly coupled code Writing loosely coupled code PART 2 Catalog DI patterns DI anti-patterns Code smells PART 3 Pure DI Application composition Object lifetime Interception Aspect-Oriented Programming by design Tool-based Aspect-Oriented Programming PART 4 DI Containers DI Container introduction The Autofac DI Container The Simple Injector DI Container The Microsoft.Extensions.DependencyInjection DI Container


Mastering Ninject for Dependency Injection

Mastering Ninject for Dependency Injection

Author: Daniel Baharestani

Publisher: Packt Publishing Ltd

Published: 2013-09-25

Total Pages: 210

ISBN-13: 1782166211

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Mastering Ninject for Dependency Injection teaches you the most powerful concepts of Ninject in a simple and easy-to-understand format using lots of practical examples, diagrams, and illustrations.Mastering Ninject for Dependency Injection is aimed at software developers and architects who wish to create maintainable, extensible, testable, and loosely coupled applications. Since Ninject targets the .NET platform, this book is not suitable for software developers of other platforms. Being familiar with design patterns such as singleton or factory would be beneficial, but no knowledge of dependency injection or IoC is assumed.


Unity in Action

Unity in Action

Author: Joseph Hocking

Publisher: Simon and Schuster

Published: 2018-03-27

Total Pages: 586

ISBN-13: 1638356211

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Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices


Unity Certified Programmer: Exam Guide

Unity Certified Programmer: Exam Guide

Author: Philip Walker

Publisher: Packt Publishing Ltd

Published: 2020-06-30

Total Pages: 752

ISBN-13: 1838823174

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A practical guide to Unity game scripting using C#, backed with practice tests, exam tips, and easy-to-follow examples to help you better prepare for the exam and become a pro in Unity programming Key FeaturesDiscover the essentials of game scripting with Unity and C# to customize every aspect of your gameOvercome challenges in Unity game development using effective techniques and easy solutionsPass the Unity certification exam with the help of mock tests, exam tips, and self-assessment questionsBook Description Unity Certified Programmer is a global certification program by Unity for anyone looking to become a professional Unity developer. The official Unity programmer exam will not only validate your Unity knowledge and skills, but also enable you to be part of the Unity community. This study guide will start by building on your understanding of C# programming and take you through the process of downloading and installing Unity. You'll understand how Unity works and get to grips with the core objectives of the Unity exam. As you advance, you'll enhance your skills by creating an enjoyable side-scrolling shooter game that can be played within the Unity Editor or any recent Android mobile device. This Unity book will test your knowledge with self-assessment questions and help you take your skills to an advanced level by working with Unity tools such as the Animator, Particle Effects, Lighting, UI/UX, Scriptable Objects, and debugging. By the end of this book, you'll have developed a solid understanding of the different tools in Unity and understand how to create impressive Unity applications by making the most of its toolset. What you will learnDiscover techniques for writing modular, readable, and reusable scripts in UnityImplement and configure objects, physics, controls, and movements for your game projectsUnderstand 2D and 3D animation and write scripts that interact with Unity's Rendering APIExplore Unity APIs for adding lighting, materials, and texture to your appsWrite Unity scripts for building interfaces for menu systems, UI navigation, application settings, and much moreDelve into SOLID principles for writing clean and maintainable Unity applicationsWho this book is for The book is for game developers, software developers, mobile app developers, and Unity developers who want to advance in the game or related industry. Basic knowledge of C# programming and Unity engine is required.


Professional ASP.NET MVC 1.0

Professional ASP.NET MVC 1.0

Author: Rob Conery

Publisher: John Wiley & Sons

Published: 2009-07-01

Total Pages: 458

ISBN-13: 0470549238

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This book begins with you working along as Scott Guthrie builds a complete ASP.NET MVC reference application. He begins NerdDinner by using the File->New Project menu command within Visual Studio to create a new ASP.NET MVC Application. You'll then incrementally add functionality and features. Along the way you’ll cover how to create a database, build a model layer with business rule validations, implement listing/details data browsing, provide CRUD (Create, Update, Delete) data form entry support, implement efficient data paging, reuse UI using master pages and partials, secure the application using authentication and authorization, use AJAX to deliver dynamic updates and interactive map support, and implement automated unit testing. From there, the bulk of the rest of the book begins with the basic concepts around the model view controller pattern, including the little history and the state of the MVC on the web today. We'll then go into the ways that MVC is different from ASP.NET Web Forms. We'll explore the structure of a standard MVC application and see what you get out of the box. Next we dig deep into routing and see the role URLs play in your application. We'll deep dive into controllers and views and see what role the Ajax plays in your applications. The last third of the book focuses entirely on advanced techniques and extending the framework. In some places, we assume that you're somewhat familiar with ASP.NET WebForms, at least peripherally. There are a lot of ASP.NET WebForms developers out there who are interested in ASP.NET MVC so there are a number of places in this book where we contrast the two technologies. Even if you're not already an ASP.NET developer, you might still find these sections interesting for context, as well as for your own edification as ASP.NET MVC may not be the web technology that you're looking for.


Reengineering .NET

Reengineering .NET

Author: Bradley Irby

Publisher: Addison-Wesley

Published: 2012-10-24

Total Pages: 850

ISBN-13: 0132964910

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Reengineer .NET Code to Improve Quality, Update Architecture, Access New Tools, and Accelerate Delivery of New Features As software ages, it becomes brittle: difficult to understand, fix, manage, use, and improve. Developers working with many platforms have encountered this problem; now, developers working with Microsoft’s .NET are facing it as well. In Reengineering .NET, leading .NET architect Bradley Irby introduces proven best practices for revitalizing older .NET code and integrating new architectural and development advances into business-critical systems that can’t go offline. Using a step-by-step approach, .NET professionals can make legacy enterprise software more reliable, maintainable, attractive, and usable—and make it easier to upgrade for years to come. Through real-world case studies and extensive downloadable sample code, Irby shows how to carefully plan a .NET reengineering project, understand the true current state of your code, introduce unit testing and other agile methods, refactor to services and controllers, and leverage powerful .NET reengineering tools built into Microsoft Visual Studio 2012. This book is an indispensable resource for all developers, architects, and project managers responsible for existing .NET code bases and for a wide audience of non-technical managers and CTOs who want to understand the unique challenges faced by .NET teams involved in application or system reengineering projects. Coverage includes • Migrating legacy .NET software to more flexible, extensible, and maintainable architectures—without breaking it • Reengineering web applications with the MVC pattern, Winforms software with MVP, and WPF/Silverlight systems with MVVM • Asking the right questions to predict refactoring problems before they happen • Planning and organizing reengineering projects to apply the right expertise to each task at the right time • Using innovative Test Doubling to make unit testing even more effective • Applying Dependency Inversion to break tight coupling and promote easier development and testing • Leveraging source control, defect tracking, and continuous integration • “Cleaning up” legacy solutions to improve them before you even touch business logic • Establishing solid development infrastructure to support your reengineering project • Refactoring to services—including advanced techniques using Repositories, Domain Models, and the Command Dispatcher • Refactoring to controller/view or ViewModel/View pairs


Pro ASP.NET MVC 5

Pro ASP.NET MVC 5

Author: Adam Freeman

Publisher: Apress

Published: 2014-02-28

Total Pages: 812

ISBN-13: 1430265302

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The ASP.NET MVC 5 Framework is the latest evolution of Microsoft’s ASP.NET web platform. It provides a high-productivity programming model that promotes cleaner code architecture, test-driven development, and powerful extensibility, combined with all the benefits of ASP.NET. ASP.NET MVC 5 contains a number of advances over previous versions, including the ability to define routes using C# attributes and the ability to override filters. The user experience of building MVC applications has also been substantially improved. The new, more tightly integrated, Visual Studio 2013 IDE has been created specifically with MVC application development in mind and provides a full suite of tools to improve development times and assist in reporting, debugging and deploying your code. The popular Bootstrap JavaScript library has also now been included natively within MVC 5 providing you, the developer, with a wider range of multi-platform CSS and HTML5 options than ever before without the penalty of having to load-in third party libraries.