World of Darkness

World of Darkness

Author: Jim Moore

Publisher: White Wolf Games Studio

Published: 1998-06

Total Pages: 0

ISBN-13: 9781565042025

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Though vampires have their intrigues, werewolves have their wars, mages have their realities, wraiths have their passions and changelings seek to return to their homeland, there are supernatural powers at work in the world that concern all of these beings. Indeed, there are people and forces in the world of Darkness that endanger all those who exist. Learn the secrets, alliances, enemies and plans of these shadowy beings in a series of world of Darkness books that can be integrated into all of the storyteller games. Learn how mortals in the Far East deal with their supernatural menaces. Not a Hunter: The Reckoning supplement.


Dark Heresy

Dark Heresy

Author: Fantasy Flight Games

Publisher:

Published: 2011-04-19

Total Pages: 0

ISBN-13: 9781589947658

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The threat of daemonic forces is ever present in the Imperium of Mankind. The Ordo Malleus protects humanity from the ruinous powers with vigilance, practicality, and forbidden knowledge. Daemon Hunter provides material for those who wish to fight the enemy beyond, from the most untested Banisher to the supreme opponents of the warp... the Grey Knights.


Apocrypha

Apocrypha

Author: Tim Dedopulos

Publisher: White Wolf Publishing

Published: 2000-09

Total Pages: 0

ISBN-13: 9781565047440

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For centuries, supernatural powers have reigned, warring among themselves, culling the human herds and lashing out from the shadows. The creatures of the night have held court since before the dawn of history. Nothing lasts forever. From the throng of humanity, individuals emerge who know the truth. They know monsters exist. Enough is enough! The forces of darkness must pay their due. The time of retribution is at hand. A collection of documents crucial for surviving in the World of Darkness. By hunters and for hunters.


Corporia

Corporia

Author: Mark Plemmons

Publisher: Brabblemark Press

Published: 2014-03-10

Total Pages: 210

ISBN-13: 0991489713

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Corporia is a 208-page tabletop role-playing game of genre-bending fiction and futuristic urban fantasy. In Corporia, you take on the roles of reborn Knights of the Round Table or their supernaturally-powered allies, fighting an invisible war for justice in the struggle between otherworldly Chaos magics and the oppressive Order of the ruling mega-corporations! Corporia is 'knights in shining Armani.' It's what happens when you mix Camelot with a spoonful of Torchwood, add a pinch of cyberpunk, a dash of Joss Whedon's Angel, and a sprinkling of Shadowrun. If you enjoy these, you're going to love Corporia. Highlights One simple, unified game mechanic for all abilities, including fighting, spellcasting, and hacking! All characters can join the Hacker in virtual conflicts; no one gets left out! Spellcasters can cast whatever they can imagine, limited only by their skill rank in any of eight schools of magic - and all 64 sample spells can be easily modified at will! Four personality traits (three public, one private) keep situations interesting and provide points for permanent and temporary improvements, supplementing the core dice mechanics without becoming the main aspects of the rules! Metal melee weapons are more effective against monsters than firearms, keeping swords and daggers relevant even in a future of X-Calibre energy pistols and glowing raypiers! An innovative, modern design style in a book full of page-turning concepts!


Monster Hunter International

Monster Hunter International

Author: Larry Correia

Publisher: Baen Publishing Enterprises

Published: 2009-08-01

Total Pages: 650

ISBN-13: 1618247344

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Welcome to Monster Hunter International. Five days after Owen Zastava Pitt pushed his insufferable boss out of a fourteenth story window, he woke up in the hospital with a scarred face, an unbelievable memory, and a job offer. It turns out that monsters are real. All the things from myth, legend, and B-movies are out there, waiting in the shadows. Officially secret, some of them are evil, and some are just hungry. On the other side are the people who kill monsters for a living. Monster Hunter International is the premier eradication company in the business. And now Owen is their newest recruit. It's actually a pretty sweet gig, except for one little problem. An ancient entity known as the Cursed One has returned to settle a centuries old vendetta. Should the Cursed One succeed, it means the end of the world, and MHI is the only thing standing in his way. With the clock ticking towards Armageddon, Owen finds himself trapped between legions of undead minions, belligerent federal agents, a cryptic ghost who has taken up residence inside his head, and the cursed family of the woman he loves. Business is good . . . At the publisher's request, this title is sold without DRM (Digital Rights Management). Lexile Score: 710


Yokai Hunters Society

Yokai Hunters Society

Author: Chema González

Publisher:

Published: 2021-02-16

Total Pages: 36

ISBN-13: 9781716985379

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A rules-light pen & paper RPG about monster hunters in Meiji Japan. Words, illustrations, and layout design by Chema González. Edited by Tyler Crumrine. Layout design advice by Salva González. Based on Tunnel Goons by Nate Treme. The year is 1889. After months of deliberation, a Constitution is about to be approved, giving absolute power to Emperor Meiji. In the last two decades, there have been profound political and social reforms that have cleared the way for "modernization: " the abolition of feudal privileges, the establishment of European-style political, police, and judicial systems, restructuring of the army, etc. But not everyone is happy with these changes. In these convulsive years, yokai sightings and encounters have increased tremendously. Some blame the barbarians, others accuse nostalgics of the bakufu times, and a few even dare to hold His Majesty responsible. The truth is nobody knows the reason behind the uptick in sightings for sure. The Yokai Gari Kai, or Yokai Hunters Society, has been around for centuries, gathering brave people from any social stratum willing to fight these abominations that lurk in the shadows. --- The adventures you can play range from facing the monster of the week, to complex investigations or political plots, to routine cleansing jobs. A horror-genre approach to the game's stories is recommended, with bonus points if it gestures towards the psychological horror characteristics of many Japanese films and comics. This game was created as an entry for the Goon Jam, and it's based on Tunnel Goons by Nate Treme. Text licensed under a Creative Commons Attribution v4.0 International. Art and layout Copyright (c) Chema González / Punkpadour.


Blood Games

Blood Games

Author: Richard Laymon

Publisher: Hachette UK

Published: 2012-04-12

Total Pages: 350

ISBN-13: 0755391659

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Five friends. One reunion. One bloodbath. The reunion of five friends quickly descends into carnage in Richard Laymon's terrifying novel Blood Games. Perfect for fans of Dean Koontz and Joe Hill. They meet for one week every year, five young women, best friends since college, in search of fun and thrills. Each year they choose a different place for their reunion. This year it's Helen's choice, and she chose the Totem Pole Lodge. Bad choice. The Totem Pole Lodge is a deserted resort hotel deep in the woods with a gory, shocking past. Helen has a macabre streak and she can't wait to tell her friends all about what happened at the lodge and why it's now abandoned. But Helen and the others are in for a nasty surprise. The resort isn't quite as deserted as they think. And not all the gruesome events at the Totem Pole Lodge are in its past. The worst are still to come... What readers are saying about Blood Games: 'Scary, funny, witty, and easy reading' 'This book is simply the best of all Richard Laymon's books... The characters are amazing, the plot and story line is astonishingly brilliant and gruesome. You won't be able to put this book down' 'This book was a complete breath of fresh air to me. Fast paced, exciting and very creepy'


Tales of the Grotesque and Dungeonesque

Tales of the Grotesque and Dungeonesque

Author: Jack W Shear

Publisher:

Published: 2012-05-07

Total Pages: 166

ISBN-13: 9781312407862

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A Gothic Fantasy supplement for old-school fantasy role-playing games. This book contains house rules, random tables, new spells, new monsters, and a campaign setting for Gothic Fantasy adventures in the old-school fantasy RPG system of your choice.